Пример #1
0
        public static void Update(Vessel v, VesselData vd, VesselResources resources, double elapsed_s)
        {
            if (!Lib.IsVessel(v))
            {
                return;
            }

            // get most used resource handlers
            ResourceInfo ec = resources.GetResource(v, "ElectricCharge");

            List <ResourceInfo>         allResources       = resources.GetAllResources(v);
            Dictionary <string, double> availableResources = new Dictionary <string, double>();

            foreach (var ri in allResources)
            {
                availableResources[ri.ResourceName] = ri.Amount;
            }
            List <KeyValuePair <string, double> > resourceChangeRequests = new List <KeyValuePair <string, double> >();

            foreach (var e in Background_PMs(v))
            {
                switch (e.type)
                {
                case Module_type.Reliability: Reliability.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Reliability, elapsed_s); break;

                case Module_type.Experiment: (e.module_prefab as Experiment).BackgroundUpdate(v, vd, e.m, ec, resources, elapsed_s); break;                         // experiments use the prefab as a singleton instead of a static method

                case Module_type.Greenhouse: Greenhouse.BackgroundUpdate(v, e.m, e.module_prefab as Greenhouse, vd, resources, elapsed_s); break;

                case Module_type.GravityRing: GravityRing.BackgroundUpdate(v, e.p, e.m, e.module_prefab as GravityRing, ec, elapsed_s); break;

                case Module_type.Harvester: Harvester.BackgroundUpdate(v, e.m, e.module_prefab as Harvester, elapsed_s); break;                         // Kerbalism ground and air harvester module

                case Module_type.Laboratory: Laboratory.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Laboratory, ec, elapsed_s); break;

                case Module_type.Command: ProcessCommand(v, e.p, e.m, e.module_prefab as ModuleCommand, resources, elapsed_s); break;

                case Module_type.Generator: ProcessGenerator(v, e.p, e.m, e.module_prefab as ModuleGenerator, resources, elapsed_s); break;

                case Module_type.Converter: ProcessConverter(v, e.p, e.m, e.module_prefab as ModuleResourceConverter, resources, elapsed_s); break;

                case Module_type.Drill: ProcessDrill(v, e.p, e.m, e.module_prefab as ModuleResourceHarvester, resources, elapsed_s); break;                         // Stock ground harvester module

                // case Module_type.AsteroidDrill: ProcessAsteroidDrill(v, e.p, e.m, e.module_prefab as ModuleAsteroidDrill, resources, elapsed_s); break; // Stock asteroid harvester module
                case Module_type.StockLab: ProcessStockLab(v, e.p, e.m, e.module_prefab as ModuleScienceConverter, ec, elapsed_s); break;

                case Module_type.Light: ProcessLight(v, e.p, e.m, e.module_prefab as ModuleLight, ec, elapsed_s); break;

                case Module_type.Scanner: KerbalismScansat.BackgroundUpdate(v, e.p, e.m, e.module_prefab as KerbalismScansat, e.part_prefab, vd, ec, elapsed_s); break;

                case Module_type.FissionGenerator: ProcessFissionGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break;

                case Module_type.RadioisotopeGenerator: ProcessRadioisotopeGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break;

                case Module_type.CryoTank: ProcessCryoTank(v, e.p, e.m, e.module_prefab, resources, ec, elapsed_s); break;

                case Module_type.FNGenerator: ProcessFNGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break;

                case Module_type.SolarPanelFixer: SolarPanelFixer.BackgroundUpdate(v, e.m, e.module_prefab as SolarPanelFixer, vd, ec, elapsed_s); break;

                case Module_type.KerbalismSentinel: KerbalismSentinel.BackgroundUpdate(v, e.m, e.module_prefab as KerbalismSentinel, vd, ec, elapsed_s); break;

                case Module_type.APIModule: ProcessApiModule(v, e.p, e.m, e.part_prefab, e.module_prefab, resources, availableResources, resourceChangeRequests, elapsed_s); break;
                }
            }
        }
Пример #2
0
        public static void BackgroundUpdate(Vessel vessel, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, KerbalismScansat kerbalismScansat,
                                            Part part_prefab, VesselData vd, Resource_info ec, double elapsed_s)
        {
            List <ProtoPartModuleSnapshot> scanners = Cache.VesselObjectsCache <List <ProtoPartModuleSnapshot> >(vessel, "scansat_" + p.flightID);

            if (scanners == null)
            {
                scanners = Lib.FindModules(p, "SCANsat");
                if (scanners.Count == 0)
                {
                    scanners = Lib.FindModules(p, "ModuleSCANresourceScanner");
                }
                Cache.SetVesselObjectsCache(vessel, "scansat_" + p.flightID, scanners);
            }

            if (scanners.Count == 0)
            {
                return;
            }
            var scanner = scanners[0];

            bool is_scanning = Lib.Proto.GetBool(scanner, "scanning");

            if (is_scanning && kerbalismScansat.ec_rate > double.Epsilon)
            {
                ec.Consume(kerbalismScansat.ec_rate * elapsed_s, "scanner");
            }

            if (!Features.Science)
            {
                if (is_scanning && ec.amount < double.Epsilon)
                {
                    SCANsat.StopScanner(vessel, scanner, part_prefab);
                    is_scanning = false;

