Пример #1
0
 public HealthPack(Vector2 position, Animation animation)
 {
     this.Position = position;
     this.Animation = animation;
     this.IsDrawn = false;
     this.IsActive = false;
     this.TimeToSpawn = Globals.Rng.Next(350, 700);
 }
Пример #2
0
 public Player(Keys moveLeft, Keys moveRight, Keys jump, Keys dash, Vector2 position, Animation animation, bool isFacingRight)
 {
     this.State = "Idle";
     this.IsFacingRight = isFacingRight;
     this.JumpHeight = 0;
     this.Controls = new Dictionary<string, Keys>();
     this.Controls.Add("Move Left", moveLeft);
     this.Controls.Add("Move Right", moveRight);
     this.Controls.Add("Jump", jump);
     this.Controls.Add("Shoot", dash);
     this.Position = position;
     this.Health = MAX_HEALTH;
     this.Snowballs = DEFAULT_SNOWBALLS;
     this.IsGrounded = false;
     this.PlayerAnimation = animation;
 }