/////// CLIENT // Misc public void ClientSetReadyCommand(bool newValue) { if (state != DNMState.Host && state != DNMState.Client) { Log.Error("Invalid call of ClientSetReady: {0}", state); return; } if (gameState != GameState.NoGame) { Log.Error("Invalid call of ClientSetReady: {0}", gameState); } var readyMessage = new ReadyMessage(newValue); client.Send(MsgType.ClientSetReady, readyMessage); }
// Server message handlers void OnServerClientSetReadyMessage(NetworkMessage messageReader) { ReadyMessage msg = messageReader.ReadMessage <ReadyMessage>(); bool newReady = msg.value; NetworkConnection conn = messageReader.conn; List <PlayerController> controllers = conn.playerControllers; foreach (PlayerController c in controllers) { OnlinePlayer dnmPlayer = c.unetView.GetComponent <OnlinePlayer>(); if (dnmPlayer.IsReady() == newReady) { Log.Warn("Already in this ready state"); } else { dnmPlayer.SetReady(newReady); } } }