Пример #1
0
 /// <summary>
 /// Try to merge its pattern with the pattern of the given bomb
 /// </summary>
 /// <param name="bomb">Bomb to merge with the object</param>
 /// <returns>Merge succeded or not</returns>
 public bool Merge(Bomb bomb, bool temp)
 {
     if (pattern_.MergePatterns(bomb.pattern_, temp))
     {
         if (spriteCorrespondance_.ContainsKey(pattern_.SelectedType))
             Tile = KaboomResources.Sprites[spriteCorrespondance_[pattern_.SelectedType]].Clone() as SpriteSheet;
         return true;
     }
     return false;
 }
Пример #2
0
        /// <summary>
        /// Deleguate for explosion
        /// </summary>
        /// <param name="bomb">Bomb ready to boom</param>
        /// <param name="pos">Position of the bomb</param>
        public void ExplosionRuler(Bomb bomb, Point pos)
        {
            if (bomb == null)
                return;

            var t = new Rectangle(0, 0, this.SizeX, this.SizeY);

            foreach (var elt in bomb.GetPattern().Where(elt => t.Contains(new Point(pos.X + elt.Point.X, pos.Y + elt.Point.Y))))
            {
                this.board_[pos.X + elt.Point.X, pos.Y + elt.Point.Y].Explode(elt.Time);
            }
        }