private void TargetMenu(int index, TextMenu.Item tmi) { currentMenu = MJMenu.TargetMenu; activeMenu = new TextMenu(); activeMenu.labelColor = JUtil.ColorToColorTag(itemColorValue); activeMenu.selectedColor = JUtil.ColorToColorTag(selectedColorValue); activeMenu.disabledColor = JUtil.ColorToColorTag(unavailableColorValue); foreach (JSIMechJeb.Target target in targetTargets) { activeMenu.Add(new TextMenu.Item(JSIMechJeb.TargetTexts[(int)target].Replace('\n', ' '), SelectTarget)); } }
// MOARdV: Spaceplane Guidance can not be implemented cleanly, because // MJ's MechJebModuleSpaceplaneGuidance is missing the 'public' // keyword. We could use another controller (like ourself), but that // means one is forced to use our menu to turn it off (the MJ GUI is // not able to change the setting), and vice versa. Since every other // place where we interface with MJ, we use MJ's objects as the // controller, this breaks our design model. If/when MJ makes the // module public, all of the commented code here related to it can be // uncommented, and this missive can be deleted. //private void SpaceplaneGuidance(int index, TextMenu.Item tmi) //{ // UpdateJebReferences(); // if (activeJeb != null) { // var autopilot = activeJeb.GetComputerModule<MechJebModuleSpaceplaneAutopilot>(); // if (autopilot != null) { // MechJebModuleSpaceplaneGuidance is not currently public. Can't use it. // var autopilotController = activeJeb.GetComputerModule<MechJebModuleSpaceplaneGuidance>(); // if (autopilotController != null) { // if (autopilot.enabled && autopilot.mode == MechJebModuleSpaceplaneAutopilot.Mode.HOLD) { // autopilot.AutopilotOff(); // } else if (!autopilot.enabled) { // autopilot.HoldHeadingAndAltitude(autopilotController); // } // } // } // } //} private void CircularizeMenu(int index, TextMenu.Item tmi) { currentMenu = MJMenu.CircularizeMenu; activeMenu = new TextMenu(); activeMenu.labelColor = JUtil.ColorToColorTag(itemColorValue); activeMenu.selectedColor = JUtil.ColorToColorTag(selectedColorValue); activeMenu.disabledColor = JUtil.ColorToColorTag(unavailableColorValue); activeMenu.menuTitle = "== Circularize Menu:"; activeMenu.Add(new TextMenu.Item("At Next Ap", DoCircularize, (int)JSIMechJeb.TimeReference.APOAPSIS)); activeMenu.Add(new TextMenu.Item("At Next Pe", DoCircularize, (int)JSIMechJeb.TimeReference.PERIAPSIS)); activeMenu.Add(new TextMenu.Item("In 15s", DoCircularize, (int)JSIMechJeb.TimeReference.X_FROM_NOW)); }
public void Start() { if (!JSI.InstallationPathWarning.Warn()) { return; } if (!string.IsNullOrEmpty(itemColor)) { itemColorValue = ConfigNode.ParseColor32(itemColor); } if (!string.IsNullOrEmpty(selectedColor)) { selectedColorValue = ConfigNode.ParseColor32(selectedColor); } if (!string.IsNullOrEmpty(unavailableColor)) { unavailableColorValue = ConfigNode.ParseColor32(unavailableColor); } topMenu.menuTitle = "== SAS Menu =="; topMenu.labelColor = JUtil.ColorToColorTag(itemColorValue); topMenu.selectedColor = JUtil.ColorToColorTag(selectedColorValue); topMenu.disabledColor = JUtil.ColorToColorTag(unavailableColorValue); topMenu.Add(new TextMenu.Item("SAS Off", SAS_Toggle, 0)); topMenu.Add(new TextMenu.Item("Stability Assist", SAS_Mode, 1)); topMenu.Add(new TextMenu.Item("Maneuver Node", SAS_Mode, 2)); topMenu.Add(new TextMenu.Item("Prograde", SAS_Mode, 3)); topMenu.Add(new TextMenu.Item("Retrograde", SAS_Mode, 4)); topMenu.Add(new TextMenu.Item("Radial In", SAS_Mode, 5)); topMenu.Add(new TextMenu.Item("Radial Out", SAS_Mode, 6)); topMenu.Add(new TextMenu.Item("Normal", SAS_Mode, 7)); topMenu.Add(new TextMenu.Item("Antinormal", SAS_Mode, 8)); topMenu.Add(new TextMenu.Item("Target", SAS_Mode, 9)); topMenu.Add(new TextMenu.Item("Antitarget", SAS_Mode, 10)); }
public void Start() { if (!HighLogic.LoadedSceneIsFlight) { return; } // Grrrrrr. if (!string.IsNullOrEmpty(nameColor)) { nameColorValue = ConfigNode.ParseColor32(nameColor); } if (!string.IsNullOrEmpty(distanceColor)) { distanceColorValue = ConfigNode.ParseColor32(distanceColor); } if (!string.IsNullOrEmpty(selectedColor)) { selectedColorValue = ConfigNode.ParseColor32(selectedColor); } if (!string.IsNullOrEmpty(unavailableColor)) { unavailableColorValue = ConfigNode.ParseColor32(unavailableColor); } persistentVarName = "targetfilter" + internalProp.propID; rpmComp = RasterPropMonitorComputer.Instantiate(internalProp); // 7 is the bitmask for ship-station-probe; VesselFilterFromBitmask(rpmComp.GetVar(persistentVarName, defaultFilter)); nameColorTag = JUtil.ColorToColorTag(nameColorValue); distanceColorTag = JUtil.ColorToColorTag(distanceColorValue); selectedColorTag = JUtil.ColorToColorTag(selectedColorValue); unavailableColorTag = JUtil.ColorToColorTag(unavailableColorValue); distanceFormatString = distanceFormatString.UnMangleConfigText(); menuTitleFormatString = menuTitleFormatString.UnMangleConfigText(); topMenu.labelColor = nameColorTag; topMenu.selectedColor = selectedColorTag; topMenu.disabledColor = unavailableColorTag; if (!string.IsNullOrEmpty(pageTitle)) { pageTitle = pageTitle.UnMangleConfigText(); } foreach (CelestialBody body in FlightGlobals.Bodies) { celestialsList.Add(new Celestial(body, vessel.transform.position)); } FindReferencePoints(); UpdateUndockablesList(); var menuActions = new List <Action <int, TextMenu.Item> >(); menuActions.Add(ShowCelestialMenu); menuActions.Add(ShowVesselMenu); menuActions.Add(ShowSpaceObjectMenu); menuActions.Add(ShowReferenceMenu); menuActions.Add(ShowUndockMenu); menuActions.Add(ArmGrapple); menuActions.Add(ShowFiltersMenu); menuActions.Add(ClearTarget); for (int i = 0; i < rootMenu.Count; ++i) { var menuitem = new TextMenu.Item(); menuitem.labelText = rootMenu[i]; menuitem.action = menuActions[i]; topMenu.Add(menuitem); switch (menuitem.labelText) { case clearTargetItemText: clearTarget = topMenu[i]; break; case undockItemText: undockMenuItem = topMenu[i]; break; case armGrappleText: grappleMenuItem = topMenu[i]; break; } } activeMenu = topMenu; }
public void Start() { // I guess I shouldn't have expected Squad to actually do something nice for a modder like that. // In 0.23, loading in non-alphabetical order is still broken. // But now we have KSPAssembly and KSPAssemblyDependency, which actually sidestep the issue, and finally // Mu told someone about it and now I can avoid this path hardlinking. // Actually, better yet. Let it check for the new canonical location instead. Because f**k installation problems. if (!JSI.InstallationPathWarning.Warn()) { return; } GameEvents.onUndock.Add(UndockCallback); if (!string.IsNullOrEmpty(itemColor)) { itemColorValue = ConfigNode.ParseColor32(itemColor); } if (!string.IsNullOrEmpty(selectedColor)) { selectedColorValue = ConfigNode.ParseColor32(selectedColor); } if (!string.IsNullOrEmpty(unavailableColor)) { unavailableColorValue = ConfigNode.ParseColor32(unavailableColor); } topMenu.labelColor = JUtil.ColorToColorTag(itemColorValue); topMenu.selectedColor = JUtil.ColorToColorTag(selectedColorValue); topMenu.disabledColor = JUtil.ColorToColorTag(unavailableColorValue); RasterPropMonitorComputer rpmComp = RasterPropMonitorComputer.Instantiate(internalProp, true); Func <bool> isMjAvailable = (Func <bool>)rpmComp.GetMethod("JSIMechJeb:GetMechJebAvailable", internalProp, typeof(Func <bool>)); if (isMjAvailable == null) { throw new NotImplementedException("isMjAvailable"); } UpdateMethods(rpmComp); // If MechJeb is installed, but not found on the craft, menu options can't be populated correctly. if (isMjAvailable()) { mjAvailable = true; smartassAvailable = GetModuleExists("MechJebModuleSmartASS"); topMenu.Add(new TextMenu.Item(JSIMechJeb.TargetTexts[(int)JSIMechJeb.Target.OFF], SmartASS_Off)); topMenu.Add(new TextMenu.Item(JSIMechJeb.TargetTexts[(int)JSIMechJeb.Target.KILLROT].Replace('\n', ' '), SmartASS_KillRot)); nodeMenuItem = new TextMenu.Item(JSIMechJeb.TargetTexts[(int)JSIMechJeb.Target.NODE], SmartASS_Node); topMenu.Add(nodeMenuItem); topMenu.Add(new TextMenu.Item(JSIMechJeb.ModeTexts[(int)JSIMechJeb.Mode.ORBITAL], OrbitalMenu)); topMenu.Add(new TextMenu.Item(JSIMechJeb.ModeTexts[(int)JSIMechJeb.Mode.SURFACE], SurfaceMenu)); targetMenuItem = new TextMenu.Item(JSIMechJeb.ModeTexts[(int)JSIMechJeb.Mode.TARGET], TargetMenu); topMenu.Add(targetMenuItem); forceRollMenuItem = new TextMenu.Item(String.Format("Force Roll: {0:f0}", GetForceRollAngle()), ToggleForceRoll); topMenu.Add(forceRollMenuItem); topMenu.Add(new TextMenu.Item("Execute Next Node", ExecuteNode, (int)MJMenu.ExecuteNodeMenu)); topMenu.Add(new TextMenu.Item("Ascent Guidance", AscentGuidance, (int)MJMenu.AscentGuidanceMenu)); topMenu.Add(new TextMenu.Item("Land Somewhere", LandingGuidance, (int)MJMenu.LandingGuidanceMenu)); topMenu.Add(new TextMenu.Item("Docking Guidance", DockingGuidance, (int)MJMenu.DockingGuidanceMenu)); //topMenu.Add(new TextMenu.Item("Hold Alt & Heading", SpaceplaneGuidance, (int)MJMenu.SpacePlaneMenu)); topMenu.Add(new TextMenu.Item("Circularize", CircularizeMenu, (int)MJMenu.CircularizeMenu)); } else { mjAvailable = false; smartassAvailable = false; } activeMenu = topMenu; }