Пример #1
0
        public static ProdUnderwayReplenishment Instantiate(ProdUnderwayReplenishment prefab, Transform parent, MapSupplyModel model)
        {
            ProdUnderwayReplenishment prodUnderwayReplenishment = UnityEngine.Object.Instantiate(prefab);

            prodUnderwayReplenishment.transform.parent = parent;
            prodUnderwayReplenishment.transform.localScaleOne();
            prodUnderwayReplenishment.transform.localPositionZero();
            prodUnderwayReplenishment.Init(model);
            return(prodUnderwayReplenishment);
        }
        public static ProdUnderwayReplenishment Instantiate(ProdUnderwayReplenishment prefab, Transform parent, MapSupplyModel model)
        {
            ProdUnderwayReplenishment prodUnderwayReplenishment = Object.Instantiate <ProdUnderwayReplenishment>(prefab);

            prodUnderwayReplenishment.get_transform().set_parent(parent);
            prodUnderwayReplenishment.get_transform().localScaleOne();
            prodUnderwayReplenishment.get_transform().localPositionZero();
            prodUnderwayReplenishment.Init(model);
            return(prodUnderwayReplenishment);
        }
Пример #3
0
        private IEnumerator ChkUnderwayReplenishment(MapManager manager)
        {
            if (manager.GetMapSupplyInfo() != null)
            {
                ProdUnderwayReplenishment pur = ProdUnderwayReplenishment.Instantiate(((Component)SortieMapTaskManager.GetPrefabFile().prefabProdUnderwayReplenishment).GetComponent <ProdUnderwayReplenishment>(), SortieMapTaskManager.GetSharedPlace(), manager.GetMapSupplyInfo());
                yield return(pur.Play().StartAsCoroutine());

                Mem.DelComponentSafe(ref pur);
                yield break;
            }
            MapManager            mm    = SortieBattleTaskManager.GetMapManager();
            UISortieShipCharacter uissc = SortieMapTaskManager.GetUIShipCharacter();

            if (uissc.isInDisplay)
            {
                uissc.SetShipData(mm.Deck.GetFlagShip());
                uissc.Show(null);
                yield return(Observable.Timer(TimeSpan.FromSeconds(2.0)).StartAsCoroutine());
            }
        }