Пример #1
0
        public Polygon3D Vs_polygon_clip_3df(Polygon3D poly)
        {
            Polygon3D s = new Polygon3D();
            Polygon3D r = new Polygon3D();

            s.SetPol(poly);
            double zmin = s.ZMin();
            double zmax = s.ZMax();

            if (zmax < 0.10000000000000001D)
            {
                return(r);
            }
            if (zmin >= 0.10000000000000001D)
            {
                r.SetPol(poly);
                return(r);
            }
            for (int i = 0; i < s.NVertex(); i++)
            {
                int j;
                if (i == s.NVertex() - 1)
                {
                    j = 0;
                }
                else
                {
                    j = i + 1;
                }
                double xi = s.GetVertex(i).x;
                double yi = s.GetVertex(i).y;
                double zi = s.GetVertex(i).z;
                double xj = s.GetVertex(j).x;
                double yj = s.GetVertex(j).y;
                double zj = s.GetVertex(j).z;
                if (zi >= 0.10000000000000001D)
                {
                    r.AddVertex(new Vector3D(xi, yi, zi));
                    if (zj < 0.10000000000000001D)
                    {
                        double t = (0.10000000000000001D - zi) / (zj - zi);
                        r.AddVertex(new Vector3D(xi + (xj - xi) * t, yi + (yj - yi) * t, 0.10000000000000001D));
                    }
                }
                else if (zj >= 0.10000000000000001D)
                {
                    double t_0 = (0.10000000000000001D - zi) / (zj - zi);
                    r.AddVertex(new Vector3D(xi + (xj - xi) * t_0, yi + (yj - yi) * t_0, 0.10000000000000001D));
                }
            }

            return(r);
        }
Пример #2
0
 public virtual double Depth()
 {
     return(pol.ZMax());
 }