//before all next
        public void DeserializeCells()
        {
            //cells
            List <SerializedCell> serializedCells = serializedGraph.serializedCells;

            foreach (var c in serializedCells)
            {
                Cell newC = new Cell(deserializer.GetArea(c.area), (Passability)c.passability, c.layer, targetGraph, c.originalEdges);
                newC.SetCenter(c.center);
                foreach (var data in c.data)
                {
                    newC.TryAddData(data);
                }
                cellPool[c.id] = newC;
                cells.Add(newC);


                //Vector3 CC = c.center;
                //foreach (var data in c.data) {
                //    Vector3 DC = data.centerV3;
                //    PFDebuger.Debuger_K.AddLine(CC, DC, Color.red);

                //    Vector3 CCDC = SomeMath.MidPoint(CC, DC);

                //    PFDebuger.Debuger_K.AddLine(CCDC, data.rightV3, Color.blue);
                //    PFDebuger.Debuger_K.AddLine(CCDC, data.leftV3, Color.cyan);
                //}
            }

            //map
            var serializedCellMap = serializedGraph.cellMapData;

            List <Cell>[][] cellMap = new List <Cell> [PathFinder.CELL_GRID_SIZE][];
            for (int x = 0; x < PathFinder.CELL_GRID_SIZE; x++)
            {
                cellMap[x] = new List <Cell> [PathFinder.CELL_GRID_SIZE];
                for (int z = 0; z < PathFinder.CELL_GRID_SIZE; z++)
                {
                    cellMap[x][z] = new List <Cell>();
                }
            }

            foreach (var data in serializedCellMap)
            {
                cellMap[data.x][data.y].Add(cellPool[data.z]);
            }

            //contour
            var serializedContour = serializedGraph.contour;
            Dictionary <CellContentData, Cell> contour = new Dictionary <CellContentData, Cell>();

            foreach (var c in serializedContour)
            {
                contour.Add(new CellContentData(c.a, c.b), cellPool[c.cell]);
            }

            targetGraph.SetBunchOfData(cells, cellMap, contour);

            //borders
            var serializedBorderData = serializedGraph.borderData;

            if (serializedBorderData != null)
            {
                foreach (var bd in serializedBorderData)
                {
                    targetGraph.SetEdgeSide(new CellContentData(bd.a, bd.b), (Directions)bd.direction, cellPool[bd.cell]);
                }
            }

            //debug
            //Debug.Log(cells.Count);
            //string s = "";
            //for (int x = 0; x < cellMap.Length; x++) {
            //    for (int z = 0; z < cellMap[x].Length; z++) {
            //        s += cellMap[x][z].Count;
            //    }
            //    s += "\n";
            //}
            //Debug.Log(s);
            //Debug.Log(contour.Count);
        }
Пример #2
0
        //before all next
        public void DeserializeCells()
        {
            //cells
            List <SerializedCell> serializedCells = serializedGraph.serializedCells;

            foreach (var curSerializedCell in serializedCells)
            {
                Area cellArea;
                if (curSerializedCell.isAdvancedAreaCell)
                {
                    GameObject targetGO = deserializer.GetGameObject(curSerializedCell.area);
                    if (targetGO == null)
                    {
                        Debug.LogWarning("Deserializer cant find GameObject so Cell area became default area");
                        cellArea = PathFinder.settings.getDefaultArea;
                    }
                    else
                    {
                        AreaWorldMod areaWorldMod = targetGO.GetComponent <AreaWorldMod>();
                        if (areaWorldMod == null)
                        {
                            Debug.LogWarning("Deserializer cant find AreaModifyer on gameObject so Cell area became default area");
                            cellArea = PathFinder.settings.getDefaultArea;
                        }
                        else
                        {
                            if (areaWorldMod.useAdvancedArea == false)
                            {
                                Debug.LogWarning("Area Modifyer don't use advanced area so Cell area became default area");
                                cellArea = PathFinder.settings.getDefaultArea;
                            }
                            else
                            {
                                cellArea = areaWorldMod.advancedArea;
                            }
                        }
                    }
                }
                else
                {
                    cellArea = deserializer.GetArea(curSerializedCell.area);
                }


                Cell newC = new Cell(cellArea, (Passability)curSerializedCell.passability, curSerializedCell.layer, targetGraph, curSerializedCell.originalEdges);
                newC.SetCenter(curSerializedCell.center);

                foreach (var data in curSerializedCell.data)
                {
                    newC.TryAddData(data);
                }

                cellPool[curSerializedCell.id] = newC;
                cells.Add(newC);


                //Vector3 CC = c.center;
                //foreach (var data in c.data) {
                //    Vector3 DC = data.centerV3;
                //    PFDebuger.Debuger_K.AddLine(CC, DC, Color.red);
                //    Vector3 CCDC = SomeMath.MidPoint(CC, DC);
                //    PFDebuger.Debuger_K.AddLine(CCDC, data.rightV3, Color.blue);
                //    PFDebuger.Debuger_K.AddLine(CCDC, data.leftV3, Color.cyan);
                //}
            }

            //map
            var serializedCellMap = serializedGraph.cellMapData;

            List <Cell>[][] cellMap = new List <Cell> [PathFinder.CELL_GRID_SIZE][];
            for (int x = 0; x < PathFinder.CELL_GRID_SIZE; x++)
            {
                cellMap[x] = new List <Cell> [PathFinder.CELL_GRID_SIZE];
                for (int z = 0; z < PathFinder.CELL_GRID_SIZE; z++)
                {
                    cellMap[x][z] = new List <Cell>();
                }
            }

            foreach (var data in serializedCellMap)
            {
                cellMap[data.x][data.y].Add(cellPool[data.z]);
            }

            //contour
            var serializedContour = serializedGraph.contour;
            Dictionary <CellContentData, Cell> contour = new Dictionary <CellContentData, Cell>();

            foreach (var c in serializedContour)
            {
                contour.Add(new CellContentData(c.a, c.b), cellPool[c.cell]);
            }

            targetGraph.SetBunchOfData(cells, cellMap, contour);

            //borders
            var serializedBorderData = serializedGraph.borderData;

            if (serializedBorderData != null)
            {
                foreach (var bd in serializedBorderData)
                {
                    targetGraph.SetEdgeSide(new CellContentData(bd.a, bd.b), (Directions)bd.direction, cellPool[bd.cell]);
                }
            }

            //debug
            //Debug.Log(cells.Count);
            //string s = "";
            //for (int x = 0; x < cellMap.Length; x++) {
            //    for (int z = 0; z < cellMap[x].Length; z++) {
            //        s += cellMap[x][z].Count;
            //    }
            //    s += "\n";
            //}
            //Debug.Log(s);
            //Debug.Log(contour.Count);
        }