public KMPVesselUpdate(Guid gameGuid, ConfigNode protoVessel) { pos = new float[3]; dir = new float[3]; vel = new float[3]; o_vel = new double[3]; s_vel = new double[3]; w_pos = new double[3]; rot = new float[4]; id = gameGuid; flightCtrlState = new KMPFlightCtrlState(new FlightCtrlState()); protoVesselNode = protoVessel; }
private void InitKMPVesselUpdate(Vessel _vessel, bool includeProtoVessel) { pos = new float[3]; dir = new float[3]; vel = new float[3]; o_vel = new double[3]; s_vel = new double[3]; w_pos = new double[3]; rot = new float[4]; id = _vessel.id; if (_vessel.packed) { flightCtrlState = new KMPFlightCtrlState(new FlightCtrlState()); } else { flightCtrlState = new KMPFlightCtrlState(_vessel.ctrlState); if (includeProtoVessel) { protoVesselNode = new ConfigNode(); ProtoVessel proto; try { proto = new ProtoVessel(_vessel); } catch (Exception e) { Log.Debug("Exception thrown in InitKMPVesselUpdate(), catch 1, Exception: {0}", e.ToString()); proto = null; } if (proto != null) { foreach (ProtoCrewMember crewMember in proto.GetVesselCrew()) { crewMember.KerbalRef = null; } proto.Save(protoVesselNode); } } } }
private void InitKMPVesselUpdate(Vessel _vessel, bool includeProtoVessel) { pos = new float[3]; dir = new float[3]; vel = new float[3]; o_vel = new double[3]; s_vel = new double[3]; w_pos = new double[3]; rot = new float[4]; id = _vessel.id; if (_vessel.packed) { flightCtrlState = new KMPFlightCtrlState(new FlightCtrlState()); } else { flightCtrlState = new KMPFlightCtrlState(_vessel.ctrlState); } if (includeProtoVessel) { protoVesselNode = new ConfigNode(); ProtoVessel proto; try { proto = new ProtoVessel(_vessel); } catch (Exception e) { Log.Debug("Exception thrown in InitKMPVesselUpdate(), catch 1, Exception: {0}", e.ToString()); proto = null; } if (proto != null) { foreach (ProtoCrewMember crewMember in proto.GetVesselCrew()) { crewMember.KerbalRef = null; } proto.Save(protoVesselNode); } } }