                    // remember disabled scanner
                    vd.scansat_id.Add(p.flightID);

                    // give the user some feedback
                    if (vd.cfg_ec)
                    {
                        Message.Post(Lib.BuildString("SCANsat sensor was disabled on <b>", vessel.vesselName, "</b>"));
                    }
                }
                else if (vd.scansat_id.Contains(p.flightID))
                {
                    // if there is enough ec
                    // note: comparing against amount in previous simulation step
                    // re-enable at 25% EC
                    if (ec.level > 0.25)
                    {
                        // re-enable the scanner
                        SCANsat.ResumeScanner(vessel, m, part_prefab);
                        is_scanning = true;

                        // give the user some feedback
                        if (vd.cfg_ec)
                        {
                            Message.Post(Lib.BuildString("SCANsat sensor resumed operations on <b>", vessel.vesselName, "</b>"));
                        }
                    }
                }

                // forget active scanners
                if (is_scanning)
                {
                    vd.scansat_id.Remove(p.flightID);
                }

                return;
            }             // if(!Feature.Science)

            string body_name     = Lib.Proto.GetString(m, "body_name");
            int    sensorType    = (int)Lib.Proto.GetUInt(m, "sensorType");
            double body_coverage = Lib.Proto.GetDouble(m, "body_coverage");
            double warp_buffer   = Lib.Proto.GetDouble(m, "warp_buffer");

            double new_coverage = SCANsat.Coverage(sensorType, vessel.mainBody);

            if (body_name == vessel.mainBody.name && new_coverage < body_coverage)
            {
                // SCANsat sometimes reports a coverage of 0, which is wrong
                new_coverage = body_coverage;
            }

            if (vessel.mainBody.name != body_name)
            {
                body_name     = vessel.mainBody.name;
                body_coverage = new_coverage;
            }
            else
            {
                double coverage_delta = new_coverage - body_coverage;
                body_coverage = new_coverage;

                if (is_scanning)
                {
                    Science.Generate_subject(kerbalismScansat.experimentType, vessel);
                    var    subject_id = Science.Generate_subject_id(kerbalismScansat.experimentType, vessel);
                    var    exp        = Science.Experiment(subject_id);
                    double size       = exp.max_amount * coverage_delta / 100.0;               // coverage is 0-100%
                    size += warp_buffer;

                    if (size > double.Epsilon)
                    {
                        // store what we can
                        foreach (var d in Drive.GetDrives(vessel))
                        {
                            var available = d.FileCapacityAvailable();
                            var chunk     = Math.Min(size, available);
                            if (!d.Record_file(subject_id, chunk, true))
                            {
                                break;
                            }
                            size -= chunk;

                            if (size < double.Epsilon)
                            {
                                break;
                            }
                        }
                    }

                    if (size > double.Epsilon)
                    {
                        // we filled all drives up to the brim but were unable to store everything
                        if (warp_buffer < double.Epsilon)
                        {
                            // warp buffer is empty, so lets store the rest there
                            warp_buffer = size;
                            size        = 0;
                        }
                        else
                        {
                            // warp buffer not empty. that's ok if we didn't get new data
                            if (coverage_delta < double.Epsilon)
                            {
                                size = 0;
                            }
                            // else we're scanning too fast. stop.
                        }
                    }

                    // we filled all drives up to the brim but were unable to store everything
                    // cancel scanning and annoy the user
                    if (size > double.Epsilon || ec.amount < double.Epsilon)
                    {
                        warp_buffer = 0;
                        SCANsat.StopScanner(vessel, scanner, part_prefab);
                        vd.scansat_id.Add(p.flightID);
                        if (vd.cfg_ec)
                        {
                            Message.Post(Lib.BuildString("SCANsat sensor was disabled on <b>", vessel.vesselName, "</b>"));
                        }
                    }
                }
                else if (vd.scansat_id.Contains(p.flightID))
                {
                    var vi = Cache.VesselInfo(vessel);
                    if (ec.level >= 0.25 && (vi.free_capacity / vi.total_capacity > 0.9))
                    {
                        SCANsat.ResumeScanner(vessel, scanner, part_prefab);
                        vd.scansat_id.Remove(p.flightID);
                        if (vd.cfg_ec)
                        {
                            Message.Post(Lib.BuildString("SCANsat sensor resumed operations on <b>", vessel.vesselName, "</b>"));
                        }
                    }
                }
            }

