private void returnButton_Click(object sender, System.Windows.RoutedEventArgs e) { UIHost uiHost = RuntimeData.Instance.gameEngine.uihost; // 在此处添加事件处理程序实现。 this.Visibility = System.Windows.Visibility.Collapsed; uiHost.mainMenu.Load(); }
public GameEngine(UIHost uihost) { this.uihost = uihost; }