/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == Microsoft.Xna.Framework.Input.ButtonState.Pressed) this.Exit(); System.Windows.Forms.Cursor.Current = Cursors.Arrow; KeyboardState currentKeyboardState = Keyboard.GetState(); MouseState mouseState = Mouse.GetState(); if (gameStarted) { if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape)) { theMenu.PreviousMenuState = theMenu.MenuState; theMenu.MenuState = MenuState.MainMenu; theMenu.PreviousGameState = gameState; GamePaused = true; } if (playerState == PlayerState.WaitingToStateHands) { //SummaryShown = true; if ((HandsStated.Count > 0) && (SummaryShown == false)) { if (HandSummary.Count > 0) { SummaryShown = true; theMenu.MenuState = MenuState.ShowSummary; gameState = GameState.ShowMenu; theMenu.PreviousGameState = GameState.RoundInProgress; } } } if (HandsStated.Count == 4) { //if (SummaryShown == false) //{ if (playerState == PlayerState.StatedHandsAndTrump) { // the summary is only shown if player one has also stated the trump // else the last step will be missed out SummaryShown = true; theMenu.MenuState = MenuState.ShowSummary; gameState = GameState.ShowMenu; theMenu.PreviousGameState = GameState.RoundInProgress; // } HandsStated.Clear(); } } //if (GamePaused) //{ // theMenu.MenuStrings[0] = "Resume"; //} //else //{ // theMenu.MenuStrings[0] = "Start"; //} if (gameState == GameState.RoundStarting) { StartNewRound(); } else if (gameState == GameState.RoundInProgress) { if (roundState == RoundState.HandOver) { gameState = GameState.RoundInProgress; // the round has begun again roundState = RoundState.HandInProgress; // clear the cards on the table cardsOnTable.Clear(); cardsOnTableList.Clear(); roundState = RoundState.HandInProgress; if (deck.Cards.Count == 0) { HandSummary.Clear(); gameState = GameState.ShowMenu; theMenu.MenuState = MenuState.ShowScore; } } else if (roundState == RoundState.HandInProgress) { if (cardsOnTable.Count < 4) { if (playerToPlay == PlayerIndex.One) { // its the human's turn, we dont need to do anything } else { switch (playerToPlay) { case PlayerIndex.Four: PlaceCard(player4); playerToPlay = PlayerIndex.One; break; case PlayerIndex.Two: PlaceCard(player2); playerToPlay = PlayerIndex.Three; break; case PlayerIndex.Three: PlaceCard(player3); playerToPlay = PlayerIndex.Four; break; default: break; } } } else { timeSinceLastFrame += gameTime.ElapsedGameTime.Milliseconds; if (timeSinceLastFrame >= 1000) { timeSinceLastFrame = 0; roundState = RoundState.CardsPlaced; winningPlayer = FindPlayerToGetTheHand(); playerToPlay = winningPlayer; switch (winningPlayer) { case PlayerIndex.Four: UpdatePlayerHands(player4); break; case PlayerIndex.One: deck.HandsMade++; break; case PlayerIndex.Three: UpdatePlayerHands(player3); break; case PlayerIndex.Two: UpdatePlayerHands(player2); break; default: break; } } } } } else if (gameState == GameState.RoundOver) { HandKeystroke = 0; deck.Trump = Suit.Unspecified; cardsDistributed = false; deck.HandsMade = 0; deck.HandsStated = 0; player2.HandsMade = 0; player2.HandsStated = 0; player3.HandsMade = 0; player3.HandsStated = 0; player4.HandsMade = 0; player4.HandsStated = 0; gameState = GameState.RoundStarting; } else if (gameState == GameState.GameOver) { if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; gameState = GameState.ShowMenu; theMenu.MenuState = MenuState.ShowAbout; } else { EnterPressed = false; } if (mouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) { if (buttonPressed) { return; } gameState = GameState.ShowMenu; theMenu.MenuState = MenuState.ShowAbout; } else { buttonPressed = false; } } if (gameState == GameState.RoundInProgress) { // only if its the player's turn to play if (playerToPlay == PlayerIndex.One) { MouseState currentMouseState = Mouse.GetState(); if (currentMouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) { // each time this look executes, if a button press is detected, the car flikers // since it is picked up and kept down again. The buttonPressed variable is // used to handle this case. If buttonPressed is true, the card position is not // updated, this takes care of flickering if the button is kept pressed if (!buttonPressed) { Card cardToRemove = null; buttonPressed = true; int posX, posY; // the x position of the placed posX = MidX; posY = MidY + CARD_PLACE_OFFSET; bool cardPresent = false; Card playingCard ; bool isClickOnCard; for (int index = 0; index < deck.Cards.Count; index++) { playingCard = deck.Cards[index]; isClickOnCard = playingCard.IsClickOnCard(currentMouseState.X, currentMouseState.Y, deck.DistanceBetweenCards); if (!isClickOnCard) { // check for the last card if (index == deck.Cards.Count - 1) { // This is the last card (Right Most), we need to check // click on the entire card and not jst the difference // between the cards if (currentMouseState.X >= playingCard.Position.X && currentMouseState.X <= (playingCard.Position.X + CARD_WIDTH)) { if (currentMouseState.Y >= playingCard.Position.Y && currentMouseState.Y <= (playingCard.Position.Y + playingCard.Image.Height)) { isClickOnCard = true; } } else { isClickOnCard = false; } } } if (isClickOnCard) { // Check if the card is of the same suit as the 1st card if (cardsOnTable.Count > 0) { Card card = cardsOnTableList[0]; if (playingCard.CardSuite != card.CardSuite) { // check if no card exists in the player's deck of the suit // with which the hand has started foreach (Card cardToCheck in deck.Cards) { if (card.CardSuite == cardToCheck.CardSuite) { cardPresent = true; break; } } if (cardPresent) { playingCard.IsMarkedBlack = true; playingCard.IsClicked = true; ClickedCard = playingCard; } else { // Place card playingCard.Position = new Vector2(posX, posY); // set the card to remove cardToRemove = playingCard; deck.PlacedCard = cardToRemove; cardsOnTable.Add(cardToRemove, PlayerIndex.One); cardsOnTableList.Add(cardToRemove); playerToPlay = PlayerIndex.Two; } } else { // Place card playingCard.Position = new Vector2(posX, posY); // set the card to remove cardToRemove = playingCard; deck.PlacedCard = cardToRemove; cardsOnTable.Add(cardToRemove, PlayerIndex.One); cardsOnTableList.Add(cardToRemove); playerToPlay = PlayerIndex.Two; } } else { // Place card playingCard.Position = new Vector2(posX, posY); // set the card to remove cardToRemove = playingCard; deck.PlacedCard = cardToRemove; cardsOnTable.Add(cardToRemove, PlayerIndex.One); cardsOnTableList.Add(cardToRemove); playerToPlay = PlayerIndex.Two; } break; } } if (cardToRemove != null) { deck.Cards.Remove(cardToRemove); playerToPlay = PlayerIndex.Two; } } } else { buttonPressed = false; if (ClickedCard != null) { ClickedCard.IsClicked = false; } } } } if (gameState == GameState.ShowMenu) { if (theMenu.MenuState == MenuState.MainMenu) { if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Down)) { if (downKeyPressed) { return; } downKeyPressed = true; optionSelected++; optionAnimationCounter = 0; if (optionSelected > 3) { optionSelected = 0; } } else { downKeyPressed = false; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Up)) { if (upKeyPressed) { return; } upKeyPressed = true; optionSelected--; optionAnimationCounter = 0; if (optionSelected < 0) { optionSelected = 3; } } else { upKeyPressed = false; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; switch (optionSelected) { case 0: //gameState = GameState.RoundStarting; //if (string.Compare(theMenu.MenuStrings[0],"Resume") == 0) //{ // //resume the game // theMenu.MenuState = theMenu.PreviousMenuState; // gameState = theMenu.PreviousGameState; // GamePaused = false; //} //else //{ // theMenu.MenuState = MenuState.AskName; //} theMenu.MenuState = MenuState.AskName; gameStarted = true; break; case 1: // Instructions theMenu.MenuState = MenuState.ShowInstructions; //optionSelected = 0; break; case 2: // About theMenu.MenuState = MenuState.ShowAbout; //optionSelected = 0; break; case 3: this.Exit(); break; default: break; } } else { EnterPressed = false; } Rectangle rectCoOrdinates; if (mouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) { rectCoOrdinates = theMenu.MenuStringRectangles[optionSelected]; if (rectCoOrdinates.X <= mouseState.X && (rectCoOrdinates.X + rectCoOrdinates.Width) >= (mouseState.X)) { if (rectCoOrdinates.Y <= mouseState.Y && (rectCoOrdinates.Y + rectCoOrdinates.Height) >= (mouseState.Y)) { switch (optionSelected) { case 0: //gameState = GameState.RoundStarting; //if (string.Compare(theMenu.MenuStrings[0],"Resume") == 0) //{ // //resume the game // theMenu.MenuState = theMenu.PreviousMenuState; // gameState = theMenu.PreviousGameState; // GamePaused = false; //} //else //{ // theMenu.MenuState = MenuState.AskName; //} theMenu.MenuState = MenuState.AskName; gameStarted = true; break; case 1: // Instructions theMenu.MenuState = MenuState.ShowInstructions; //optionSelected = 0; break; case 2: // About theMenu.MenuState = MenuState.ShowAbout; //optionSelected = 0; break; case 3: this.Exit(); break; default: break; } } } } // Check for the mouse for (int index = 0; index < theMenu.MenuStringRectangles.Count; index++) { rectCoOrdinates = theMenu.MenuStringRectangles[index]; if (rectCoOrdinates.X <= mouseState.X && (rectCoOrdinates.X + rectCoOrdinates.Width) >= (mouseState.X)) { if (rectCoOrdinates.Y <= mouseState.Y && (rectCoOrdinates.Y + rectCoOrdinates.Height) >= (mouseState.Y)) { optionSelected = index; System.Windows.Forms.Cursor.Current = Cursors.Hand; break; } } } } else if (theMenu.MenuState == MenuState.ShowScore) { // if the count is same as the round number, the scores have already been // calculated if (!AreScoresCalculated) { int score = 0; AreScoresCalculated = true; // Calculate score for player 2 player2.CalculateScore(); // Calculate score for player 3 player3.CalculateScore(); // Calculate score for player 4 player4.CalculateScore(); // // Calculate score for player 1 if (deck.HandsMade == deck.HandsStated) { TotalScore += deck.HandsStated * 10; Scores.Add(deck.HandsStated * 10); } else { //int score; if (deck.HandsStated > deck.HandsMade) { score = deck.HandsMade - deck.HandsStated; score *= 5; } else { score = 0; } TotalScore += (score); Scores.Add(score); } } if (currentKeyboardState.GetPressedKeys().Length != 0) { AreScoresCalculated = false; gameState = GameState.RoundInProgress; // the round has begun again roundState = RoundState.HandInProgress; // clear the cards on the table cardsOnTable.Clear(); cardsOnTableList.Clear(); roundState = RoundState.HandInProgress; if (deck.Cards.Count == 0) { gameState = GameState.RoundOver; } } if (mouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) { if (buttonPressed) { Clicked = false; } AreScoresCalculated = false; gameState = GameState.RoundInProgress; // the round has begun again roundState = RoundState.HandInProgress; // clear the cards on the table cardsOnTable.Clear(); cardsOnTableList.Clear(); roundState = RoundState.HandInProgress; if (deck.Cards.Count == 