Пример #1
0
        private IEnumerator DoTransition(mg_jr_Penguin _penguin, OnTransitionCompleted _completionCallback)
        {
            Assert.NotNull(_penguin, "Penguin must be provided");
            Minigame miniGame = MinigameManager.GetActive();

            miniGame.PlaySFX(mg_jr_Sound.UI_TURBO_MODE_START.ClipName());
            m_speedLineFX.StartLines(mg_jr_SpeedLineScreenFx.LineStartMode.RANDOM_POSITION);
            _penguin.StartTransition();
            miniGame.PlaySFX(mg_jr_Sound.PLAYER_EXPLODE.ClipName());
            yield return(StartCoroutine(FlashWhite(0.1f)));

            yield return(new WaitForSeconds(2f));

            yield return(StartCoroutine(FlashWhite(0.1f)));

            _penguin.EndTransition();
            m_speedLineFX.StopLinesImmediately();
            miniGame.PlaySFX(mg_jr_Sound.UI_TURBO_MODE_END.ClipName());
            base.gameObject.SetActive(value: false);
            _completionCallback?.Invoke();
        }
Пример #2
0
 public void Transition(mg_jr_Penguin _penguin, OnTransitionCompleted _completionCallback)
 {
     base.gameObject.SetActive(value: true);
     StartCoroutine(DoTransition(_penguin, _completionCallback));
 }