private static void ChaControl_ChangeTexture(Material mat, ChaListDefine.KeyType assetKey) { if (assetKey == ChaListDefine.KeyType.NormallMapDetail) { MaterialEditorPlugin.ConvertNormalMap(mat, "NormalMapDetail"); } }
private static void ChaControl_ChangeTexture(Material mat, ChaListDefine.KeyType assetKey) { if (assetKey == ChaListDefine.KeyType.NormallMapDetail) { MaterialEditorPlugin.ConvertNormalMap(mat, "NormalMapDetail"); } }