public SchiffBildContainer(SpriteBatch sb, GraphicsDeviceManager g, ContentManager c, int startX, int startY, SteuerungsConfig config)
        {
            x                = startX;
            y                = startY;
            restartX         = startX;
            restartY         = startY;
            steuerungsConfig = config;
            graphics         = g;

            spriteBatch = sb;

            // Laden des Schiffs aus dem "Content"-Lager.
            schiffsBild = c.Load <Texture2D>("Spaceship");

            for (var i = 1; i <= 10; i++)
            {
                explosionTextures.Add(c.Load <Texture2D>("Explosion/Spaceship_Explosion" + i));
            }
        }
        public SchiffBildContainer(SpriteBatch sb, GraphicsDeviceManager g, ContentManager c, int startX, int startY, SteuerungsConfig config)
        {
            x = startX;
            y = startY;
            restartX = startX;
            restartY = startY;
            steuerungsConfig = config;
            graphics = g;

            spriteBatch = sb;

            // Laden des Schiffs aus dem "Content"-Lager.
            schiffsBild = c.Load<Texture2D>("Spaceship");

            for (var i = 1; i <= 10; i++)
            {
                explosionTextures.Add(c.Load<Texture2D>("Explosion/Spaceship_Explosion" + i));
            }
        }