Пример #1
0
        private static bool SwitchLoadModeToStreamingValidate()
        {
            AssetBundleLoadType assetBundleLoadType = AssetBundleDef.GetAssetBundleLoadType();

            Menu.SetChecked(ASSETBUNDLE_EDITOR_LOAD_TYPE_STREAMING, assetBundleLoadType == AssetBundleLoadType.Streaming);
            return(assetBundleLoadType != AssetBundleLoadType.Streaming);
        }
Пример #2
0
        private static bool SwitchLoadModeToNetworkValidate()
        {
            AssetBundleLoadType assetBundleLoadType = AssetBundleDef.GetAssetBundleLoadType();

            Menu.SetChecked(ASSETBUNDLE_EDITOR_LOAD_TYPE_NETWORK, assetBundleLoadType == AssetBundleLoadType.Network);
            return(assetBundleLoadType != AssetBundleLoadType.Network);
        }
Пример #3
0
        private static bool SwitchLoadModeToSimulateValidate()
        {
            AssetBundleLoadType assetBundleLoadType = AssetBundleDef.GetAssetBundleLoadType();

            Menu.SetChecked(ASSETBUNDLE_EDITOR_LOAD_TYPE_SIMULATE, assetBundleLoadType == AssetBundleLoadType.Simulate);
            return(assetBundleLoadType != AssetBundleLoadType.Simulate);
        }