public void DefaultBehaviour()
 {
     var attempt = new ClientRequestingConnectionArgs<byte,byte> (null);
     Assert.IsFalse (attempt.Request.ShouldDeny);
     Assert.IsFalse (attempt.Request.ShouldAllow);
     Assert.IsTrue (attempt.Request.StillPending);
 }
Пример #2
0
        public void NoHelloMessage()
        {
            var responseStream = new MemoryStream ();
            var stream = new TestStream (new MemoryStream (), responseStream);

            // Create mock byte server and client
            var mockByteServer = new Mock<IServer<byte,byte>> ();
            var byteServer = mockByteServer.Object;
            var mockByteClient = new Mock<IClient<byte,byte>> ();
            mockByteClient.Setup (x => x.Stream).Returns (stream);
            var byteClient = mockByteClient.Object;

            var server = new StreamServer (byteServer);
            server.OnClientRequestingConnection += (sender, e) => e.Request.Allow ();
            server.Start ();

            // Fire a client connection event
            var eventArgs = new ClientRequestingConnectionArgs<byte,byte> (byteClient);
            mockByteServer.Raise (m => m.OnClientRequestingConnection += null, eventArgs);

            Assert.IsFalse (eventArgs.Request.ShouldAllow);
            Assert.IsTrue (eventArgs.Request.ShouldDeny);

            Assert.AreEqual (0, responseStream.Length);
        }
 public void AllowAndDeny()
 {
     var attempt = new ClientRequestingConnectionArgs<byte,byte> (null);
     attempt.Request.Allow ();
     attempt.Request.Deny ();
     Assert.IsTrue (attempt.Request.ShouldDeny);
     Assert.IsFalse (attempt.Request.ShouldAllow);
     Assert.IsFalse (attempt.Request.StillPending);
 }
Пример #4
0
        public void OnClientRequestingConnection(object sender, ClientRequestingConnectionArgs args)
        {
            // Not open, so open the dialog
            if (!Visible) {
                Logger.WriteLine ("Asking player to allow/deny connection attempt...");
                this.args = args;
                Open ();
                return;
            }

            // Already open for a different request, so ignore
            if (Visible && this.args.Client != args.Client)
                return;

            // Open, and we have a decision (must be the correct client at this point), to close the dialog
            if (Visible && !this.args.Request.StillPending) {
                if (this.args.Request.ShouldAllow)
                    args.Request.Allow ();
                else
                    args.Request.Deny ();
                Close ();
            }
        }
Пример #5
0
        public void InvalidHelloMessageIdentifier()
        {
            helloMessage [15] = 0x00;
            var stream = new TestStream (new MemoryStream (helloMessage));

            // Create mock byte server and client
            var mockByteServer = new Mock<IServer<byte,byte>> ();
            var byteServer = mockByteServer.Object;
            var mockByteClient = new Mock<IClient<byte,byte>> ();
            mockByteClient.Setup (x => x.Stream).Returns (stream);
            var byteClient = mockByteClient.Object;

            var server = new RPCServer (byteServer);
            server.OnClientRequestingConnection += (sender, e) => e.Request.Allow ();
            server.Start ();

            // Fire a client connection event
            var eventArgs = new ClientRequestingConnectionArgs<byte,byte> (byteClient);
            mockByteServer.Raise (m => m.OnClientRequestingConnection += null, eventArgs);

            Assert.IsFalse (eventArgs.Request.ShouldAllow);
            Assert.IsTrue (eventArgs.Request.ShouldDeny);
        }
Пример #6
0
        public void ValidHelloMessage()
        {
            var responseStream = new MemoryStream ();
            var stream = new TestStream (new MemoryStream (helloMessage), responseStream);

            // Create mock byte server and client
            var mockByteServer = new Mock<IServer<byte,byte>> ();
            var byteServer = mockByteServer.Object;
            var byteClient = new TestClient (stream);

            var server = new StreamServer (byteServer);
            server.OnClientRequestingConnection += (sender, e) => e.Request.Allow ();
            server.Start ();

            // Fire a client connection event
            var eventArgs = new ClientRequestingConnectionArgs<byte,byte> (byteClient);
            mockByteServer.Raise (m => m.OnClientRequestingConnection += null, eventArgs);

