public static StrategyHexBreak Instantiate(StrategyHexBreak prefab, Transform fromParent) { StrategyHexBreak strategyHexBreak = Object.Instantiate <StrategyHexBreak>(prefab); strategyHexBreak.get_transform().set_parent(fromParent); strategyHexBreak.get_transform().set_localScale(Vector3.get_one()); strategyHexBreak.get_transform().set_localPosition(new Vector3(0f, 0f, -1f)); strategyHexBreak.init(); return(strategyHexBreak); }
public static StrategyHexBreak Instantiate(StrategyHexBreak prefab, Transform fromParent) { StrategyHexBreak strategyHexBreak = UnityEngine.Object.Instantiate(prefab); strategyHexBreak.transform.parent = fromParent; strategyHexBreak.transform.localScale = Vector3.one; strategyHexBreak.transform.localPosition = new Vector3(0f, 0f, -1f); strategyHexBreak.init(); return(strategyHexBreak); }