            Lib.Proto.Set(m, "warp_buffer", warp_buffer);
            Lib.Proto.Set(m, "body_coverage", body_coverage);
            Lib.Proto.Set(m, "body_name", body_name);
        }
Пример #3
0
        public static void Update(Vessel v, Vessel_info vi, VesselData vd, Vessel_resources resources, double elapsed_s)
        {
            if (!Lib.IsVessel(v))
            {
                return;
            }

            // get most used resource handlers
            Resource_info ec = resources.Info(v, "ElectricCharge");

            // This is basically handled in cache. However, when accelerating time warp while
            // the vessel is in shadow, the cache logic doesn't kick in soon enough. So we double-check here
            if (TimeWarp.CurrentRate > 1000.0f || elapsed_s > 150)              // we're time warping fast...
            {
                vi.highspeedWarp(v);
            }

            foreach (var e in Background_PMs(v))
            {
                switch (e.type)
                {
                case Module_type.Reliability: Reliability.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Reliability); break;

                case Module_type.Experiment: Experiment.BackgroundUpdate(v, e.m, e.module_prefab as Experiment, ec, resources, elapsed_s); break;

                case Module_type.Greenhouse: Greenhouse.BackgroundUpdate(v, e.m, e.module_prefab as Greenhouse, vi, resources, elapsed_s); break;

                case Module_type.GravityRing: GravityRing.BackgroundUpdate(v, e.p, e.m, e.module_prefab as GravityRing, ec, elapsed_s); break;

                case Module_type.Emitter: Emitter.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Emitter, ec, elapsed_s); break;

                case Module_type.Harvester: Harvester.BackgroundUpdate(v, e.m, e.module_prefab as Harvester, elapsed_s); break;                         // Kerbalism ground and air harvester module

                case Module_type.Laboratory: Laboratory.BackgroundUpdate(v, e.p, e.m, e.module_prefab as Laboratory, ec, elapsed_s); break;

                case Module_type.Command: ProcessCommand(v, e.p, e.m, e.module_prefab as ModuleCommand, resources, elapsed_s); break;

                case Module_type.Panel: ProcessPanel(v, e.p, e.m, e.module_prefab as ModuleDeployableSolarPanel, vi, ec, elapsed_s); break;

                case Module_type.Generator: ProcessGenerator(v, e.p, e.m, e.module_prefab as ModuleGenerator, resources, elapsed_s); break;

                case Module_type.Converter: ProcessConverter(v, e.p, e.m, e.module_prefab as ModuleResourceConverter, resources, elapsed_s); break;

                case Module_type.Drill: ProcessDrill(v, e.p, e.m, e.module_prefab as ModuleResourceHarvester, resources, elapsed_s); break;                         // Stock ground harvester module

                case Module_type.AsteroidDrill: ProcessAsteroidDrill(v, e.p, e.m, e.module_prefab as ModuleAsteroidDrill, resources, elapsed_s); break;             // Stock asteroid harvester module

                case Module_type.StockLab: ProcessStockLab(v, e.p, e.m, e.module_prefab as ModuleScienceConverter, ec, elapsed_s); break;

                case Module_type.Light: ProcessLight(v, e.p, e.m, e.module_prefab as ModuleLight, ec, elapsed_s); break;

                case Module_type.Scanner: KerbalismScansat.BackgroundUpdate(v, e.p, e.m, e.module_prefab as KerbalismScansat, e.part_prefab, vd, ec, elapsed_s); break;

                case Module_type.CurvedPanel: ProcessCurvedPanel(v, e.p, e.m, e.module_prefab, e.part_prefab, vi, ec, elapsed_s); break;

                case Module_type.FissionGenerator: ProcessFissionGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break;

                case Module_type.RadioisotopeGenerator: ProcessRadioisotopeGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break;

                case Module_type.CryoTank: ProcessCryoTank(v, e.p, e.m, e.module_prefab, resources, ec, elapsed_s); break;

                case Module_type.FNGenerator: ProcessFNGenerator(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break;

                case Module_type.NonRechargeBattery: ProcessNonRechargeBattery(v, e.p, e.m, e.module_prefab, ec, elapsed_s); break;

                case Module_type.KerbalismProcess: KerbalismProcess.BackgroundUpdate(v, e.m, e.module_prefab as KerbalismProcess, ec, resources, elapsed_s); break;
                }
            }
        }