Пример #1
0
 public ItemBonus(ItemExport exported, BonusType type)
 {
     if (type != BonusType.NONE)
     {
         this.type          = type;
         this.typeSpecified = true;
     }
     bonusLevel = exported.suffix.ToString();
 }
Пример #2
0
 public ItemBonus(ItemExport exported, BonusType type)
 {
     if (type != BonusType.NONE) {
         this.type = type;
         this.typeSpecified = true;
     }
     bonusLevel = exported.suffix.ToString();
 }
Пример #3
0
        private static void ExportItemGroups(XmlWriterSettings saveSettings, string outputPath)
        {
            itemGroups = new ItemsExportFile();
            var forwardItems = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);

            SkillMap skillMap = new SkillMap();
            skillMap.LoadFromFile(root);

            foreach (var item in Utility.ItemIndex.ItemList) {
                string[] nameParts = item.name.Split('_');
                var exportItem = new ItemExport();
                exportItem.itemId = item.id;
                exportItem.itemName = item.name;
                exportItem.armorType = item.ArmorType;
                exportItem.category = item.Category;
                exportItem.itemType = item.ItemType;
                exportItem.level = item.level;
                exportItem.quality = (Qualities)item.Quality;
                exportItem.raceInternal = item.race;
                exportItem.slot = item.EquipmentSlots;
                exportItem.weaponType = item.WeaponType;
                if (item.can_composite_weapon != null)
                    exportItem.canFuse = item.can_composite_weapon.ToBoolean(CultureInfo.CurrentCulture);
                exportItem.itemIcon = item.icon_name;
                exportItem.mask = item.GetMask();
                exportItem.expire_time = item.expire_time;
                exportItem.cash_item = item.cash_item;
                exportItem.cash_minute = item.cash_available_minute;
                exportItem.exchange_time = item.temporary_exchange_time;
                exportItem.race = item.race;
                exportItem.restricts = item.GetRestrictions();
                exportItem.restricts_max = item.GetMaxRestrictions();
                exportItem.modifiers = item.GetModifiers(skillMap);
                exportItem.originalItem = item;
                exportItem.tag = item.tag;

                if (!String.IsNullOrEmpty(item.activation_skill)) {
                    ClientSkill skill = Utility.SkillIndex[item.activation_skill];
                    if (skill == null) {
                        Debug.Print("Missing skill description: {0}", item.activation_skill);
                    } else {
                        // level can not be zero
                        exportItem.skill_use = new SkillTemplate(skill.id, item.activation_level);
                    }
                }

                Item it = Utility.ItemIndex.GetItem(item.name);
                if (it != null) {
                    exportItem.desc = it.Description;
                }
                //if (exportItem.desc != null) {
                //    if (exportItem.desc.StartsWith("Shadetouched ") ||
                //        exportItem.desc.StartsWith("Suntouched ")) {
                //        exportItem.raceInternal = Race.All; // don't export selectable rewards
                //        continue;
                //    }
                //}

                if (exportItem.raceInternal != ItemRace.ALL) {
                    // don't change
                } else {
                    if (forwardItems.Contains(exportItem.itemName, StringComparer.InvariantCultureIgnoreCase)) {
                        exportItem.raceInternal = ItemRace.ELYOS;
                        forwardItems.Remove(exportItem.itemName);
                    } else {
                        bool dFound = false;
                        bool startFound = false;
                        int dIndex = 0;
                        for (int i = 0; i < nameParts.Length; i++) {
                            string np = nameParts[i];
                            if (!startFound && np.Length == 1)
                                startFound = true;
                            if (!startFound && np.Length > 1)
                                continue;
                            if (!dFound && np == "d") {
                                dFound = true;
                                dIndex = i;
                                exportItem.raceInternal = ItemRace.ASMODIANS;
                                continue;
                            }
                            if (dFound && np == "d") {
                                if (item.ItemType != ItemTypes.draconic) {
                                    // NPC Balic items and one wrap box
                                }
                            }
                        }

