private static ReplayRecord FromReplayBytes(byte[] replayBytes) { ReplayRecord replayRecord = new ReplayRecord(); int i = 0; while (i < replayBytes.Length) { byte b = replayBytes[i++]; int num = BitConverter.ToInt32(replayBytes, i); i += 4; string @string = Encoding.ASCII.GetString(replayBytes, i, num); i += num; FPPlayer tSPlayer = new FPPlayer(b, @string); replayRecord.players.Add(b, tSPlayer); int num2 = BitConverter.ToInt32(replayBytes, i); i += 4; for (int j = 0; j < num2; j++) { SyncedData @new = SyncedData.pool.GetNew(); @new.tick = BitConverter.ToInt32(replayBytes, i); i += 4; @new.inputData.Deserialize(replayBytes, ref i); @new.inputData.ownerID = b; tSPlayer.controls.Add(@new.tick, @new); } } return(replayRecord); }
public static ReplayRecord GetReplayRecord(byte[] replayContent) { ReplayRecord result = null; try { result = ReplayRecord.FromReplayBytes(replayContent); } catch (Exception) { } return(result); }
public static void SaveRecord(ReplayRecord replay) { bool flag = ReplayRecord.ReplayRecordSave == null; if (!flag) { try { ReplayRecord.ReplayRecordSave(ReplayRecord.ToReplayBytes(replay), replay.players.Count); } catch (Exception) { } } }
private static byte[] ToReplayBytes(ReplayRecord replay) { List <byte> list = new List <byte>(); Dictionary <byte, FPPlayer> .Enumerator enumerator = replay.players.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <byte, FPPlayer> current = enumerator.Current; FPPlayer value = current.Value; list.Add(value.playerInfo.id); Utils.GetBytes(value.playerInfo.name.Length, list); list.AddRange(Encoding.ASCII.GetBytes(value.playerInfo.name)); Utils.GetBytes(value.controls.Count, list); Dictionary <int, SyncedData> .Enumerator enumerator2 = value.controls.GetEnumerator(); while (enumerator2.MoveNext()) { KeyValuePair <int, SyncedData> current2 = enumerator2.Current; Utils.GetBytes(current2.Key, list); current2 = enumerator2.Current; current2.Value.inputData.Serialize(list); } } return(list.ToArray()); }
void Start() { instance = this; Application.runInBackground = true; ICommunicator communicator = null; // if (!PhotonNetwork.connected || !PhotonNetwork.inRoom) { // Debug.LogWarning("You are not connected to Photon. FrameSync will start in offline mode."); // } else { // communicator = new PhotonFrameSyncCommunicator(PhotonNetwork.networkingPeer); // } // if (NetMgr.Instance.srvConn.status == Connection.Status.None) // { // Debug.LogWarning("You are not connected to Server. FrameSync will start in offline mode."); // } // else // { // communicator = new RealSyncCommunicator(); // } FrameSyncConfig activeConfig = ActiveConfig; lockstep = AbstractLockstep.NewInstance( lockedTimeStep.AsFloat(), communicator, PhysicsManager.instance, activeConfig.syncWindow, activeConfig.panicWindow, activeConfig.rollbackWindow, OnGameStarted, OnGamePaused, OnGameUnPaused, OnGameEnded, OnPlayerDisconnection, OnStepUpdate, GetLocalData, ProvideInputData ); if (ReplayRecord.replayMode == ReplayMode.LOAD_REPLAY) { // ReplayPicker.replayToLoad.Load(); ReplayRecord replayRecord = ReplayRecord.replayToLoad; if (replayRecord == null) { Debug.LogError("Replay Record can't be loaded"); gameObject.SetActive(false); return; } else { lockstep.ReplayRecord = replayRecord; } } if (activeConfig.showStats) { this.gameObject.AddComponent <FrameSyncStats>().Lockstep = lockstep; } scheduler = new CoroutineScheduler(lockstep); if (ReplayRecord.replayMode != ReplayMode.LOAD_REPLAY) { if (communicator == null) { lockstep.AddPlayer(0, "Local_Player", true); } else { // List<PhotonPlayer> players = new List<PhotonPlayer>(PhotonNetwork.playerList); // players.Sort(UnityUtils.playerComparer); // // for (int index = 0, length = players.Count; index < length; index++) { // PhotonPlayer p = players[index]; // lockstep.AddPlayer((byte) p.ID, p.NickName, p.IsLocal); // } // for (int i = 0; i < GameData.Instance.RoomPlayers.Count; i++) // { // KBEngine.Avatar player = GameData.Instance.RoomPlayers[i]; // lockstep.AddPlayer((byte)(i + 1), player.id.ToString(), player.isPlayer()); // } } } FrameSyncBehaviour[] behavioursArray = FindObjectsOfType <FrameSyncBehaviour>(); for (int index = 0, length = behavioursArray.Length; index < length; index++) { generalBehaviours.Add(NewManagedBehavior(behavioursArray[index])); } initBehaviors(); initGeneralBehaviors(generalBehaviours, false); PhysicsManager.instance.OnRemoveBody(OnRemovedRigidBody); startState = StartState.BEHAVIOR_INITIALIZED; }