Пример #1
0
        public static GameRole CreateFromHero(Hero h)
        {
            GameRole role = new GameRole();

            role.Hp          = h.Hp;
            role.MaxHp       = h.Hp;
            role.BasicAttack = h.Attack;
            role.IsHero      = true;
            role._hero       = h;
            return(role);
        }
Пример #2
0
        /// <summary>
        /// 从runtimeData生成
        /// </summary>
        /// <param name="runtimeData"></param>
        /// <returns></returns>
        public static GamePlayer CreateFromRuntimeData(RuntimeData runtimeData)
        {
            GamePlayer rst = new GamePlayer();

            rst.Account = runtimeData.Account;
            foreach (var hero in runtimeData.SelectedHeros)
            {
                rst.GameRoles.Add(GameRole.CreateFromHero(hero.Hero));
            }
            return(rst);
        }
Пример #3
0
 private int IndexOf(GameRole targetRole, bool me)
 {
     if (me)
     {
         return(gameData.PlayerMe.GameRoles.IndexOf(targetRole));
     }
     else
     {
         return(gameData.PlayerOpp.GameRoles.IndexOf(targetRole));
     }
 }
Пример #4
0
        /// <summary>
        /// 获取当前存活的英雄
        /// </summary>
        /// <returns></returns>
        public List <Hero> GetCurrentAliveHeros()
        {
            List <Hero> rst = new List <Hero>();

            for (int i = 0; i < 3; ++i)
            {
                GameRole gameRole = GameRoles[i];
                if (gameRole.IsHero && gameRole.Hp > 0)
                {
                    rst.Add(gameRole.Hero);
                }
            }
            return(rst);
        }
Пример #5
0
        private void Attack(GameRole role, int attack)
        {
            int  index  = IndexOf(role, false);
            bool missed = role.BeAttack(2);

            if (missed)
            {
                rst.ViewAction.MissedOpp.Add(index);
            }
            else
            {
                rst.ViewAction.BeAttackedOpp.Add(index);
            }
        }
Пример #6
0
        public CastResult Cast()
        {
            rst            = new CastResult();
            rst.ViewAction = new GameViewAction();
            rst.Data       = gameData;
            rst.Data.PlayerMe.HandleCard.Remove(card); //移除使用的手牌
            rst.Data.PlayerMe.Mp -= card.Cost;         //消耗内力
            GameRole targetRole = target._gameRole;

            switch (card.Name)
            {
            case "雪山飞狐":
            {
                foreach (var role in gameData.PlayerMe.GameRoles)
                {
                    role.AddBuff(new Buff()
                        {
                            LeftRound = 2, Level = 50, Name = "闪避"
                        });
                }
                break;
            }

            case "胡家刀法":
            {
                foreach (var role in gameData.PlayerOpp.GameRoles)
                {
                    Attack(role, 2);
                }
                foreach (var role in gameData.PlayerMe.GameRoles)
                {
                    if (role.Equippment == "冷月宝刀")         //当角色有冷月宝刀时,抽一张牌
                    {
                        Card newCard = gameData.PlayerMe.FetchCard(cardQueue);
                        rst.ViewAction.GetCard.Add(newCard);
                    }
                }
                break;
            }

            case "冷月宝刀":
            {
                targetRole.Equip("冷月宝刀", true);
                int index = IndexOf(targetRole, true);
                rst.ViewAction.EquipRoleIndex = index;
                break;
            }

            case "杀":
            {
                int attack = 0;
                for (int i = 0; i < 3; ++i)
                {
                    attack += gameData.PlayerMe.GameRoles[i].Attack;
                }
                Attack(targetRole, attack);
                break;
            }

            case "毒手药王":
            {
                foreach (var role in gameData.PlayerOpp.GameRoles)
                {
                    Buff buff = role.GetBuff("中毒");
                    if (buff == null || buff.LeftRound <= 0)
                    {
                        continue;
                    }
                    int attack = buff.Level * buff.LeftRound;
                    Attack(role, attack);
                }
                foreach (var role in gameData.PlayerOpp.GameRoles)
                {
                    role.AddBuff(new Buff()
                        {
                            Name = "中毒", Level = 2, LeftRound = 2
                        });
                }
                break;
            }

            case "七星海棠":     //指定单位立刻受到3点伤害,并中毒,每回合-2,持续3个回合,立刻生效。
            {
                Attack(targetRole, 3);
                targetRole.AddBuff(new Buff()
                    {
                        Name = "中毒", Level = 2, LeftRound = 3
                    });
                break;
            }

            case "毒":
            {
                targetRole.AddBuff(new Buff()
                    {
                        Name = "中毒", Level = 2, LeftRound = 2
                    });
                break;
            }

            case "解毒":
            {
                targetRole.RemoveBuff("中毒");
                break;
            }

            case "打遍天下无敌手":
            {
                foreach (var role in gameData.PlayerMe.GameRoles)
                {
                    if (role.Hero.Name == "苗人凤")
                    {
                        targetRole.AddBuff(new Buff()
                            {
                                Name = "攻击提高", Level = 4, LeftRound = 2
                            });
                    }
                }
                break;
            }

            case "苗家剑法":
            {
                //苗人凤立刻攻击某个敌方单位(若苗人凤死亡,无效果)。
                foreach (var role in gameData.PlayerMe.GameRoles)
                {
                    if (role.Hero.Name == "苗人凤")
                    {
                        Attack(targetRole, role.Attack);
                        break;
                    }
                }
                break;
            }

            case "嘲讽":
            {
                targetRole.AddBuff(new Buff()
                    {
                        Name = "嘲讽", Level = 2, LeftRound = 2
                    });
                break;
            }

            default:
                MessageBox.Show("invalid card name:" + card.Name);
                break;
            }
            return(rst);
        }