Add() публичный абстрактный Метод

Pops two values from the stack, adds them together, then pushes the result to the stack.
public abstract Add ( ) : void
Результат void
Пример #1
0
        /// <summary>
        /// Generates CIL for an increment or decrement expression.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="target"> The target to modify. </param>
        /// <param name="postfix"> <c>true</c> if this is the postfix version of the operator;
        /// <c>false</c> otherwise. </param>
        /// <param name="increment"> <c>true</c> if this is the increment operator; <c>false</c> if
        /// this is the decrement operator. </param>
        private void GenerateIncrementOrDecrement(ILGenerator generator, OptimizationInfo optimizationInfo, IReferenceExpression target, bool postfix, bool increment)
        {
            // Note: increment and decrement can produce a number that is out of range if the
            // target is of type Int32.  The only time this should happen is for a loop variable
            // where the range has been carefully checked to make sure an out of range condition
            // cannot happen.

            // Get the target value.
            target.GenerateGet(generator, optimizationInfo, true);

            // Convert it to a number.
            if (target.Type != PrimitiveType.Int32)
            {
                EmitConversion.ToNumber(generator, target.Type);
            }

            // If this is PostIncrement or PostDecrement, duplicate the value so it can be produced as the return value.
            if (postfix == true)
            {
                generator.Duplicate();
            }

            // Load the increment constant.
            if (target.Type == PrimitiveType.Int32)
            {
                generator.LoadInt32(1);
            }
            else
            {
                generator.LoadDouble(1.0);
            }

            // Add or subtract the constant to the target value.
            if (increment == true)
            {
                generator.Add();
            }
            else
            {
                generator.Subtract();
            }

            // If this is PreIncrement or PreDecrement, duplicate the value so it can be produced as the return value.
            if (postfix == false)
            {
                generator.Duplicate();
            }

            // Store the value.
            target.GenerateSet(generator, optimizationInfo, target.Type == PrimitiveType.Int32 ? PrimitiveType.Int32 : PrimitiveType.Number, optimizationInfo.StrictMode);
        }
Пример #2
0
        /// <summary>
        /// Generates CIL for the addition operation.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        private void GenerateAdd(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Get the statically-determined types of the left and right operands.
            PrimitiveType leftType  = this.Left.ResultType;
            PrimitiveType rightType = this.Right.ResultType;

            // The add operator adds two strings together if at least one of the operands
            // is a string, otherwise it adds two numbers.
            if (PrimitiveTypeUtilities.IsString(leftType) || PrimitiveTypeUtilities.IsString(rightType))
            {
                // If at least one of the operands is a string, then the add operator concatenates.

                // Load the left-hand side onto the stack.
                this.Left.GenerateCode(generator, optimizationInfo);

                // Convert the operand to a concatenated string.
                EmitConversion.ToPrimitive(generator, leftType, PrimitiveTypeHint.None);
                EmitConversion.ToConcatenatedString(generator, leftType);

                // Load the right-hand side onto the stack.
                this.Right.GenerateCode(generator, optimizationInfo);

                if (rightType == PrimitiveType.String)
                {
                    // Concatenate the two strings.
                    generator.Call(ReflectionHelpers.ConcatenatedString_Concatenate_String);
                }
                else if (rightType == PrimitiveType.ConcatenatedString)
                {
                    // Concatenate the two strings.
                    generator.Call(ReflectionHelpers.ConcatenatedString_Concatenate_ConcatenatedString);
                }
                else
                {
                    // Convert the operand to an object.
                    EmitConversion.ToPrimitive(generator, rightType, PrimitiveTypeHint.None);
                    EmitConversion.ToAny(generator, rightType);

                    // Concatenate the two strings.
                    generator.Call(ReflectionHelpers.ConcatenatedString_Concatenate_Object);
                }
            }
            else if (leftType != PrimitiveType.Any && leftType != PrimitiveType.Object &&
                     rightType != PrimitiveType.Any && rightType != PrimitiveType.Object)
            {
                // Neither of the operands are strings.

                // Load the left hand side onto the stack.
                this.Left.GenerateCode(generator, optimizationInfo);

                // Convert the operand to a number.
                EmitConversion.ToNumber(generator, leftType);

                // Load the right hand side onto the stack.
                this.Right.GenerateCode(generator, optimizationInfo);

                // Convert the operand to a number.
                EmitConversion.ToNumber(generator, rightType);

                // Add the two numbers.
                generator.Add();
            }
            else
            {
                // It is unknown whether the operands are strings.

