Пример #1
0
        // This an entry point
        static PluginEntryPoint()
        {
            PluginSettings.InitLog();                         // init log before doing any logging
            ourLogEventCollector = new UnityEventCollector(); // start collecting Unity messages asap

            ourPluginSettings    = new PluginSettings();
            ourRiderPathProvider = new RiderPathProvider(ourPluginSettings);

            if (IsLoadedFromAssets()) // old mechanism, when EditorPlugin was copied to Assets folder
            {
                var riderPath = ourRiderPathProvider.GetActualRider(EditorPrefsWrapper.ExternalScriptEditor,
                                                                    RiderPathLocator.GetAllFoundPaths(ourPluginSettings.OperatingSystemFamilyRider));
                if (!string.IsNullOrEmpty(riderPath))
                {
                    AddRiderToRecentlyUsedScriptApp(riderPath);
                    if (IsRiderDefaultEditor() && PluginSettings.UseLatestRiderFromToolbox)
                    {
                        EditorPrefsWrapper.ExternalScriptEditor = riderPath;
                    }
                }

                if (!PluginSettings.RiderInitializedOnce)
                {
                    EditorPrefsWrapper.ExternalScriptEditor = riderPath;
                    PluginSettings.RiderInitializedOnce     = true;
                }

                InitForPluginLoadedFromAssets();
                Init();
            }
            else
            {
                Init();
            }
        }
 public OnOpenAssetHandler(RiderPathProvider riderPathProvider, IPluginSettings pluginSettings, string slnFile)
 {
     myRiderPathProvider = riderPathProvider;
     myPluginSettings    = pluginSettings;
     mySlnFile           = slnFile;
 }