Пример #1
0
        private void OnCommandBufferFinished2Withdrawal()
        {
            BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera;

            cutInCamera.eventMask = (Generics.Layers.UI2D | Generics.Layers.CutIn);
            BattleTaskManager.ReqPhase(BattlePhase.WithdrawalDecision);
        }
Пример #2
0
        private void OnCommandBufferFinished()
        {
            BattleCutInCamera cutInCamera = BattleTaskManager.GetBattleCameras().cutInCamera;

            cutInCamera.eventMask = (Generics.Layers.UI2D | Generics.Layers.CutIn);
            BattleTaskManager.ReqPhase(BattleUtils.NextPhase(BattlePhase.Command));
        }
Пример #3
0
 private bool _updateChkNextCell(object data)
 {
     if (!_clsMapManager.IsNextFinal())
     {
         if (BattleTaskManager.GetRootType() == Generics.BattleRootType.Rebellion && BattleTaskManager.GetBattleManager().ChangeableDeck&& BattleTaskManager.GetBattleManager().Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && !BattleTaskManager.GetBattleManager().Ships_f[0].HasRecoverYouin() && !BattleTaskManager.GetBattleManager().Ships_f[0].HasRecoverMegami())
         {
             BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawal);
             return(true);
         }
         if (BattleTaskManager.GetBattleManager().Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && !ShipUtils.HasRepair(_clsResultModel.Ships_f[0]))
         {
             BattleTaskManager.ReqPhase(BattlePhase.FlagshipWreck);
             return(true);
         }
         BattleTaskManager.ReqPhase(BattlePhase.EscortShipEvacuation);
         return(true);
     }
     if (SingletonMonoBehaviour <FadeCamera> .Instance != null)
     {
         SingletonMonoBehaviour <FadeCamera> .Instance.isDrawNowLoading = false;
         SingletonMonoBehaviour <FadeCamera> .Instance.FadeOut(0.2f, delegate
         {
             RetentionData.SetData(BattleUtils.GetRetentionDataMapOpen(SortieBattleTaskManager.GetMapManager(), _clsResultModel));
             SingletonMonoBehaviour <AppInformation> .Instance.NextLoadScene = Generics.Scene.Strategy;
             Application.LoadLevel(Generics.Scene.LoadingScene.ToString());
         });
     }
     return(true);
 }
 protected override bool Init()
 {
     this._clsState         = new StatementMachine();
     this._clsBattleResult  = BattleTaskManager.GetBattleManager().GetBattleResult();
     this._listRewardModels = this._clsBattleResult.GetRewardItems();
     if (this._listRewardModels.get_Count() > 0)
     {
         for (int i = 0; i < this._listRewardModels.get_Count(); i++)
         {
             if (this._listRewardModels.get_Item(i) is IReward_Ship)
             {
                 this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this._initShipGet), new StatementMachine.StatementMachineUpdate(this._updateShipGet));
             }
             if (this._listRewardModels.get_Item(i) is IReward_Slotitem)
             {
                 this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this._initSlotItemGet), new StatementMachine.StatementMachineUpdate(this._updateSlotItemGet));
             }
             if (this._listRewardModels.get_Item(i) is IReward_Useitem)
             {
                 this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this._initUseItemGet), new StatementMachine.StatementMachineUpdate(this._updateUseItemGet));
             }
         }
     }
     else
     {
         BattleTaskManager.ReqPhase(BattleUtils.NextPhase(BattlePhase.ClearReward));
         base.ImmediateTermination();
     }
     return(true);
 }
Пример #5
0
        private bool InitCommandBuffer(object data)
        {
            if (_nCurrentShellingCnt == _listCmdActionList.Count)
            {
                OnShellingPhaseFinished();
                return(false);
            }
            _isFriendActionExit = false;
            _isEnemyActionExit  = false;
            EffectModel effectModel = BattleTaskManager.GetBattleManager().GetEffectData(_nCurrentShellingCnt);

