public void Start() { background = new Texture2D(20, 20); background.SetPixels(Enumerable.Repeat(Color.white, 20 * 20).ToArray()); for (int i = 0; i < background.width; i += 5) for (int j = 0; j < background.height; j += 5) background.SetPixel(i, j, Color.black); RenderingManager.AddToPostDrawQueue(0, OnDraw); groundStationCS = new CommSystem(); }
public void Start() { background = new Texture2D(20, 20); background.SetPixels(Enumerable.Repeat(Color.white, 20 * 20).ToArray()); for (int i = 0; i < background.width; i += 5) { for (int j = 0; j < background.height; j += 5) { background.SetPixel(i, j, Color.black); } } RenderingManager.AddToPostDrawQueue(0, OnDraw); groundStationCS = new CommSystem(); }