Пример #1
0
        public void saveConfiguration()
        {
            JsonSerializerSettings serializerSettings = new JsonSerializerSettings();

            serializerSettings.TypeNameHandling = TypeNameHandling.Objects;

            // Remove (All) pseudo-setlist
            Setlist setlistToRemove = configuration.setlists.Find(setlist => setlist.name == "(All)");

            configuration.setlists.Remove(setlistToRemove);

            String json = JsonConvert.SerializeObject(configuration, Formatting.Indented, serializerSettings);

            String myDocsFolder  = Environment.GetFolderPath(Environment.SpecialFolder.Personal);
            String directoryPath = myDocsFolder + @"\JoeMidi";

            if (!Directory.Exists(directoryPath))
            {
                Directory.CreateDirectory(directoryPath);
            }

            String filePath = directoryPath + @"\JoeMidi.json";

            String backupFilePath = filePath + String.Format(".{0:yyyyMMddHHmmss}", DateTime.Now);

            if (File.Exists(filePath))
            {
                File.Move(filePath, backupFilePath);
            }

            File.WriteAllText(filePath, json);

            configuration.dirty = false;
        }
Пример #2
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        private void refreshSongsForSetlistsControl()
        {
            tvSongsForSetlists.Nodes.Clear();
            IList <Song> songs = null;

            if (cbSetEditorSonglistSetSelector.SelectedIndex >= 0)
            {
                string  selectedSetlist = (string)cbSetEditorSonglistSetSelector.Items[cbSetEditorSonglistSetSelector.SelectedIndex];
                Setlist setlist         = mapper.configuration.setlists.Find(sl => sl.name == selectedSetlist);
                if (setlist != null)
                {
                    songs = setlist.songs;
                }
            }

            if (songs == null)
            {
                songs = mapper.configuration.getSortedSongList();
            }

            foreach (Song song in songs)
            {
                TreeNode node = new TreeNode(song.name + " - " + song.artist);
                node.Tag = song;
                tvSongsForSetlists.Nodes.Add(node);
            }
        }
Пример #3
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 private void cancelSetlistEdit()
 {
     setlistBeingEdited             = null;
     originalSetlistName            = "";
     pnlSetlistEdit.Visible         = false;
     pnlSetlistSongSelector.Visible = false;
     // btnSetlistDel.Enabled = false;
 }
Пример #4
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 public Setlist(Setlist orig)
 {
     name = orig.name;
     foreach (String songTitle in orig.songTitles)
     {
         songTitles.Add(songTitle);
     }
 }
Пример #5
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        private void addAllPseudoSetlist()
        {
            Setlist setList = new Setlist();

            setList.name = "(All)";
            foreach (Song song in configuration.getSortedSongList())
            {
                setList.songTitles.Add(song.name);
            }
            setList.bind(configuration.songDict, configuration.logicalInputDeviceDict, configuration.soundGenerators, configuration.mappings, configuration.primaryInputDevice);
            configuration.setlists.Insert(0, setList);
        }
Пример #6
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        public bool addSetlist(Setlist setlist)
        {
            if (setlist == null)
            {
                return(false);
            }

            setlists.Add(setlist);

            dirty = true;

            return(true);
        }
Пример #7
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        public static void createTrialConfiguration(Dictionary <String, Song> songDict, List <Setlist> setlists)
        {
            Setlist setlist = new Setlist();

            setlist.name = "Silas Knight Project";
            Song.createTrialConfiguration(songDict, setlist);
            setlists.Add(setlist);

            setlist      = new Setlist();
            setlist.name = "Cave Mollies";
            Song.createTrialConfiguration(songDict, setlist);
            setlists.Add(setlist);
        }
Пример #8
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        public void refreshAllPseudoSetlist()
        {
            Setlist setList = configuration.setlists.Find(sl => sl.name == "(All)");

            if (setList != null)
            {
                setList.songs.Clear();
                setList.songTitles.Clear();

