public override void Initialize(ContentManager content) { base.Initialize(content); MenuObj bg = new MenuObj("ui/mainmenu"); bg.Initialize(Content); bg.CreateFramesFromXML("ui/mainmenu_frames"); bg.CurrentFrame = "mainmenu"; bg.ResetDimensions(); float widthDif = BaseGame.Get.BackBufferWidth / 1000.0f; bg.Width *= widthDif; bg.Height *= widthDif; Components.Add(bg); Button b = new Button("ui/ui"); b.CreateFramesFromXML("ui/ui_frames"); b.Initialize(Content); b.CurrentFrame = "levelbutton"; b.ResetDimensions(); b.RegularScale = ScaleFactor * 1.5f; b.ScaleOnHover = b.RegularScale * 1.1f; b.PosX = -0.24f * BaseGame.Get.BackBufferWidth; b.PosY = -0.3f * BaseGame.Get.HalfBackBufferHeight; b.SetText("Play", "ui/Play"); b.Text.Colour = Color.Black; b.PlaySFXOnRelease = "Sounds/PlayStateSelect"; b.TextScaler = 0.75f; b.UniformScale = b.RegularScale; Components.Add(b); b = new Button("ui/ui"); b.CreateFramesFromXML("ui/ui_frames"); b.Initialize(Content); b.CurrentFrame = "settings"; b.ResetDimensions(); b.RegularScale = ScaleFactor * 0.5f; b.ScaleOnHover = b.RegularScale * 1.1f; b.PosX = -0.45f * BaseGame.Get.BackBufferWidth; b.PosY = -0.5f * BaseGame.Get.HalfBackBufferHeight; b.UniformScale = b.RegularScale; Components.Add(b); AudioManager.PlayMusic("troublemaker"); BlankNess blank = new BlankNess(); blank.Initialize(Content); blank.RaiseFlag(Flags.FADE_OUT); blank.fadeInTimer = 1.0f; blank.fullBlankity = 1.0f; Components.Add(blank); }
public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager Content) { base.Initialize(Content); CreateFramesFromXML("ui/ui_frames"); CurrentFrame = "chickenincannon"; ResetDimensions(); UniformScale = ScaleFactor * 0.75f; PosX = chickenCurrentX; chickenCurrentX = -BaseGame.Get.BackBufferWidth - Width * ScaleX; chickenPosY = -BaseGame.Get.BackBufferHeight / 2.0f + Height * ScaleY / 2.0f; chickenTargetX = -BaseGame.Get.BackBufferWidth / 2.0f + Width * ScaleX * 0.35f; int num = 1; float dist = 200; { Button restart = new Button("ui/ui"); restart.Initialize(Content); restart.CreateFramesFromXML("ui/ui_frames"); restart.CurrentFrame = "doublearrow"; restart.Name = "Resume"; restart.Colour = Color.Green; restart.Effect = SpriteEffect.FLIPHORIZONTAL; restart.ResetDimensions(); restart.Colour = Color.LightBlue; restart.PosX = -BaseGame.Get.BackBufferWidth - 1 * ScaleFactor - dist * ScaleFactor * num; restart.RegularScale = ScaleFactor / 2.0f; restart.ScaleOnHover = restart.RegularScale * 1.1f; restart.UniformScale = restart.RegularScale * 10.0f; restart.PosY = -BaseGame.Get.HalfBackBufferHeight * 0.5f; texts.Add(new MenuInst(restart)); } ++num; dist = 1000; { Button restart = new Button("ui/ui"); restart.Initialize(Content); restart.CreateFramesFromXML("ui/ui_frames"); restart.CurrentFrame = "restart"; restart.Name = "Restart"; restart.ResetDimensions(); restart.Colour = Color.LightGreen; restart.PosX = -BaseGame.Get.BackBufferWidth - 1 * ScaleFactor - dist * ScaleFactor * num; restart.RegularScale = ScaleFactor / 2.0f; restart.ScaleOnHover = restart.RegularScale * 1.1f; restart.UniformScale = restart.RegularScale * 60.0f; restart.PosY = -BaseGame.Get.HalfBackBufferHeight * 0.5f; texts.Add(new MenuInst(restart)); } ++num; dist = 2000; { Button restart = new Button("ui/ui"); restart.Initialize(Content); restart.CreateFramesFromXML("ui/ui_frames"); restart.CurrentFrame = "settings"; restart.Colour = Color.Red; restart.Name = "Settings"; restart.PlaySFXOnRelease = "Sounds/PlayStateSelect"; restart.ResetDimensions(); restart.Colour = Color.White; restart.PosX = -BaseGame.Get.BackBufferWidth - 1 * ScaleFactor - dist * ScaleFactor * num; restart.RegularScale = ScaleFactor / 2.0f; restart.ScaleOnHover = restart.RegularScale * 1.1f; restart.UniformScale = restart.RegularScale * 85.0f; restart.PosY = -BaseGame.Get.HalfBackBufferHeight * 0.5f; texts.Add(new MenuInst(restart)); } ++num; dist = 3000; { Button restart = new Button("ui/ui"); restart.Initialize(Content); restart.CreateFramesFromXML("ui/ui_frames"); restart.CurrentFrame = "quit"; restart.PlaySFXOnRelease = "Sounds/PlayStateSelect"; restart.Name = "Quit"; restart.ResetDimensions(); restart.Colour = Color.Red; restart.PosX = -BaseGame.Get.BackBufferWidth - 1 * ScaleFactor - dist * ScaleFactor * num; restart.RegularScale = ScaleFactor / 2.0f; restart.ScaleOnHover = restart.RegularScale * 1.1f; restart.UniformScale = restart.RegularScale * 220.0f; restart.PosY = -BaseGame.Get.HalfBackBufferHeight * 0.5f; texts.Add(new MenuInst(restart)); } }
void ReloadLevel() { if (scene != null) { SetLevelState(); scene.UnloadContent(); withChicks.UnloadContent(); } //if (blank != null) { blank = null; LowerFlag(Jabber.Flags.FADE_OUT); } IsQuitting = false; Components.Clear(); world = new FarWorld(); world.Initialize(new Vector2(0, -15.0f)); world.SimulationSpeedFactor = 1.0f; withChicks = new ChicksScene(this, world, Content); withChicks.DoWorldUpdateDraw = false; // withChicks.AddNode(cannon); scene = new ThisGamesScene(this, world, withChicks, Content); scene.DoWorldUpdateDraw = false; scene.AddTextureLoadInterceptor("textures\\Physical\\wood", "break", "break_frames", "wood"); scene.AddTextureLoadInterceptor("textures\\Physical\\cement", "break", "break_frames", "cement"); scene.AddTextureLoadInterceptor("textures\\Physical\\glass", "break", "break_frames", "glass"); scene.AddTextureLoadInterceptor("textures\\Backgrounds\\Bavaria\\cowright", "textures/backgrounds/bavaria/bavaria", "textures/backgrounds/bavaria/bavaria_frames", "cowleft"); scene.AddTextureLoadInterceptor("textures\\Backgrounds\\Bavaria\\cowleft", "textures/backgrounds/bavaria/bavaria", "textures/backgrounds/bavaria/bavaria_frames", "cowright"); LevelDir = "Content/Levels/" + location + "/Level" + levelNum + ".xml"; scene.LoadGScene(LevelDir); withChicks.startPos = scene.startPos; ChickenDrawer chickdrawer = new ChickenDrawer(withChicks, scene); chickdrawer.Initialize(Content); scene.AddNode(chickdrawer); ChickenBience bience = new ChickenBience(this); bience.Initialize(Content); bience.Position = scene.startPos; scene.AddNode(bience); cannon = new Cannon(this); cannon.Position = scene.startPos; cannon.Initialize(Content); scene.AddNode(cannon); //scene.AddNode(cannon); if (withChicks.GetRightMaxPos() > scene.GetRightMaxPos()) { rightMostPos = withChicks.GetRightMaxPos() + 200.0f; } else { rightMostPos = scene.GetRightMaxPos() + 200.0f; } leftMostPos = scene.startPos.X - 500; /// rightMostPos = 10000000; world.SetCollisionForAll(Fox.FOX_NONE_COLLISION_GROUP, false); world.SetCollisionForAll(BreakableBody.BodyNoneCollisionGroup, false); string country = scene.countryName; //scene.ToFire.Clear(); if (scene.ToFire.Count == 0) for (int i = 0; i < 4; i++) { scene.ToFire.Add(0); } //GameScene worldLoc = new GameScene(world, Content); //WorldLocation.CreateVesuvius(scene, (int)leftMostPos, (int)rightMostPos); // WorldLocation.CreatePolar(scene, (int)leftMostPos, (int)rightMostPos); switch (scene.countryName) { case "bavaria": WorldLocation.CreateBavaria(scene, (int)leftMostPos, (int)rightMostPos); break; case "paris": WorldLocation.CreateParis(scene, (int)leftMostPos, (int)rightMostPos); break; case "australia": WorldLocation.CreateAustralia(scene, (int)leftMostPos, (int)rightMostPos); break; case "polar": WorldLocation.CreatePolar(scene, (int)leftMostPos, (int)rightMostPos); break; case "vesuvius": WorldLocation.CreateVesuvius(scene, (int)leftMostPos, (int)rightMostPos); break; } feathers.RaiseFlag(Jabber.Flags.FADE_OUT); Components.Add(scene); Components.Add(withChicks); MenuObj pause = new Button("ui/ui"); pause.Initialize(Content); pause.Name = "pause"; pause.CreateFramesFromXML("ui/ui_frames"); pause.CurrentFrame = "pause"; pause.ResetDimensions(); pause.UniformScale = ScaleFactor; (pause as Button).RegularScale = ScaleFactor; (pause as Button).ScaleOnHover = (pause as Button).RegularScale * 1.4f; pause.PosX = -Jabber.BaseGame.Get.BackBufferWidth / 2.0f + pause.Width * pause.ScaleX; pause.PosY = Jabber.BaseGame.Get.BackBufferHeight / 2.0f - pause.Height * pause.ScaleY; Components.Add(pause); forceEndGame = new Button("ui/ui"); forceEndGame.Initialize(Content); forceEndGame.UniformScale = 0.001f; forceEndGame.Name = "forceendgame"; forceEndGame.CreateFramesFromXML("ui/ui_frames"); forceEndGame.CurrentFrame = "doublearrow"; forceEndGame.ResetDimensions(); forceEndGame.RegularScale = 0.0f;// ScaleFactor * 0.35f; forceEndGame.ScaleOnHover = 0.0f;// ScaleFactor * 1.1f * 0.35f; forceEndGame.PosX = -Jabber.BaseGame.Get.BackBufferWidth / 2.0f + pause.Width * pause.ScaleX; forceEndGame.PosY = Jabber.BaseGame.Get.BackBufferHeight / 2.0f - pause.Height * pause.ScaleY * 2.3f; Components.Add(forceEndGame); forceEndGame.RaiseFlag(Flags.PASSRENDER); float widthHeightToUse = pause.Width; pause = new Button("ui/ui"); pause.Initialize(Content); pause.Name = "restart"; pause.Colour = Color.Green; pause.CreateFramesFromXML("ui/ui_frames"); pause.CurrentFrame = "restart"; (pause as Button).RegularScale = ScaleFactor; (pause as Button).ScaleOnHover = (pause as Button).RegularScale * 1.4f; pause.ResetDimensions(); pause.UniformScale = ScaleFactor; pause.Width = pause.Height = widthHeightToUse; pause.PosX = -Jabber.BaseGame.Get.BackBufferWidth / 2.0f + pause.Width * pause.ScaleX * 2.5f; pause.PosY = Jabber.BaseGame.Get.BackBufferHeight / 2.0f - pause.Height * pause.ScaleY; Components.Add(pause); maxNumFox = 0; maxNumDonuts = 0; for (int i = 0; i < scene.Nodes.Count; i++) { if (scene.Nodes[i] is Fox) { ++maxNumFox; } else if (scene.Nodes[i] is Donut) { ++maxNumDonuts; } else if (scene.Nodes[i] is DonutCase) { maxNumDonuts += 5; } } donutScore = new DonutScore(); donutScore.Initialize(Content); scene.AddNode(donutScore); score = new Score(scene, this.location, levelNum); score.Initialize(Content); scene.AddNode(score); AudioQueue q = new AudioQueue(this); q.Initialize(Content); scene.AddNode(q); }
public override void Initialize(ContentManager content) { base.Initialize(content); screenCamera = new LevelSelectCam(); scene = new Jabber.Scene.GameScene(new FarWorld(), Content); scene.Initialize(Content); BackButton b = new BackButton(); b.Initialize(Content); scene.AddNode(b); Button movie = new Button("ui/ui"); movie.Initialize(Content); movie.CreateFramesFromXML("ui/ui_frames"); movie.CurrentFrame = "movie"; movie.ResetDimensions(); movie.RegularScale = ScaleFactor * 0.48f; movie.ScaleOnHover = movie.RegularScale * 1.1f; movie.UniformScale = ScaleFactor * 0.48f; movie.PosX = -0.37f * BaseGame.Get.BackBufferWidth; movie.PosY = -0.42f * BaseGame.Get.BackBufferHeight; scene.AddNode(movie); int numLevels = 0; switch (location) { case "uluru": numLevels = NumLevelsUluru; break; case "polar": numLevels = NumLevelsPolar; break; case "bavaria": numLevels = NumLevelsBavaria; break; case "paris": numLevels = NumLevelsParis; break; case "vesuvius": numLevels = NumLevelsVesuvius; break; } (screenCamera as LevelSelectCam).NumLevels = numLevels; /* #if WINDOWS_PHONE using (IsolatedStorageFile isolatedStorageFile = IsolatedStorageFile.GetUserStoreForApplication()) { while (true) { string dir = "Content/Levels/" + location + "/Level" + (numLevels + 1) + ".xml"; try { // "Content/Levels/paris/Level2.xml"; XDocument.Load(dir); ++numLevels; } catch (Exception e) { break; } } } #else while (true) { if (File.Exists("Content/Levels/" + location + "/Level" + (numLevels + 1) + ".xml")) ++numLevels; else break; } #endif */ while (numLevels > 0) { int currentColumn = 0; while (true) { for (int j = 0; j < 4; j++) { if (numLevels == 0) { break; } for (int i = 0; i < 5; i++) { LevelButton but = new LevelButton(i, j, currentColumn, location); but.Initialize(Content); scene.AddNode(but); levelButtons.Add(but); --numLevels; if (numLevels == 0) { break; } } } if(numLevels == 0) { break; } ++currentColumn; } } blank = new BlankNess(); blank.fullBlankity = 0.75f; blank.Initialize(Content); scene.AddNode(blank); blank.RaiseFlag(Flags.FADE_IN); Components.Add(scene); }
public override void Initialize(ContentManager content) { base.Initialize(content); blank = new BlankNess(); blank.Initialize(Content); blank.RaiseFlag(Flags.FADE_IN); blank.fullBlankity = 0.85f; blank.fadeSpeed = 4.0f; Components.Add(blank); VolumeControl v = new VolumeControl(AudioManager.MusicVolume); v.Initialize(Content); v.Name = "MusicVol"; v.CurrentVolume = AudioManager.MusicVolume; v.PosY = 100.0f * ScaleFactor; Components.Add(v); TextDrawer text = new TextDrawer("ui/LevelFont"); text.Initialize(Content); text.Text = "Music Volume"; text.Colour = Color.Gold; if (!AudioManager.IsMusicAllowed) { text.Text = "Music Disabled"; text.Colour = Color.Red; v.Disabled = true; v.CurrentVolume = 0; } text.Position = v.Position; text.UniformScale = ScaleFactor; Components.Add(text); v = new VolumeControl(AudioManager.SoundVolume); v.Initialize(Content); v.Name = "SoundVol"; v.CurrentVolume = AudioManager.SoundVolume; v.PosY = 0 * ScaleFactor; v.PlayTickWhenDone = true; Components.Add(v); text = new TextDrawer("ui/LevelFont"); text.Initialize(Content); text.Text = "Sound Volume"; text.Colour = Color.Gold; text.Position = v.Position; text.UniformScale = ScaleFactor; Components.Add(text); Button back = new Button("ui/ui"); back.Initialize(Content); back.CreateFramesFromXML("ui/ui_frames"); back.CurrentFrame = "quit"; back.ResetDimensions(); back.UniformScale = ScaleFactor * 0.001f; back.RegularScale = ScaleFactor * 0.5f; back.ScaleOnHover = ScaleFactor * 0.55f; back.Colour = Color.Red; back.Effect = BaseSprite.SpriteEffect.FLIPHORIZONTAL; back.PosX = 0.40f * BaseGame.Get.BackBufferWidth; back.PosY = 0.40f * BaseGame.Get.BackBufferHeight; back.PlaySFXOnRelease = "Sounds/PlayStateSelect"; Components.Add(back); arrowToggle = new Button("ui/ui"); arrowToggle.CreateFramesFromXML("ui/ui_frames"); arrowToggle.Initialize(Content); arrowToggle.CurrentFrame = "levelbutton"; arrowToggle.ResetDimensions(); arrowToggle.RegularScale = ScaleFactor * 1.5f; arrowToggle.ScaleOnHover = arrowToggle.RegularScale * 1.1f; arrowToggle.PosX = 0 * BaseGame.Get.BackBufferWidth; arrowToggle.PosY = -0.45f * BaseGame.Get.HalfBackBufferHeight; if(ChicksnVixensGame.Get.UseTrajectory) arrowToggle.SetText("Trajectory", "ui/Play"); else arrowToggle.SetText("Arrow", "ui/Play"); arrowToggle.Text.Colour = Color.Black; arrowToggle.PlaySFXOnRelease = "Sounds/PlayStateSelect"; arrowToggle.TextScaler = 0.65f; arrowToggle.UniformScale = arrowToggle.RegularScale; Components.Add(arrowToggle); }