Пример #1
0
 public static void BackgroundUpdate(Vessel v, ProtoPartSnapshot p, ProtoPartModuleSnapshot m, AdvancedEC advancedEC, Resource_Info ec, double elapsed_s)
 {
     if (advancedEC.isConsuming)
     {
         ec.Consume(advancedEC.extra_Cost * elapsed_s);
     }
 }
Пример #2
0
        public static void Update(Vessel v, Vessel_Info vi, VesselData vd, Vessel_Resources resources, double elapsed_s)
        {
            // get most used resource handlers
            Resource_Info ec = resources.Info(v, "ElectricCharge");

            // store data required to support multiple modules of same type in a part
            var PD = new Dictionary <string, Lib.module_prefab_data>();

            // for each part
            foreach (ProtoPartSnapshot p in v.protoVessel.protoPartSnapshots)
            {
                // get part prefab (required for module properties)
                Part part_prefab = PartLoader.getPartInfoByName(p.partName).partPrefab;

                // get all module prefabs
                var module_prefabs = part_prefab.FindModulesImplementing <PartModule>();

                // clear module indexes
                PD.Clear();

                // for each module
                foreach (ProtoPartModuleSnapshot m in p.modules)
                {
                    // get module type
                    // if the type is unknown, skip it
                    Module_Type type = ModuleType(m.moduleName);
                    if (type == Module_Type.Unknown)
                    {
                        continue;
                    }

                    // get the module prefab
                    // if the prefab doesn't contain this module, skip it
                    PartModule module_prefab = Lib.ModulePrefab(module_prefabs, m.moduleName, PD);
                    if (!module_prefab)
                    {
                        continue;
                    }

                    // if the module is disabled, skip it
                    // note: this must be done after ModulePrefab is called, so that indexes are right
                    if (!Lib.Proto.GetBool(m, "isEnabled"))
                    {
                        continue;
                    }

                    // process modules
                    // note: this should be a fast switch, possibly compiled to a jump table
                    switch (type)
                    {
                    case Module_Type.Reliability:           Reliability.BackgroundUpdate(v, p, m, module_prefab as Reliability);                        break;

                    case Module_Type.Experiment:            Experiment.BackgroundUpdate(v, m, module_prefab as Experiment, ec, elapsed_s);              break;

                    case Module_Type.Greenhouse:            Greenhouse.BackgroundUpdate(v, m, module_prefab as Greenhouse, vi, resources, elapsed_s);   break;

                    case Module_Type.GravityRing:           GravityRing.BackgroundUpdate(v, p, m, module_prefab as GravityRing, ec, elapsed_s);         break;

                    case Module_Type.Emitter:               Emitter.BackgroundUpdate(v, p, m, module_prefab as Emitter, ec, elapsed_s);                 break;

                    case Module_Type.Harvester:             Harvester.BackgroundUpdate(v, m, module_prefab as Harvester, elapsed_s);                    break;

                    case Module_Type.Laboratory:            Laboratory.BackgroundUpdate(v, p, m, module_prefab as Laboratory, ec, elapsed_s);           break;

                    case Module_Type.Command:               ProcessCommand(v, p, m, module_prefab as ModuleCommand, resources, elapsed_s);              break;

                    case Module_Type.Panel:                 ProcessPanel(v, p, m, module_prefab as ModuleDeployableSolarPanel, vi, ec, elapsed_s);      break;

                    case Module_Type.Generator:             ProcessGenerator(v, p, m, module_prefab as ModuleGenerator, resources, elapsed_s);          break;

                    case Module_Type.Converter:             ProcessConverter(v, p, m, module_prefab as ModuleResourceConverter, resources, elapsed_s);  break;

                    case Module_Type.Drill:                 ProcessHarvester(v, p, m, module_prefab as ModuleResourceHarvester, resources, elapsed_s);  break;

                    case Module_Type.AsteroidDrill:         ProcessAsteroidDrill(v, p, m, module_prefab as ModuleAsteroidDrill, resources, elapsed_s);  break;

                    case Module_Type.StockLab:              ProcessStockLab(v, p, m, module_prefab as ModuleScienceConverter, ec, elapsed_s);           break;

                    case Module_Type.Light:                 ProcessLight(v, p, m, module_prefab as ModuleLight, ec, elapsed_s);                         break;

                    case Module_Type.Scanner:               ProcessScanner(v, p, m, module_prefab, part_prefab, vd, ec, elapsed_s);                     break;

                    case Module_Type.CurvedPanel:           ProcessCurvedPanel(v, p, m, module_prefab, part_prefab, vi, ec, elapsed_s);                 break;

                    case Module_Type.FissionGenerator:      ProcessFissionGenerator(v, p, m, module_prefab, ec, elapsed_s);                             break;

                    case Module_Type.RadioisotopeGenerator: ProcessRadioisotopeGenerator(v, p, m, module_prefab, ec, elapsed_s);                        break;

                    case Module_Type.CryoTank:              ProcessCryoTank(v, p, m, module_prefab, resources, elapsed_s);                              break;

                    case Module_Type.AdvancedEC:            AdvancedEC.BackgroundUpdate(v, p, m, module_prefab as AdvancedEC, ec, elapsed_s);           break;
                    }
                }
            }
        }