0) { gameState = GameState.RoundOver; } } else { buttonPressed = false; } } else if (theMenu.MenuState == MenuState.ShowAbout) { if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; theMenu.MenuState = MenuState.MainMenu; } else { EnterPressed = false; } if (Clicked) { theMenu.MenuState = MenuState.MainMenu; } } else if (theMenu.MenuState == MenuState.ShowInstructions) { int speed = 10; if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; theMenu.MenuState = MenuState.MainMenu; } else { EnterPressed = false; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Down)) { if (downKeyPressed) { DownKeyPressedCount++; if (DownKeyPressedCount <= speed) { return; } if (DownKeyPressedCount > speed) { DownKeyPressedCount = 0; } } downKeyPressed = true; StartYInstructions -= 20; } else { downKeyPressed = false; DownKeyPressedCount = 0; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Up)) { if (upKeyPressed) { UpKeyPressedCount++; if (UpKeyPressedCount <= speed) { return; } // the count of 20 is to gradually scroll the screen if (UpKeyPressedCount > speed) { UpKeyPressedCount = 0; } } upKeyPressed = true; StartYInstructions += 20; } else { UpKeyPressedCount = 0; upKeyPressed = false; } } else if (theMenu.MenuState == MenuState.AskName) { GetKeyPressesName(currentKeyboardState); if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } if (name != string.Empty) { EnterPressed = true; CalculateGridForScore(); theMenu.MenuState = MenuState.AskRounds; } } else { EnterPressed = false; } } else if (theMenu.MenuState == MenuState.AskRounds) { GetKeyPressesRounds(currentKeyboardState); if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; try { int rounds = Convert.ToInt32(Rounds); if (rounds <= 13 && rounds > 0) { gameState = GameState.RoundStarting; gameStarted = true; roundNumber = 13 - rounds; } } catch (Exception) { // do nothing for now } } else { EnterPressed = false; } } else if (theMenu.MenuState == MenuState.AskTrump) { if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Down)) { if (downKeyPressed) { return; } downKeyPressed = true; optionSelected++; if (optionSelected > 3) { optionSelected = 0; } } else { downKeyPressed = false; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Up)) { if (upKeyPressed) { return; } upKeyPressed = true; optionSelected--; if (optionSelected < 0) { optionSelected = 3; } } else { upKeyPressed = false; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D1) || currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.NumPad1)) { optionSelected = 0; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D2) || currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.NumPad1)) { optionSelected = 1; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D3) || currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.NumPad3)) { optionSelected = 2; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.D4) || currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.NumPad4)) { optionSelected = 3; } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; if (optionSelected != -1) { playerState = PlayerState.StatedHandsAndTrump; gameState = GameState.RoundStarting; switch (optionSelected) { case 0: trump = Suit.Hearts; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Hearts."); break; case 1: trump = Suit.Diamonds; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Diamonds."); break; case 2: trump = Suit.Clubs; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Clubs."); break; case 3: trump = Suit.Spades; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Spades."); break; default: break; } } } else { EnterPressed = false; } Rectangle