Пример #1
0
        /*
         * Client.prototype.disconnect = function (disconnectCallback, headers) {
         *  if (headers == null) {
         *      headers = {};
         *  }
         *  this._transmit("DISCONNECT", headers);
         *  this.ws.onclose = null;
         *  this.ws.close();
         *  this._cleanUp();
         *  return typeof disconnectCallback === "function" ? disconnectCallback() : void 0;
         * };
         */

        public void Send(string destination, StompHeader headers, string body)
        {
            if (body == null)
            {
                body = "";
            }
            headers.Destination = destination;
            this.Transmit(CommandEnum.SEND, headers, body);
        }
Пример #2
0
 public Frame(CommandEnum command, StompHeader headers, string body)
 {
     this.Command = command;
     if (headers != null)
     {
         this.Headers = headers;
     }
     this.Body = body;
 }
Пример #3
0
 public void Nack(string messageId, string subscription, StompHeader headers = null)
 {
     if (headers == null)
     {
         headers = new Stomp.StompHeader();
     }
     headers.Set("message-id", messageId);
     headers.Subscription = subscription;
     this.Transmit(CommandEnum.NACK, headers);
 }
Пример #4
0
        /* javascript源代码。注意:js中WebSocket是new的时候就open的(不过也是异步的)
         * Client.prototype.connect = function () {
         *  var args, errorCallback, headers, out;
         *  args = 1 <= arguments.length ? __slice.call(arguments, 0) : [];
         *  out = this._parseConnect.apply(this, args);
         *  headers = out[0], this.connectCallback = out[1], errorCallback = out[2];
         *  if (typeof this.debug === "function") {
         *      this.debug("Opening Web Socket...");
         *  }
         *
         *  this.ws.onmessage = (function (_this) {
         *      return function (evt) {
         *          var arr, c, client, data, frame, messageID, onreceive, subscription, unmarshalledData, _i, _len, _ref, _results;
         *          data = typeof ArrayBuffer !== 'undefined' && evt.data instanceof ArrayBuffer ? (arr = new Uint8Array(evt.data), typeof _this.debug === "function" ? _this.debug("--- got data length: " + arr.length) : void 0, ((function () {
         *              var _i, _len, _results;
         *              _results = [];
         *              for (_i = 0, _len = arr.length; _i < _len; _i++) {
         *                  c = arr[_i];
         *                  _results.push(String.fromCharCode(c));
         *              }
         *              return _results;
         *          })()).join('')) : evt.data;
         *          _this.serverActivity = now();
         *          if (data === Byte.LF) {
         *              if (typeof _this.debug === "function") {
         *                  _this.debug("<<< PONG");
         *              }
         *              return;
         *          }
         *          if (typeof _this.debug === "function") {
         *              _this.debug("<<< " + data);
         *          }
         *          unmarshalledData = Frame.unmarshall(_this.partialData + data);
         *          _this.partialData = unmarshalledData.partial;
         *          _ref = unmarshalledData.frames;
         *          _results = [];
         *          for (_i = 0, _len = _ref.length; _i < _len; _i++) {
         *              frame = _ref[_i];
         *              switch (frame.command) {
         *                  case "CONNECTED":
         *                      if (typeof _this.debug === "function") {
         *                          _this.debug("connected to server " + frame.headers.server);
         *                      }
         *                      _this.connected = true;
         *                      _this._setupHeartbeat(frame.headers);
         *                      _results.push(typeof _this.connectCallback === "function" ? _this.connectCallback(frame) : void 0);
         *                      break;
         *                  case "MESSAGE":
         *                      subscription = frame.headers.subscription;
         *                      onreceive = _this.subscriptions[subscription] || _this.onreceive;
         *                      if (onreceive) {
         *                          client = _this;
         *                          messageID = frame.headers["message-id"];
         *                          frame.ack = function (headers) {
         *                              if (headers == null) {
         *                                  headers = {};
         *                              }
         *                              return client.ack(messageID, subscription, headers);
         *                          };
         *                          frame.nack = function (headers) {
         *                              if (headers == null) {
         *                                  headers = {};
         *                              }
         *                              return client.nack(messageID, subscription, headers);
         *                          };
         *                          _results.push(onreceive(frame));
         *                      } else {
         *                          _results.push(typeof _this.debug === "function" ? _this.debug("Unhandled received MESSAGE: " + frame) : void 0);
         *                      }
         *                      break;
         *                  case "RECEIPT":
         *                      _results.push(typeof _this.onreceipt === "function" ? _this.onreceipt(frame) : void 0);
         *                      break;
         *                  case "ERROR":
         *                      _results.push(typeof errorCallback === "function" ? errorCallback(frame) : void 0);
         *                      break;
         *                  default:
         *                      _results.push(typeof _this.debug === "function" ? _this.debug("Unhandled frame: " + frame) : void 0);
         *              }
         *          }
         *          return _results;
         *      };
         *  })(this);
         *  this.ws.onclose = (function (_this) {
         *      return function () {
         *          var msg;
         *          msg = "Whoops! Lost connection to " + _this.ws.url;
         *          if (typeof _this.debug === "function") {
         *              _this.debug(msg);
         *          }
         *          _this._cleanUp();
         *          return typeof errorCallback === "function" ? errorCallback(msg) : void 0;
         *      };
         *  })(this);
         *  return this.ws.onopen = (function (_this) {
         *      return function () {
         *          if (typeof _this.debug === "function") {
         *              _this.debug('Web Socket Opened...');
         *          }
         *          headers["accept-version"] = Stomp.VERSIONS.supportedVersions();
         *          headers["heart-beat"] = [_this.heartbeat.outgoing, _this.heartbeat.incoming].join(',');
         *          return _this._transmit("CONNECT", headers);
         *      };
         *  })(this);
         * };
         */