                // Load the left hand side onto the stack.
                this.Left.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToAny(generator, leftType);

                // Load the right hand side onto the stack.
                this.Right.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToAny(generator, rightType);

                // Add the two objects.
                generator.Call(ReflectionHelpers.TypeUtilities_Add);
            }
        }
        /// <summary>
        /// Generates CIL for the addition operation.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        private void GenerateAdd(ILGenerator generator, OptimizationInfo optimizationInfo)
        {
            // Get the statically-determined types of the left and right operands.
            PrimitiveType leftType = this.Left.ResultType;
            PrimitiveType rightType = this.Right.ResultType;

            // The add operator adds two strings together if at least one of the operands
            // is a string, otherwise it adds two numbers.
            if (PrimitiveTypeUtilities.IsString(leftType) || PrimitiveTypeUtilities.IsString(rightType))
            {
                // If at least one of the operands is a string, then the add operator concatenates.

                // Load the left-hand side onto the stack.
                this.Left.GenerateCode(generator, optimizationInfo);

                // Convert the operand to a concatenated string.
                EmitConversion.ToPrimitive(generator, leftType, PrimitiveTypeHint.None);
                EmitConversion.ToConcatenatedString(generator, leftType);

                // Load the right-hand side onto the stack.
                this.Right.GenerateCode(generator, optimizationInfo);

                if (rightType == PrimitiveType.String)
                {
                    // Concatenate the two strings.
                    generator.Call(ReflectionHelpers.ConcatenatedString_Concatenate_String);
                }
                else if (rightType == PrimitiveType.ConcatenatedString)
                {
                    // Concatenate the two strings.
                    generator.Call(ReflectionHelpers.ConcatenatedString_Concatenate_ConcatenatedString);
                }
                else
                {
                    // Convert the operand to an object.
                    EmitConversion.ToPrimitive(generator, rightType, PrimitiveTypeHint.None);
                    EmitConversion.ToAny(generator, rightType);

                    // Concatenate the two strings.
                    generator.Call(ReflectionHelpers.ConcatenatedString_Concatenate_Object);
                }
            }
            else if (leftType != PrimitiveType.Any && leftType != PrimitiveType.Object &&
                rightType != PrimitiveType.Any && rightType != PrimitiveType.Object)
            {
                // Neither of the operands are strings.

                // Load the left hand side onto the stack.
                this.Left.GenerateCode(generator, optimizationInfo);

                // Convert the operand to a number.
                EmitConversion.ToNumber(generator, leftType);

                // Load the right hand side onto the stack.
                this.Right.GenerateCode(generator, optimizationInfo);

                // Convert the operand to a number.
                EmitConversion.ToNumber(generator, rightType);

                // Add the two numbers.
                generator.Add();
            }
            else
            {
                // It is unknown whether the operands are strings.

                // Load the left hand side onto the stack.
                this.Left.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToAny(generator, leftType);

                // Load the right hand side onto the stack.
                this.Right.GenerateCode(generator, optimizationInfo);
                EmitConversion.ToAny(generator, rightType);

                // Add the two objects.
                generator.Call(ReflectionHelpers.TypeUtilities_Add);
            }
        }
Пример #4
0
        /// <summary>
        /// Generates CIL for an increment or decrement expression.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="target"> The target to modify. </param>
        /// <param name="postfix"> <c>true</c> if this is the postfix version of the operator;
        /// <c>false</c> otherwise. </param>
        /// <param name="increment"> <c>true</c> if this is the increment operator; <c>false</c> if
        /// this is the decrement operator. </param>
        private void GenerateIncrementOrDecrement(ILGenerator generator, OptimizationInfo optimizationInfo, IReferenceExpression target, bool postfix, bool increment)
        {
            // Note: increment and decrement can produce a number that is out of range if the
            // target is of type Int32.  The only time this should happen is for a loop variable
            // where the range has been carefully checked to make sure an out of range condition
            // cannot happen.

            // Evaluate the left hand side only once.
            target.GenerateReference(generator, optimizationInfo);
            target.DuplicateReference(generator, optimizationInfo); // For the GenerateSet, later on.