                        if (exportItem.raceInternal == ItemRace.ASMODIANS) {
                            string nameL = String.Join("_", nameParts, 0, dIndex);
                            string nameR = String.Join("_", nameParts, dIndex + 1, nameParts.Length - dIndex - 1);
                            string lightName = String.Concat(nameL, "_", nameR).TrimStart('_');
                            Item lightItem = Utility.ItemIndex.GetItem(lightName);
                            if (lightItem != null) {
                                // Debug.Print("Asmodian: {0}, Elyos: {1}", exportItem.itemId, lightItem.id);
                                if (itemGroups.allNames.ContainsKey(lightName))
                                    itemGroups.allNames[lightName].raceInternal = ItemRace.ELYOS;
                                else
                                    forwardItems.Add(lightName.ToLower());
                            } else {
                                lightName = String.Concat(nameL, "_l_", nameR).TrimStart('_');
                                lightItem = Utility.ItemIndex.GetItem(lightName);
                                if (lightItem != null) {
                                    // Debug.Print("Asmodian: {0}, Elyos: {1}", exportItem.itemId, lightItem.id);
                                    if (itemGroups.allNames.ContainsKey(lightName))
                                        itemGroups.allNames[lightName].raceInternal = ItemRace.ELYOS;
                                    else
                                        forwardItems.Add(lightName.ToLower());
                                }
                            }
                        }
                    }
                }

                string suffix = nameParts.Last().ToLower();
                bool isTaskItem = nameParts[0] == "item" && nameParts[1] == "part"; // always ends with _a or _b

                if (suffix.EndsWith("day")) {
                    exportItem.rentDays = Int32.Parse(nameParts.Last().Replace("day", String.Empty));
                    Array.Resize(ref nameParts, nameParts.Length - 1);
                } else if (suffix.EndsWith("ae") || suffix.EndsWith("an") || suffix.EndsWith("ex")) {
                    Array.Resize(ref nameParts, nameParts.Length - 1);
                }

                if (item.id == 110500631) {
                }

                if (nameParts.Length > 2) {
                    exportItem.suffix = Utility.GetLevelFromName(nameParts.Last());
                    int lvl = exportItem.suffix >> 7;
                    if (exportItem.suffix != 0) {
                        string prior = nameParts[nameParts.Length - 2];
                        if (prior.Length < 3) {
                            if (prior == "p" && lvl > 30 && nameParts[0] == "rec" && nameParts[nameParts.Length - 4] == "d") {
                                int skillId = Utility.GetSkillIdFromName(item.name) & 0xF;
                                if (lvl > 50)
                                    lvl = 60;
                                exportItem.suffix = (skillId << 10) | (((int)exportItem.quality << 7) | lvl);
                                exportItem.itemGroup = "hearts";
                            } else {
                                char qPrefix = Char.ToLower(exportItem.quality.ToString()[0]);
                                // check if _c1_c_10b, then group is "c"
                                string before = nameParts[nameParts.Length - 3];
                                if (before[0] == qPrefix && (before.Length == 1 ||
                                                             before.Length == 2 && Char.IsDigit(before[1]))) {
                                    exportItem.itemGroup = prior;
                                }
                            }
                        } else if (prior.Length == 6 && prior.EndsWith("stats") && nameParts[0] == "rec" &&
                                   nameParts[4] == "dr" && lvl > 30) {
                            int skillId = Utility.GetSkillIdFromName(item.name) & 0xF;
                            exportItem.suffix = (skillId << 10) | (((int)exportItem.quality << 7) | lvl);
                            exportItem.itemGroup = "hearts";
                        } else if (prior == "dark" || prior == "light") {
                            // fix race, because it can contain _d_ for elyos
                            exportItem.raceInternal = prior[0] == 'd' ? ItemRace.ASMODIANS : ItemRace.ELYOS;
                            exportItem.itemGroup = prior;
                        }
                        if (nameParts[0] == "potion" || nameParts[0] == "remedy") {
                            exportItem.itemGroup = "medicine";
                        } else if (nameParts[0] == "shopmaterial") {
                            exportItem.itemGroup = "shopmaterial";
                        } else if (nameParts[0] == "junk") {
                            if (nameParts[1] == "q" || nameParts[2] == "q")
                                exportItem.itemGroup = "quest_junk";
                            else
                                exportItem.itemGroup = "junk";
                        } else if (nameParts[0] == "key") {
                            exportItem.itemGroup = "keys";
                        } else if (nameParts[0] == "test") {
                            exportItem.itemGroup = "tests";
                        } else if (nameParts[0] == "jewelry") {
                            exportItem.itemGroup = "ores";
                        } else if (nameParts[0] == "food" && exportItem.category != ItemCategories.harvest) {
                            /*if (nameParts[1] == "r" || nameParts[1] == "d" && nameParts[2] == "r")
                                exportItem.itemGroup = "food_tasty";
                            else */
                            if (nameParts[1] == "dr") {
                                if (nameParts[2] == "r" || nameParts[2] == "d" && nameParts[3] == "r")
                                    exportItem.itemGroup = "food_draconic_tasty";
                                else
                                    exportItem.itemGroup = "food_draconic";
                            } else
                                exportItem.itemGroup = "food";
                        } else if (nameParts[0] == "matter" && nameParts[1] == "option" && nameParts[2] == "r") {
                            exportItem.itemGroup = "manastone_reward";
                        } else if (nameParts[0] == "matter" && nameParts[1] == "enchant") {
                            exportItem.itemGroup = "enchant";
                        } else if (nameParts[0].ToLower() == "doc") {
                            exportItem.itemGroup = "docs";
                            exportItem.suffix = 0;
                        } else if (nameParts[0] == "harvest") {
                            exportItem.itemGroup = "harvest";
                            exportItem.suffix = 0;
                        } else if (nameParts[0] == "rmc") {
                            exportItem.itemGroup = "legion_rewards";
                        } else if (isTaskItem) {
                            exportItem.itemGroup = "craft_tasks";
                        } else if (nameParts[1] == "part") {
                            exportItem.itemGroup = "task_rewards";
                        } else if (nameParts[0] == "wrap") {
                            exportItem.itemGroup = "wrapped_rewards";
                        }
                    } else if (nameParts[nameParts.Length - 2] == "m") {
                        exportItem.isMaster = true;
                    } else if (nameParts[0] == "stigma") {
                        exportItem.itemGroup = "stigmas";
                        exportItem.suffix = 0;
                    } else if (nameParts[0] == "skillbook") {
                        exportItem.itemGroup = "skillbooks";
                        exportItem.suffix = 0;
                    }

