Пример #1
0
        public PlayScene()
            : base(2, 2, 1)
        {
            //get next puzzle image
            string puzzleImage = JigsawCore.GetNextImage();

            canvas = new Canvas();
            canvas.Initialize(Core.game.Content);
            this.Add(canvas);

            completedPieces = new GameObjectGroup();
            carriedPieces = new GameObjectGroup();
            puzzle = new Puzzle(completedPieces, carriedPieces);
            puzzle.Create(puzzleImage, 250, canvas);

            this.Add(completedPieces);
            this.Add(puzzle);
            this.Add(carriedPieces);

            player1 = new Player(puzzle, PlayerIndex.One, typeof(SparkleParticle));
            player1.Initialize(Core.game.Content);

            player2 = new Player(puzzle, PlayerIndex.Two, typeof(SparkleParticle));
            player2.Initialize(Core.game.Content);

            this.Add(player2);
            this.Add(player1);

            idleTimer.NotifyMe();
        }
Пример #2
0
        public void Create(string imageSource, int roughSize, Canvas canvas)
        {
            //load info
            Texture2D texture = Core.game.dynamicContentManager.Load<Texture2D>(imageSource);
            _canvas = canvas;
            _canvas.setSize((texture.Width * PuzzlePiece.SCALE_FACTOR), (texture.Height * PuzzlePiece.SCALE_FACTOR));

            Vector2 finalDim = chopUp(roughSize, texture);
            _canvas.setSize(finalDim.X, finalDim.Y);

            distributePieces();

            //initialize with number of pieces -- to detect win condition
            _numberOfPieces = Count;

            _flickerBounceNotifier.NotifyMe();
        }