                foreach (Song song in configuration.getSortedSongList())
                {
                    setList.songTitles.Add(song.name);
                }
                setList.bind(configuration.songDict, configuration.logicalInputDeviceDict, configuration.soundGenerators, configuration.mappings, configuration.primaryInputDevice);
            }
        }
Пример #9
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        private void btnSetlists_Click(object sender, EventArgs e)
        {
            fmSetlistPicker form = new fmSetlistPicker();

            form.Init(mapper.configuration.getSortedSetlistList());
            form.ShowDialog();
            if (form.IsOK == true)
            {
                String setlistName = form.Choice;
                for (int ii = 0; ii < mapper.configuration.setlists.Count; ++ii)
                {
                    if (mapper.configuration.setlists[ii].name == setlistName)
                    {
                        currentSetlist = mapper.configuration.setlists[ii];
                        refreshShowControls();
                        break;
                    }
                }
            }
        }
Пример #10
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        private void btnSetlistAdd_Click(object sender, EventArgs e)
        {
            setlistBeingEdited  = new Setlist();
            originalSetlistName = "";

            // Initialize the setlist edit fields
            tbSetlistName.Text = "";
            lbSetlistSongs.Items.Clear();

            // Make note for commit-time that we're creating (not updating.)
            creatingNewSetlist = true;

            // Show the setlist editor controls.
            refreshSongsForSetlistsControl();

            pnlSetlistSongSelector.Visible = true;
            pnlSetlistEdit.Visible         = true;

            tbSetlistName.Select();
        }
Пример #11
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        public void createTrialConfiguration()
        {
            dirty = true;

            try
            {
                Mapping.PerDeviceChannelMapping globalPerInputDeviceChannelMapping = new Mapping.PerDeviceChannelMapping();
                globalPerInputDeviceChannelMapping.logicalInputDeviceName = "Input Device 1";
                globalPerInputDeviceChannelMapping.inputDeviceChannel     = 0;

                ControlMapping globalControlMapping = new ControlMapping();
                globalControlMapping.soundGeneratorName            = "Reaper";
                globalControlMapping.soundGeneratorRelativeChannel = 0;
                globalControlMapping.sourceControlNumber           = 75; // Top Left Rotary Knob on Oxygen
                globalControlMapping.mappedControlNumber           = 9;  // I've got Reaper Master Volume mapped to this.
                globalControlMapping.min = 30;                           // This provides a nice workable vol range
                globalControlMapping.max = 91;
                globalPerInputDeviceChannelMapping.controlMappings.Add(globalControlMapping);

                globalControlMappings.Add(globalPerInputDeviceChannelMapping);

                primaryInputDeviceName = "Input Device 1";

                LogicalInputDevice.createTrialConfiguration(logicalInputDeviceDict);

                LogicalOutputDevice.createTrialConfiguration(logicalOutputDeviceDict);

                SoundGenerator.createTrialConfiguration(soundGenerators);

                Mapping.createTrialConfiguration(mappings);

                MidiProgram.createTrialConfiguration(midiPrograms);

                Setlist.createTrialConfiguration(songDict, setlists);
            }
            catch (Exception e)
            {
                MessageBox.Show("Exception creating trial configurations: " + e);
            }
        }
Пример #12
0
        private void completeSetlistEdit()
        {
            // Gather the changed fields into the temp Setlist object.  (Edits to its Songs will have already been applied...)
            setlistBeingEdited.name = tbSetlistName.Text;

            // Bind the now completed Setlist
            setlistBeingEdited.bind(mapper.configuration.songDict, mapper.configuration.logicalInputDeviceDict, mapper.configuration.soundGenerators, mapper.configuration.mappings, mapper.configuration.primaryInputDevice);

            // Make the changes to the actual model objects
            if (creatingNewSetlist == true)
            {
                mapper.configuration.addSetlist(setlistBeingEdited);
            }
            else
            {
                mapper.configuration.deleteSetlistByName(originalSetlistName);
                mapper.configuration.addSetlist(setlistBeingEdited);

                // TBD: change any UI elements dependent on this setlist.
            }

            // The edit could change what's on the Show tab.  Refresh it.
            if (currentSetlist.name == originalSetlistName)
            {
                currentSetlist = setlistBeingEdited;
                refreshShowControls();
            }