        private void SendStompConnectCmd(StompHeader headers)
        {
            if (headers == null)
            {
                headers = new Stomp.StompHeader();
            }
            if (!headers.ContainsKey("accept-version"))
            {
                headers["accept-version"] = SUPPORTED_VERSIONS;
            }
            if (!headers.ContainsKey("heart-beat"))
            {
                headers["heart-beat"] = heartbeat_outgoing + "," + heartbeat_incoming;
            }
            this.Transmit(CommandEnum.CONNECT, headers);
        }
Пример #5
0
        /*
         * Client.prototype._setupHeartbeat = function (headers) {
         *  var serverIncoming, serverOutgoing, ttl, v, _ref, _ref1;
         *  if ((_ref = headers.version) !== Stomp.VERSIONS.V1_1 && _ref !== Stomp.VERSIONS.V1_2) {
         *      return;
         *  }
         *  _ref1 = (function () {
         *      var _i, _len, _ref1, _results;
         *      _ref1 = headers['heart-beat'].split(",");
         *      _results = [];
         *      for (_i = 0, _len = _ref1.length; _i < _len; _i++) {
         *          v = _ref1[_i];
         *          _results.push(parseInt(v));
         *      }
         *      return _results;
         *  })(), serverOutgoing = _ref1[0], serverIncoming = _ref1[1];
         *  if (!(this.heartbeat.outgoing === 0 || serverIncoming === 0)) {
         *      ttl = Math.max(this.heartbeat.outgoing, serverIncoming);
         *      if (typeof this.debug === "function") {
         *          this.debug("send PING every " + ttl + "ms");
         *      }
         *      this.pinger = Stomp.setInterval(ttl, (function (_this) {
         *          return function () {
         *              _this.ws.send(Byte.LF);
         *              return typeof _this.debug === "function" ? _this.debug(">>> PING") : void 0;
         *          };
         *      })(this));
         *  }
         *  if (!(this.heartbeat.incoming === 0 || serverOutgoing === 0)) {
         *      ttl = Math.max(this.heartbeat.incoming, serverOutgoing);
         *      if (typeof this.debug === "function") {
         *          this.debug("check PONG every " + ttl + "ms");
         *      }
         *      return this.ponger = Stomp.setInterval(ttl, (function (_this) {
         *          return function () {
         *              var delta;
         *              delta = now() - _this.serverActivity;
         *              if (delta > ttl * 2) {
         *                  if (typeof _this.debug === "function") {
         *                      _this.debug("did not receive server activity for the last " + delta + "ms");
         *                  }
         *                  return _this.ws.close();
         *              }
         *          };
         *      })(this));
         *  }
         * };
         */
        public void Connect(StompHeader headers, Action <Frame> connectCallback, Action <Frame> failedCallback = null)
        {
            Callbacks.ConnectSuccess = connectCallback;
            Callbacks.Error          = failedCallback;
            this.SockJs.OnError     += (sender, args) => { Console.WriteLine(args.Exception.Message); };

            if (this.SockJs.State == WebSocketState.Open)
            {
                connectCallback(new Frame());
            }
            else
            {//先要将WebSocket打开,才能发送Stomp连接命令
                this.Status = StompStatus.Connecting;
                this.Debug("Opening Web Socket for stomp connect...");
                this.SockJs.Open();
            }
        }
Пример #6
0
        /*
         * Client.prototype.send = function (destination, headers, body) {
         *  if (headers == null) {
         *      headers = {};
         *  }
         *  if (body == null) {
         *      body = '';
         *  }
         *  headers.destination = destination;
         *  return this._transmit("SEND", headers, body);
         * };
         */


        public void Subscribe(string destination, Action <Frame> callback, StompHeader headers = null)
        {
            if (headers == null)
            {
                headers = new StompHeader();
            }
            if (!headers.ContainsKey("id"))
            {
                headers.Set("id", "sub-" + this.Counter++);
            }
            headers.Destination = destination;
            this.Subscriptions.Add(new Stomp.Subscription()
            {
                Id          = headers.Get("id"),
                Callback    = callback,
                Destination = destination
            });
            this.Transmit(CommandEnum.SUBSCRIBE, headers);
        }
Пример #7
0
        private void Transmit(CommandEnum command, StompHeader headers, string body = null)
        {
            string msg = Frame.Marshall(command, headers, body);

            this.Debug(msg);
            while (true)
            {
                if (msg.Length > this.maxWebSocketFrameSize)
                {
                    this.SockJs.Send(msg.Substring(0, this.maxWebSocketFrameSize));
                    msg = msg.Substring(this.maxWebSocketFrameSize);
                    this.Debug("remaining = " + msg.Length);
                }
                else
                {
                    this.SockJs.Send(msg);
                    return;
                }
            }
        }
Пример #8
0
        public static string Marshall(CommandEnum command, StompHeader headers, string body)
        {
            var frame = new Frame(command, headers, body);

            return(frame.ToString() + NULL);
        }
Пример #9
0
 public void Disconnect(Action disconnectCallback, StompHeader headers)
 {
     Callbacks.Disconnected = disconnectCallback;
     this.Transmit(CommandEnum.DISCONNECT, headers);
     this.SockJs.Close();
 }