            // Get the target value.
            target.GenerateGet(generator, optimizationInfo, true);

            // Convert it to a number.
            if (target.Type != PrimitiveType.Int32)
                EmitConversion.ToNumber(generator, target.Type);

            // If this is PostIncrement or PostDecrement, store the value so it can be returned later.
            var result = generator.CreateTemporaryVariable(target.Type == PrimitiveType.Int32 ? PrimitiveType.Int32 : PrimitiveType.Number);
            if (postfix == true)
            {
                generator.Duplicate();
                generator.StoreVariable(result);
            }

            // Load the increment constant.
            if (target.Type == PrimitiveType.Int32)
                generator.LoadInt32(1);
            else
                generator.LoadDouble(1.0);

            // Add or subtract the constant to the target value.
            if (increment == true)
                generator.Add();
            else
                generator.Subtract();

            // If this is PreIncrement or PreDecrement, store the value so it can be returned later.
            if (postfix == false)
            {
                generator.Duplicate();
                generator.StoreVariable(result);
            }

            // Store the value.
            target.GenerateSet(generator, optimizationInfo, target.Type == PrimitiveType.Int32 ? PrimitiveType.Int32 : PrimitiveType.Number, optimizationInfo.StrictMode);

            // Restore the expression result.
            generator.LoadVariable(result);
            generator.ReleaseTemporaryVariable(result);
        }
Пример #5
0
        /// <summary>
        /// Generates CIL for an increment or decrement expression.
        /// </summary>
        /// <param name="generator"> The generator to output the CIL to. </param>
        /// <param name="optimizationInfo"> Information about any optimizations that should be performed. </param>
        /// <param name="target"> The target to modify. </param>
        /// <param name="postfix"> <c>true</c> if this is the postfix version of the operator;
        /// <c>false</c> otherwise. </param>
        /// <param name="increment"> <c>true</c> if this is the increment operator; <c>false</c> if
        /// this is the decrement operator. </param>
        private void GenerateIncrementOrDecrement(ILGenerator generator, OptimizationInfo optimizationInfo, IReferenceExpression target, bool postfix, bool increment)
        {
            // Note: increment and decrement can produce a number that is out of range if the
            // target is of type Int32.  The only time this should happen is for a loop variable
            // where the range has been carefully checked to make sure an out of range condition
            // cannot happen.

            // Evaluate the left hand side only once.
            target.GenerateReference(generator, optimizationInfo);
            target.DuplicateReference(generator, optimizationInfo); // For the GenerateSet, later on.

            // Get the target value.
            target.GenerateGet(generator, optimizationInfo, true);

            // Convert it to a number.
            if (target.Type != PrimitiveType.Int32)
            {
                EmitConversion.ToNumber(generator, target.Type);
            }

            ILLocalVariable result = null;

            if (optimizationInfo.IgnoreReturnValue != this && postfix == true)
            {
                // If this is PostIncrement or PostDecrement, store the value so it can be returned later.
                result = generator.CreateTemporaryVariable(target.Type == PrimitiveType.Int32 ? PrimitiveType.Int32 : PrimitiveType.Number);
                generator.Duplicate();
                generator.StoreVariable(result);
            }

            // Load the increment constant.
            if (target.Type == PrimitiveType.Int32)
            {
                generator.LoadInt32(1);
            }
            else
            {
                generator.LoadDouble(1.0);
            }

            // Add or subtract the constant to the target value.
            if (increment == true)
            {
                generator.Add();
            }
            else
            {
                generator.Subtract();
            }

            if (optimizationInfo.IgnoreReturnValue != this && postfix == false)
            {
                // If this is PreIncrement or PreDecrement, store the value so it can be returned later.
                result = generator.CreateTemporaryVariable(target.Type == PrimitiveType.Int32 ? PrimitiveType.Int32 : PrimitiveType.Number);
                generator.Duplicate();
                generator.StoreVariable(result);
            }

            // Store the value.
            target.GenerateSet(generator, optimizationInfo, target.Type == PrimitiveType.Int32 ? PrimitiveType.Int32 : PrimitiveType.Number);

            if (optimizationInfo.IgnoreReturnValue != this)
            {
                // Restore the expression result.
                generator.LoadVariable(result);
                generator.ReleaseTemporaryVariable(result);
            }
            else
            {
                optimizationInfo.ReturnValueWasNotGenerated = true;
            }
        }