Пример #1
0
 public void PageActive(bool state, int pageID)
 {
     if (cameraObject == null)
     {
         return;
     }
     if (state)
     {
         cameraObject.SetFlicker(flickerChance, flickerRange);
     }
     else
     {
         cameraObject.SetFlicker(0, 0);
     }
 }
Пример #2
0
        /// <summary>
        /// Notify this page that it's now active or inactive.  If it's
        /// becoming inactive, release its render texture.
        /// </summary>
        /// <param name="state"></param>
        /// <param name="pageID"></param>
        public void PageActive(bool state, int pageID)
        {
            if (state == false && renderTex != null)
            {
                UnityEngine.Object.Destroy(renderTex);
                renderTex = null;
            }

            if (cameraObject == null)
            {
                return;
            }
            if (state)
            {
                cameraObject.SetFlicker(flickerChance, flickerRange);
            }
            else
            {
                cameraObject.SetFlicker(0, 0);
            }
        }
Пример #3
0
 public void Active(bool state)
 {
     if (state)
     {
         cameraObject.PointCamera(camera, ComputeFOV());
     }
     if (pageHandlerS.activate != null)
     {
         pageHandlerS.activate(state, pageNumber);
     }
     if (backgroundHandlerS.activate != null && backgroundHandlerS.activate != pageHandlerS.activate)
     {
         backgroundHandlerS.activate(state, pageNumber);
     }
     if (cameraFlickerChance > 0)
     {
         cameraObject.SetFlicker(cameraFlickerChance, cameraFlickerRange);
     }
     else
     {
         cameraObject.SetFlicker(0, 0);
     }
 }