Пример #1
0
 public static int HashFileContents(string unity3DFilePath)
 {
     SB3UGS_Initializer.ThrowIfNotAvailable();
     // Avoid loading the sb3ugs types before above has a chance to init them
     return(HashFileContentsImpl(unity3DFilePath));
 }
Пример #2
0
 public static void CompressBundle(string unity3DFilePath, bool randomizeCab)
 {
     SB3UGS_Initializer.ThrowIfNotAvailable();
     // Avoid loading the sb3ugs types before above has a chance to init them
     CompressBundleImpl(unity3DFilePath, randomizeCab);
 }