                    if (exportItem.itemGroup == "c")
                        exportItem.itemGroup = "coin_rewards";

                    if (exportItem.itemGroup == "g")
                        exportItem.itemGroup = "boss";

                    if ((exportItem.itemGroup == "r" || exportItem.itemGroup == "R") &&
                        !exportItem.originalItem.Description.StartsWith("Level ")) {
                        if (exportItem.originalItem.level >= 52)
                            exportItem.raceInternal = ItemRace.ALL;
                        exportItem.itemGroup = "random_drop";
                    }
                } else {
                    if (nameParts[0].ToLower() == "quest") {
                        exportItem.itemGroup = "quest_items";
                        exportItem.suffix = 0;
                    } else if (nameParts[0] == "coin") {
                        exportItem.itemGroup = "coins";
                        exportItem.suffix = 0;
                    } else if (nameParts[0] == "medal") {
                        exportItem.itemGroup = "medals";
                        exportItem.suffix = 0;
                    }
                }

                if (exportItem.rentDays > 0) {
                    exportItem.itemGroup = "rent";
                }
                if (exportItem.tag != ItemTag.none) {
                    exportItem.itemGroup = exportItem.tag.ToString();
                }

                itemGroups.items.Add(exportItem);
                itemGroups.allNames.Add(exportItem.itemName, exportItem);
            }

            var lowerLevel = itemGroups.items.Where(i => i.level > i.minLevel);

            StringBuilder sb = new StringBuilder();
            foreach (var it in lowerLevel) {
                sb.AppendFormat("{0} - {1} ({2})\r\n", it.itemId, it.desc, it.category);
            }

