private static bool SwitchLoadModeToStreamingValidate() { AssetBundleLoadType assetBundleLoadType = AssetBundleDef.GetAssetBundleLoadType(); Menu.SetChecked(ASSETBUNDLE_EDITOR_LOAD_TYPE_STREAMING, assetBundleLoadType == AssetBundleLoadType.Streaming); return(assetBundleLoadType != AssetBundleLoadType.Streaming); }
private static bool SwitchLoadModeToNetworkValidate() { AssetBundleLoadType assetBundleLoadType = AssetBundleDef.GetAssetBundleLoadType(); Menu.SetChecked(ASSETBUNDLE_EDITOR_LOAD_TYPE_NETWORK, assetBundleLoadType == AssetBundleLoadType.Network); return(assetBundleLoadType != AssetBundleLoadType.Network); }
private static bool SwitchLoadModeToSimulateValidate() { AssetBundleLoadType assetBundleLoadType = AssetBundleDef.GetAssetBundleLoadType(); Menu.SetChecked(ASSETBUNDLE_EDITOR_LOAD_TYPE_SIMULATE, assetBundleLoadType == AssetBundleLoadType.Simulate); return(assetBundleLoadType != AssetBundleLoadType.Simulate); }