            if (effectModel != null)
            {
                BattleTaskManager.GetPrefabFile().prodBattleCommandBuffer = ProdBattleCommandBuffer.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdBattleCommandBuffer).GetComponent <ProdBattleCommandBuffer>(), BattleTaskManager.GetStage(), effectModel, _nCurrentShellingCnt);
                BattleTaskManager.GetPrefabFile().prodBattleCommandBuffer.Play(delegate
                {
                    if (effectModel.Withdrawal)
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.WithdrawalDecision);
                    }
                    else
                    {
                        CheckNextAction();
                    }
                });
            }
            else
            {
                CheckNextAction();
            }
            return(false);
        }
 protected override bool Init()
 {
     _clsState         = new StatementMachine();
     _clsBattleResult  = BattleTaskManager.GetBattleManager().GetBattleResult();
     _listRewardModels = _clsBattleResult.GetRewardItems();
     if (_listRewardModels.Count > 0)
     {
         for (int i = 0; i < _listRewardModels.Count; i++)
         {
             if (_listRewardModels[i] is IReward_Ship)
             {
                 _clsState.AddState(_initShipGet, _updateShipGet);
             }
             if (_listRewardModels[i] is IReward_Slotitem)
             {
                 _clsState.AddState(_initSlotItemGet, _updateSlotItemGet);
             }
             if (_listRewardModels[i] is IReward_Useitem)
             {
                 _clsState.AddState(_initUseItemGet, _updateUseItemGet);
             }
         }
     }
     else
     {
         BattleTaskManager.ReqPhase(BattleUtils.NextPhase(BattlePhase.ClearReward));
         ImmediateTermination();
     }
     return(true);
 }
        private IEnumerator PlayReceiveShip()
        {
            _clsRewardShips    = new Reward_Ship[_listRewardModels.Count];
            _clsRewardShips[0] = (Reward_Ship)_listRewardModels[0];
            yield return(new WaitForSeconds(0.5f));

            _prodReceiveShip = ProdBattleReceiveShip.Instantiate(PrefabFile.Load <ProdBattleReceiveShip>(PrefabFileInfos.CommonProdBattleReceiveShip), BattleTaskManager.GetBattleCameras().cutInCamera.transform, _clsRewardShips[0], 120, BattleTaskManager.GetKeyControl());
            yield return(new WaitForSeconds(0.1f));

            _prodReceiveShip.Play(delegate
            {
                BattleTaskManager.ReqPhase(BattleUtils.NextPhase(BattlePhase.ClearReward));
            });
        }
 private bool UpdateProdVeteransReport(object data)
 {
     if (!this._prodVeteransReport.Run())
     {
         return(false);
     }
     if (BattleTaskManager.GetBattleManager().IsPractice)
     {
         this.EndPhase(BattlePhase.AdvancingWithdrawal);
     }
     else
     {
         BattleTaskManager.ReqPhase(BattleUtils.NextPhase(BattlePhase.Result));
     }
     return(true);
 }
        private void DecideAdvancinsWithDrawalBtn(UIHexButton btn)
        {
            BattleManager manager = BattleTaskManager.GetBattleManager();

            if (btn.index == 0)
            {
                Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate(long _)
                {
                    BattleTaskManager.GetBattleManager().SendOffEscapes();
                    RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
                    if (manager.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && ShipUtils.HasRepair(manager.Ships_f[0]))
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawalDC);
                    }
                    else
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawal);
                    }
                });
            }
            else
            {
                Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate(long _)
                {
                    RetentionData.SetData(BattleUtils.GetRetentionDataAdvancingWithdrawalDC(SortieBattleTaskManager.GetMapManager(), ShipRecoveryType.None));
                    if (manager.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && ShipUtils.HasRepair(manager.Ships_f[0]))
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawalDC);
                    }
                    else
                    {
                        BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawal);
                    }
                });
            }
        }
        protected override bool Init()
        {
            BattleManager battleManager = BattleTaskManager.GetBattleManager();

            if (battleManager.GetEscapeCandidate() != null)
            {
                this._prodEscortShipEvacuation = ProdEscortShipEvacuation.Instantiate((!(this._prefabEscortShipEvacuation != null)) ? PrefabFile.Load <ProdEscortShipEvacuation>(PrefabFileInfos.BattleProdEscortShipEvacuation) : this._prefabEscortShipEvacuation.GetComponent <ProdEscortShipEvacuation>(), BattleTaskManager.GetBattleCameras().cutInCamera.get_transform(), BattleTaskManager.GetKeyControl(), BattleTaskManager.GetBattleManager().GetEscapeCandidate(), false);
                this._prodEscortShipEvacuation.Init();
                this._prodEscortShipEvacuation.Play(new DelDecideAdvancingWithdrawalButton(this.DecideAdvancinsWithDrawalBtn));
            }
            else
            {
                if (battleManager.Ships_f[0].DmgStateEnd == DamageState_Battle.Taiha && ShipUtils.HasRepair(battleManager.Ships_f[0]))
                {
                    BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawalDC);
                }
                else
                {
                    BattleTaskManager.ReqPhase(BattlePhase.AdvancingWithdrawal);
                }
                base.ImmediateTermination();
            }
            return(true);
        }
Пример #11
0
 protected virtual void EndPhase(BattlePhase iPhase)
 {
     BattleTaskManager.ReqPhase(iPhase);
 }