Пример #1
0
        //弹出第一个元素
        public eNode <T> PopTop()
        {
            if (IsEmpty())
            {
                Dbg.WriteLine("###eLink is empty");
                return(null);
            }

            lock (elink_lock)    //lock里面return也是会解锁的
            {
                nr_entry--;

                eNode <T> A = next_node;

                next_node = next_node.next;
                if (next_node == null)                                           //源sgl一个都没有了,则把last也清掉
                {
                    last_node = null;
                }

                return(A);
            }
        }
Пример #2
0
        //新增一个元素到队伍尾部
        public void PushTail(eNode <T> new_node)
        {
            lock (elink_lock)    //lock里面return也是会解锁的
            {
                nr_entry++;

                if (next_node == null)
                {
                    next_node = new_node;
                    last_node = new_node;
                    return;
                }

                if (last_node != null)
                {
                    last_node.next = new_node;
                    last_node      = new_node;

                    return;
                }
            }

            Dbg.Assert(false, "###eLink is corrupt!");
        }
Пример #3
0
 public eNode()
 {
     this.data = default(T);
     this.next = null;
 }
Пример #4
0
 /// <summary>
 /// 清空单链表
 /// </summary>
 public void Clear()
 {
     next_node = null;
     last_node = null;
     nr_entry  = 0;
 }
Пример #5
0
        public eNode <T> next;  //位置域,下一个结点地址

        public eNode(T item)
        {
            this.data = item;
            this.next = null;
        }