rectCoOrdinates; for (int index = 0; index < theMenu.TrumpStringRectangles.Count; index++) { rectCoOrdinates = theMenu.TrumpStringRectangles[index]; if (rectCoOrdinates.X <= mouseState.X && (rectCoOrdinates.X + rectCoOrdinates.Width) >= (mouseState.X)) { if (rectCoOrdinates.Y <= mouseState.Y && (rectCoOrdinates.Y + rectCoOrdinates.Height) >= (mouseState.Y)) { optionSelected = index; System.Windows.Forms.Cursor.Current = Cursors.Hand; break; } } } if (Clicked) { rectCoOrdinates = theMenu.TrumpStringRectangles[optionSelected]; if (rectCoOrdinates.X <= mouseState.X && (rectCoOrdinates.X + rectCoOrdinates.Width) >= (mouseState.X)) { if (rectCoOrdinates.Y <= mouseState.Y && (rectCoOrdinates.Y + rectCoOrdinates.Height) >= (mouseState.Y)) { playerState = PlayerState.StatedHandsAndTrump; gameState = GameState.RoundStarting; switch (optionSelected) { case 0: trump = Suit.Hearts; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Hearts."); break; case 1: trump = Suit.Diamonds; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Diamonds."); break; case 2: trump = Suit.Clubs; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Clubs."); break; case 3: trump = Suit.Spades; HandSummary.Add(name + " stated the maximum hands."); HandSummary.Add("Hence, " + name + " chose the trump which is Spades."); break; default: break; } } } } } else if (theMenu.MenuState == MenuState.AskHands) { if (currentKeyboardState.GetPressedKeys().Length != 0) { switch (currentKeyboardState.GetPressedKeys()[0]) { case Microsoft.Xna.Framework.Input.Keys.NumPad0: case Microsoft.Xna.Framework.Input.Keys.D0: HandKeystroke = 0; break; case Microsoft.Xna.Framework.Input.Keys.NumPad1: case Microsoft.Xna.Framework.Input.Keys.D1: HandKeystroke = 1; break; case Microsoft.Xna.Framework.Input.Keys.NumPad2: case Microsoft.Xna.Framework.Input.Keys.D2: HandKeystroke = 2; break; case Microsoft.Xna.Framework.Input.Keys.NumPad3: case Microsoft.Xna.Framework.Input.Keys.D3: HandKeystroke = 3; break; case Microsoft.Xna.Framework.Input.Keys.NumPad4: case Microsoft.Xna.Framework.Input.Keys.D4: HandKeystroke = 4; break; case Microsoft.Xna.Framework.Input.Keys.NumPad5: case Microsoft.Xna.Framework.Input.Keys.D5: HandKeystroke = 5; break; case Microsoft.Xna.Framework.Input.Keys.NumPad6: case Microsoft.Xna.Framework.Input.Keys.D6: HandKeystroke = 6; break; case Microsoft.Xna.Framework.Input.Keys.NumPad7: case Microsoft.Xna.Framework.Input.Keys.D7: HandKeystroke = 7; break; case Microsoft.Xna.Framework.Input.Keys.NumPad8: case Microsoft.Xna.Framework.Input.Keys.D8: HandKeystroke = 8; break; case Microsoft.Xna.Framework.Input.Keys.NumPad9: case Microsoft.Xna.Framework.Input.Keys.D9: HandKeystroke = 9; break; //case Keys.C: // if (CheckIfEligibleForTrumpChange(HandKeystroke)) // { // theMenu.MenuState = MenuState.AskTrump; // } //break; default: break; } if (playerToStart == PlayerIndex.Two) { // we only need to check for the total hands and number of cards // condition if the player is the last one to state the hands int totalHands = player2.HandsStated + player3.HandsStated + player4.HandsStated + HandKeystroke; if (totalHands == deck.Cards.Count) { AreHandsValid = false; } else { AreHandsValid = true; } } if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; if (AreHandsValid) { gameState = GameState.RoundStarting; playerState = PlayerState.StatedHands; deck.HandsStated = HandKeystroke; HandSummary.Add(name + " stated " + HandKeystroke + " hands."); HandsStated.Add(HandKeystroke); SummaryShown = false; } } else { EnterPressed = false; } if (Clicked) { if (AreHandsValid) { gameState = GameState.RoundStarting; playerState = PlayerState.StatedHands; deck.HandsStated = HandKeystroke; HandSummary.Add(name + " stated " + HandKeystroke + " hands."); HandsStated.Add(HandKeystroke); SummaryShown = false; } } } } else if (theMenu.MenuState == MenuState.ShowSummary) { if (currentKeyboardState.