Пример #1
0
        //开始一场战斗
        static public bool TryBattle(int battleId)
        {
            if (isQuickBattle)
            {
                return(ShowYesOrNoSelectPanel("是否战斗胜利?"));
            }

            bool isWin = false;

            RunInMainThrad(() => {
                var pos             = LevelMaster.Instance.GetPlayerPosition();
                string posStr       = UnityTools.Vector3ToString(pos);
                string currentScene = SceneManager.GetActiveScene().name;
                LevelLoader.LoadBattle(battleId, (ret) => {
                    LevelLoader.LoadGameMap(ConfigTable.Get <GameMap>(currentScene), new LevelMaster.LevelLoadPara()
                    {
                        loadType   = LevelMaster.LevelLoadPara.LevelLoadType.StartAtPos,
                        CurrentPos = posStr
                    }, "", () => {
                        isWin = (ret == BattleFieldModel.BattleResult.Win);
                        Next();
                    });
                });
            });
            Wait();
            return(isWin);
        }
Пример #2
0
        private void DisplayCastEft()
        {
            var display = GetDisplay();

            //播放特效
            Jyx2ResourceHelper.LoadPrefab(display.CastEft, prefab => {
                var duration = HSUnityTools.ParticleSystemLength(prefab.transform);

                Vector3 offset = Vector3.zero;
                if (!string.IsNullOrEmpty(display.CastOffset))
                {
                    offset = UnityTools.StringToVector3(display.CastOffset, ',');
                }
                CastEffectAndWaitSkill(prefab, duration, Source.gameObject.transform, offset); //默认预留三秒
            });
        }
Пример #3
0
        private void DisplayBlockEft()
        {
            var display = GetDisplay();

            Jyx2ResourceHelper.LoadPrefab(display.BlockEft, prefab => {
                var blockEftDuration = HSUnityTools.ParticleSystemLength(prefab.transform);

                Vector3 offset = Vector3.zero;
                if (!string.IsNullOrEmpty(display.BlockOffset))
                {
                    offset = UnityTools.StringToVector3(display.BlockOffset, ',');
                }

                //播放特效
                foreach (var block in CoverBlocks)
                {
                    CastEffectAndWaitSkill(prefab, blockEftDuration, block, offset);
                }
            });
        }