            var groupedLookup = itemGroups.items.ToLookup(it => it.itemGroup, it => it);
            var abyssGroup = groupedLookup.Where(g => g.Key == "a");
            Dictionary<string, ItemRace> worldDrops = new Dictionary<string, ItemRace>()
            {
                { "Soul", ItemRace.ALL }, { "Sky", ItemRace.ALL }, { "Eldritch", ItemRace.ALL },
                { "Grounded", ItemRace.ALL }, { "Angry", ItemRace.ALL }, { "Battlefield", ItemRace.ALL },
                { "Zealous", ItemRace.ALL }, { "Wraith's", ItemRace.ALL }, { "Fascination", ItemRace.ALL },
                { "Eternity", ItemRace.ALL }, { "Blood Seeking", ItemRace.ALL }, { "Divisive", ItemRace.ALL },
                { "Celestial", ItemRace.ALL }, { "Everwatcher's", ItemRace.ALL }, { "Old Guard's", ItemRace.ALL },
                { "Invader's", ItemRace.ALL }, { "Ancient Daeva's", ItemRace.ALL }, { "Carved", ItemRace.ALL },
                { "Anonymous", ItemRace.ALL }, { "Reddened", ItemRace.ALL }, { "White", ItemRace.ALL },
                { "Red Dragon Legion", ItemRace.ALL }, { "Rain", ItemRace.ALL }, { "Immemorial", ItemRace.ALL },
                { "Departed Soul's", ItemRace.ALL }, { "Purehorn's", ItemRace.ALL }, { "Calamity", ItemRace.ALL },
                { "Sleeper's", ItemRace.ALL }, { "Buried", ItemRace.ALL }, { "Immortal", ItemRace.ALL },
                { "Fallen Legionary's", ItemRace.ALL }, { "Nebulous", ItemRace.ALL }, { "Reaper's", ItemRace.ALL },
                { "Odious", ItemRace.ALL }, { "Protector's", ItemRace.ALL }, { "Martyr's", ItemRace.ALL },
                { "Oblate", ItemRace.ALL }, { "Dimensional", ItemRace.ALL }, { "Giant Lord's", ItemRace.ALL },
                { "Ancient Giant's", ItemRace.ALL }, { "Restoration", ItemRace.ALL }, { "Miracle", ItemRace.ALL },
                { "Comet", ItemRace.ALL }, { "Meteor", ItemRace.ALL }, { "Ancient Hero's", ItemRace.ALL },
                { "Giant's", ItemRace.ALL }, { "Elder", ItemRace.ALL }, { "Catastrophic", ItemRace.ALL },
                { "Horrific", ItemRace.ALL }, { "Chaos", ItemRace.ALL }, { "Dolan", ItemRace.ALL }, { "Judgment", ItemRace.ALL },
                { "Demolition", ItemRace.ALL }, { "Gracefull", ItemRace.ALL }, { "Death", ItemRace.ALL },
                { "Life", ItemRace.ALL }, { "Destructive", ItemRace.ALL }, { "Storm", ItemRace.ALL }, { "Sage", ItemRace.ALL },
                { "Sunset", ItemRace.ALL }, { "Angel's", ItemRace.ALL }, { "Guarded", ItemRace.ALL }, { "Dispelling", ItemRace.ALL },
                { "Archbishop", ItemRace.ALL }, { "Restless", ItemRace.ALL }, { "Prayer", ItemRace.ALL }, { "Torment", ItemRace.ALL }
            };

            foreach (var abyssSuffix in abyssGroup) {
                foreach (string name in worldDrops.Keys) {
                    var abyssItems = abyssSuffix.Where(a => a.desc.StartsWith(name));
                    foreach (var abyssItem in abyssItems)
                        abyssItem.itemGroup = "random_drop";
                }
            }

            foreach (var entry in groupedLookup) {
                IEnumerable<ItemExport> group = groupedLookup[entry.Key];
                ItemGroups itGroup = new ItemGroups();
                if (entry.Key != null)
                    itGroup.group = entry.Key;
                var suffixLookup = group.ToLookup(it => it.suffix, it => it);
                foreach (var suffixEntry in suffixLookup) {
                    IEnumerable<ItemExport> suffixGroup = suffixLookup[suffixEntry.Key];
                    ItemSuffixes itSuffix = new ItemSuffixes();
                    itSuffix.suffix = suffixEntry.Key;
                    foreach (var item in suffixGroup) {
                        //item.itemGroup = null;
                        //item.suffix = 0;
                        itSuffix.items.Add(item);
                    }
                    itGroup.items.Add(itSuffix);
                }
                itGroup.items = itGroup.items.OrderBy(it => it.suffix).ToList();
                itemGroups.grouped.Add(itGroup);
            }

            itemGroups.items.Clear();
            itemGroups.allNames.Clear();

            using (FileStream stream = new FileStream(Path.Combine(outputPath, "items.xml"),
                                                      FileMode.Create, FileAccess.Write)) {
                using (XmlWriter wr = XmlWriter.Create(stream, saveSettings)) {
                    XmlSerializer ser = new XmlSerializer(typeof(ItemsExportFile));
                    ser.Serialize(wr, itemGroups);
                }
            }
        }