Пример #1
0
        public IFOVBoard Do(Vector2Int origin, Vector2Int dimensions, int sightMod, List <Vector2Int> walls)
        {
            m_SightMod = sightMod;

            m_Board = new FOVBasicBoard(dimensions.x, dimensions.y, walls);

            m_Board.Visible(origin.x, origin.y);

            int xMin, xMax, yMin, yMax;

            if (origin.x < sightMod)
            {
                xMin = origin.x;
            }
            else
            {
                xMin = sightMod;
            }

            if (m_Board.Width - origin.x - 1 < sightMod)
            {
                xMax = m_Board.Width - origin.x - 1;
            }
            else
            {
                xMax = sightMod;
            }

            if (origin.y < sightMod)
            {
                yMin = origin.y;
            }
            else
            {
                yMin = sightMod;
            }

            if (m_Board.Height - origin.y - 1 < sightMod)
            {
                yMax = m_Board.Height - origin.y - 1;
            }
            else
            {
                yMax = sightMod;
            }

            //Northeast quadrant
            CheckQuadrant(m_Board.Vision, origin, new Vector2Int(1, 1), new Vector2Int(xMax, yMax));

            //Southeast
            CheckQuadrant(m_Board.Vision, origin, new Vector2Int(1, -1), new Vector2Int(xMax, yMin));

            //Southwest
            CheckQuadrant(m_Board.Vision, origin, new Vector2Int(-1, -1), new Vector2Int(xMin, yMin));

            //Northwest
            CheckQuadrant(m_Board.Vision, origin, new Vector2Int(-1, 1), new Vector2Int(xMin, yMax));

            return(m_Board);
        }
Пример #2
0
        public FOVBasicBoard Do(Vector2Int origin, Vector2Int dimensions, int visionMod, List <Vector2Int> walls)
        {
            m_Board = new FOVBasicBoard(dimensions.x, dimensions.y, walls);
            m_Board.Visible(origin.x, origin.y);

            return(m_Board);
        }
Пример #3
0
        public IFOVBoard Do(Vector2Int origin, Vector2Int dimensions, int visionMod, List <Vector2Int> walls)
        {
            Board = new FOVBasicBoard(dimensions.x, dimensions.y, walls);

            Board.Visible(origin.x, origin.y);
            Go(origin, 1, visionMod, 0, 359.9d);

            return(Board);
        }
Пример #4
0
        public IFOVBoard Do(Vector2Int origin, Vector2Int dimensions, int sightMod, List <Vector2Int> walls)
        {
            m_Board = new FOVBasicBoard(dimensions.x, dimensions.y, walls);

            m_Board.Visible(origin.x, origin.y);
            foreach (Vector2Int direction in DIAGONALS)
            {
                CastLight(origin, sightMod, 1, 1, 0, 0, direction.x, direction.y, 0);
                CastLight(origin, sightMod, 1, 1, 0, direction.x, 0, 0, direction.y);
            }

            return(m_Board);
        }
Пример #5
0
        public IFOVBoard Do(Vector2Int origin, Vector2Int dimensions, int sightMod, List <Vector2Int> walls)
        {
            m_Board = new FOVBasicBoard(dimensions.x, dimensions.y, walls);

            m_Board.Visible(origin.x, origin.y);

            UnityEngine.Profiling.Profiler.BeginSample("FOV Calculations");
            for (int i = 0; i < 360; i += GRANULARITY)
            {
                float x = (float)Math.Cos(i * 0.01745f);
                float y = (float)Math.Sin(i * 0.01745f);
                DiscoverTile(x, y, origin, sightMod);
            }
            UnityEngine.Profiling.Profiler.EndSample();
            return(m_Board);
        }