            Assert.IsTrue (eventArgs.Request.ShouldAllow);
            Assert.IsFalse (eventArgs.Request.ShouldDeny);

            server.Update ();
            Assert.AreEqual (1, server.Clients.Count ());
            Assert.AreEqual (clientGuid, server.Clients.First ().Guid);

            byte[] bytes = responseStream.ToArray ();
            byte[] expectedBytes = { 0x4F, 0x4B };
            Assert.IsTrue (expectedBytes.SequenceEqual (bytes));
        }
Пример #7
0
        public void ValidHelloMessageWithNoName()
        {
            for (int i = 12; i < helloMessage.Length; i++) {
                helloMessage [i] = 0x00;
            }

            var responseStream = new MemoryStream ();
            var stream = new TestStream (new MemoryStream (helloMessage), responseStream);

            // Create mock byte server and client
            var mockByteServer = new Mock<IServer<byte,byte>> ();
            var byteServer = mockByteServer.Object;
            var byteClient = new TestClient (stream);

            var server = new RPCServer (byteServer);
            server.OnClientRequestingConnection += (sender, e) => e.Request.Allow ();
            server.Start ();

            // Fire a client connection event
            var eventArgs = new ClientRequestingConnectionArgs<byte,byte> (byteClient);
            mockByteServer.Raise (m => m.OnClientRequestingConnection += null, eventArgs);

            Assert.IsTrue (eventArgs.Request.ShouldAllow);
            Assert.IsFalse (eventArgs.Request.ShouldDeny);

            server.Update ();
            Assert.AreEqual (1, server.Clients.Count ());
            Assert.AreEqual ("", server.Clients.First ().Name);

            byte[] bytes = responseStream.ToArray ();
            byte[] responseBytes = byteClient.Guid.ToByteArray ();
            Assert.IsTrue (responseBytes.SequenceEqual (bytes));
        }
Пример #8
0
 protected override void Closed()
 {
     args = null;
 }
Пример #9
0
        public void ValidHelloMessage()
        {
            var stream = new TestStream (new MemoryStream (helloMessage));

            // Create mock byte server and client
            var mockByteServer = new Mock<IServer<byte,byte>> ();
            var byteServer = mockByteServer.Object;
            var byteClient = new TestClient (stream);

            var server = new RPCServer (byteServer);
            server.OnClientRequestingConnection += (sender, e) => e.Request.Allow ();
            server.Start ();

            // Fire a client connection event
            var eventArgs = new ClientRequestingConnectionArgs<byte,byte> (byteClient);
            mockByteServer.Raise (m => m.OnClientRequestingConnection += null, eventArgs);

            Assert.IsTrue (eventArgs.Request.ShouldAllow);
            Assert.IsFalse (eventArgs.Request.ShouldDeny);

            server.Update ();
            Assert.AreEqual (1, server.Clients.Count ());
            Assert.AreEqual ("Jebediah Kerman!!!", server.Clients.First ().Name);
        }
Пример #10
0
        public void ShortHelloMessageIdentifier()
        {
            var shortHelloMessage = new byte[8 + 31];
            byte[] header = { 0x48, 0x45, 0x4C, 0x4C, 0x4F, 0xBA, 0xDA, 0x55 };
            Array.Copy (header, shortHelloMessage, header.Length);
            string identifier = "Jebediah Kerman!!!";
            var encoder = new UTF8Encoding (false, true);
            byte[] identifierBytes = encoder.GetBytes (identifier);
            Array.Copy (identifierBytes, 0, shortHelloMessage, header.Length, identifierBytes.Length);

            var stream = new TestStream (new MemoryStream (shortHelloMessage));

            // Create mock byte server and client
            var mockByteServer = new Mock<IServer<byte,byte>> ();
            var byteServer = mockByteServer.Object;
            var mockByteClient = new Mock<IClient<byte,byte>> ();
            mockByteClient.Setup (x => x.Stream).Returns (stream);
            var byteClient = mockByteClient.Object;

            var server = new RPCServer (byteServer);
            server.OnClientRequestingConnection += (sender, e) => e.Request.Allow ();
            server.Start ();

            // Fire a client connection event
            var eventArgs = new ClientRequestingConnectionArgs<byte,byte> (byteClient);
            mockByteServer.Raise (m => m.OnClientRequestingConnection += null, eventArgs);

            Assert.IsFalse (eventArgs.Request.ShouldAllow);
            Assert.IsTrue (eventArgs.Request.ShouldDeny);
        }