Пример #1
0
        public void StoreData()
        {
            // disable for dead eva kerbals
            Vessel v = FlightGlobals.ActiveVessel;

            if (v == null || EVA.IsDead(v))
            {
                return;
            }

            // transfer data
            Drive.transfer(v, vessel);
        }
Пример #2
0
  void vesselDock(GameEvents.FromToAction<Part, Part> e)
  {
    // note:
    //  we do not forget vessel data here, it just became inactive
    //  and ready to be implicitly activated again on undocking
    //  we do however tweak the data of the vessel being docked a bit,
    //  to avoid states getting out of sync, leading to unintuitive behaviours
    VesselData vd = DB.Vessel(e.from.vessel);
    vd.msg_belt = false;
    vd.msg_signal = false;
    vd.storm_age = 0.0;
    vd.storm_time = 0.0;
    vd.storm_state = 0;
    vd.supplies.Clear();
    vd.scansat_id.Clear();

    // merge drives data
    Drive.transfer(e.from.vessel, e.to.vessel);
  }
Пример #3
0
  void fromEVA(GameEvents.FromToAction<Part, Part> data)
  {
    // for each resource in the eva kerbal
    for(int i=0; i < data.from.Resources.Count; ++i)
    {
      // get the resource
      PartResource res = data.from.Resources[i];

      // add leftovers to the vessel
      data.to.RequestResource(res.resourceName, -res.amount);
    }

    // merge drives data
    Drive.transfer(data.from.vessel, data.to.vessel);

    // forget vessel data
    DB.vessels.Remove(Lib.RootID(data.from.vessel));

    // execute script
    DB.Vessel(data.to.vessel).computer.execute(data.to.vessel, ScriptType.eva_in);
  }