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Enter)) { if (EnterPressed) { return; } EnterPressed = true; if (theMenu.PreviousGameState == GameState.RoundInProgress) { gameState = GameState.RoundStarting; } else { theMenu.MenuState = theMenu.PreviousMenuState; } } else { EnterPressed = false; } if (mouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Pressed) { if (buttonPressed) { Clicked = false; } if (AreHandsValid) { if (theMenu.PreviousGameState == GameState.RoundInProgress) { gameState = GameState.RoundStarting; } else { theMenu.MenuState = theMenu.PreviousMenuState; } } } else { buttonPressed = false; } } } base.Update(gameTime); } }
public Judgement() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = BOARD_WIDTH; graphics.PreferredBackBufferHeight = BOARD_HEIGHT; graphics.IsFullScreen = false; Clicked = false; trump = Suit.Unspecified; deck = new Deck(); deck.DistanceBetweenCards = 25; // turn on the mouse cursor this.IsMouseVisible = true; Rounds = "13"; name = string.Empty; HandsStated = new List<int>(); HandSummary = new List<string>(); Content.RootDirectory = "Content"; MidX = (BOARD_WIDTH / 2) - (CARD_WIDTH / 2); MidY = (BOARD_HEIGHT / 2) - (CARD_HEIGHT / 2); GamePaused = false; YourTurnDisplayCount = 0; UpKeyPressedCount = 0; DownKeyPressedCount = 0; SummaryLineIndex = 0; ClickedCard = null; cardsOnTableList = new List<Card>(); //cardsOnTable = new Dictionary<Card, PlayerIndex>(); cardsOnTable = new OrderedDictionary(); downKeyPressed = false; gameStarted = true; playerToPlay = PlayerIndex.Two; roundState = RoundState.HandOver; timeSinceLastFrame = 0; AreHandsValid = true; cardsDistributed = false; //playerToStart = PlayerIndex.Four; IsEligibleForTrumpChange = false; SummaryShown = false; StartYInstructions = 20; AreScoresCalculated = false; optionSelected = 0; optionAnimationCounter = 0; PlayerNames = new List<string>(); Scores = new List<int>(); TotalScore = 0; // set the total score to 0 listOfNames = new List<string>(); listOfNames.Add("Ashwani"); listOfNames.Add("Rahul"); listOfNames.Add("Bhakti"); listOfNames.Add("Akshay"); listOfNames.Add("Sanhita"); listOfNames.Add("Nishij"); listOfNames.Add("Amol"); listOfNames.Add("Prajyot"); listOfNames.Add("Prachiti"); listOfNames.Add("Ajit"); listOfNames.Add("Ravi"); listOfNames.Add("Sonia"); listOfNames.Add("Sayli"); listOfNames.Add("Aman"); listOfNames.Add("Sonal"); listOfNames.Add("Anita"); listOfNames.Add("Prasad"); listOfNames.Add("Vikram"); listOfNames.Add("Sagar"); listOfNames.Add("Sachin"); listOfNames.Add("Shweta"); }
private void FillCompleteDeck() { Card tempCard; List<Card> tempList = new List<Card>(); for (int rankIndex = 0; rankIndex < 13; rankIndex++) { for (int suitIndex = 0; suitIndex < 4; suitIndex++) { tempCard = new Card(); tempCard.CardSuite = (Suit)suitIndex; tempCard.RankOfCard = (Rank)rankIndex; tempList.Add(tempCard); } } deck.Cards = tempList; }
private void RemoveCard(Card cardToRemove) { if (cardToRemove.CardSuite == Trump) { TrumpCards.Remove(cardToRemove); } else { List<Card> tempList = null; switch (cardToRemove.CardSuite) { case Suit.Spades: tempList = Spades; break; case Suit.Hearts: tempList = Hearts; break; case Suit.Diamonds: tempList = Diamonds; break; case Suit.Clubs: tempList = Clubs; break; default: break; } if (tempList != null) { tempList.Remove(cardToRemove); } } Cards.Remove(cardToRemove); }