public PauseMenuKeyController(Game1 game) { commandLibrary = new Dictionary <Keys, ICommands>(); commandLibrary.Add(Keys.Enter, currentCommand = new PauseCommand(game)); commandLibrary.Add(Keys.Q, currentCommand = new QuitCommand(game)); }
public BlockCollisionResponder(Game1 game) { this.game = game; }
public ResetSceneCommand(Game1 game) { this.game = game; }