            // Refresh the SetlistEditSelector in case this is a new setlist or its name changed
            refreshSetlistEditSelector();

            // Clean up edit state
            setlistBeingEdited  = null;
            originalSetlistName = "";

            // Hide setlist edit controls
            pnlSetlistEdit.Visible         = false;
            pnlSetlistSongSelector.Visible = false;
            // btnSetlistDel.Enabled = false;
        }
Пример #13
0
        private void beginSetlistEdit(Setlist setlist)
        {
            // Prepare for Editing of Setlist
            setlistBeingEdited  = new Setlist(setlist);                     // Make a deep (but unbound) copy of the Setlist that we'll edit.
            originalSetlistName = setlistBeingEdited.name;                  // Save orig name so we can find orig Setlist in model to update it.

            // Set the setlist editor UI fields with info from the selected setlist
            tbSetlistName.Text = setlistBeingEdited.name;

            // Refresh the list controls' content
            refreshLbSetlistSongs();
            refreshSongsForSetlistsControl();

            // Make note for commit-time that we're updating (not creating.)
            creatingNewSetlist = false;

            // Show the setlist editor controls.  Hide the song selector in case it happened to be up for the previous setlist. (Any edits to its songs are implicity abandoned...)
            pnlSetlistEdit.Visible         = true;
            pnlSetlistSongSelector.Visible = true;
            tbSetlistName.Select();
            // btnSetlistDel.Enabled = true;
        }
Пример #14
0
        private void deleteSetlistSelectedForEditing(string setlistName)
        {
            // Do the delete in the model
            mapper.configuration.deleteSetlistByName(setlistName);

            // Refresh the SetlistEditSelector to reflect the deletion
            refreshSetlistEditSelector();

            if (currentSetlist.name.Equals(setlistName))
            {
                currentSetlist = mapper.configuration.setlists.Find(sl => sl.name == "(All)");
                refreshShowControls();
            }

            // Clean up editor state
            setlistBeingEdited  = null;
            originalSetlistName = "";

            // Hide setlist edit controls in case they were open.
            pnlSetlistEdit.Visible         = false;
            pnlSetlistSongSelector.Visible = false;
            // btnSetlistDel.Enabled = false;
        }
Пример #15
0
        public static void createTrialConfiguration(Dictionary <String, Song> songDict, Setlist setList)
        {
            if (setList.name.Equals("Silas Knight Project"))
            {
                Song song = new Song();
                song.name      = "Josie";
                song.artist    = "Steely Dan";
                song.chartFile = "Josie 2.rtf";
                song.chartPage = 1;
                SongProgram.createTrialConfiguration(song);

                songDict.Add(song.name, song);
                setList.songTitles.Add(song.name);

                song           = new Song();
                song.name      = "Celebration";
                song.artist    = "Kool";
                song.chartFile = "Celebration.rtf";
                SongProgram.createTrialConfiguration(song);

                songDict.Add(song.name, song);
                setList.songTitles.Add(song.name);
            }
            else if (setList.name.Equals("Cave Mollies"))
            {
                Song song = new Song();
                song.name      = "Jealous";
                song.artist    = "Black Crowes";
                song.chartFile = "Jealous.rtf";
                SongProgram.createTrialConfiguration(song);

                songDict.Add(song.name, song);
                setList.songTitles.Add(song.name);

                song           = new Song();
                song.name      = "Loving Cup";
                song.artist    = "Stones";
                song.chartFile = "Loving Cup.rtf";
                SongProgram.createTrialConfiguration(song);

                songDict.Add(song.name, song);
                setList.songTitles.Add(song.name);
            }
            else
            {
                MessageBox.Show("Unknown setlist " + setList.name + " presented to Song.createTrialConfiguration");
            }
        }
Пример #16
0
        private void mbccSetlistEditSelector_Click(object sender, EventArgs e)
        {
            Setlist setlist = (Setlist)(((Button)sender).Tag);

            beginSetlistEdit(setlist);
        }