void problem_storm(Vessel v, ref List<Texture> icons, ref List<string> tooltips) { if (Storm.Incoming(v.mainBody)) { icons.Add(icon_storm_warning); tooltips.Add("Coronal mass ejection incoming <i>(" + Lib.HumanReadableDuration(Storm.TimeBeforeCME(v.mainBody)) + ")</i>"); } if (Storm.InProgress(v.mainBody)) { icons.Add(icon_storm_danger); tooltips.Add("Solar storm in progress <i>(" + Lib.HumanReadableDuration(Storm.TimeLeftCME(v.mainBody)) + ")</i>"); } }
void Problem_storm(Vessel v, ref List <Texture2D> icons, ref List <string> tooltips) { if (Storm.Incoming(v)) { icons.Add(Icons.storm_yellow); tooltips.Add(Lib.BuildString("Coronal mass ejection incoming <i>(", Lib.HumanReadableDuration(Storm.TimeBeforeCME(v)), ")</i>")); } if (Storm.InProgress(v)) { icons.Add(Icons.storm_red); tooltips.Add(Lib.BuildString("Solar storm in progress <i>(", Lib.HumanReadableDuration(Storm.TimeLeftCME(v)), ")</i>")); } }