Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            // pheonomina the keyboard states are mapped to getstate
            backgroundkey = Keyboard.GetState();

            buttonengine.Update(gameTime);


            buttonengine.ReceiveFrom_ButtonObject(buttonobject.gogobuttonrect);
            buttonobject.ReceiveFrom_ButtonEngine(buttonengine.SendTo_ButtonObject());
            #region ChosenBackground KeyboardKeys

            if (backgroundkey.IsKeyDown(Keys.D0))
            {
                chosenbackground = ChosenBackground.background1;
            }

            if (backgroundkey.IsKeyDown(Keys.D1))
            {
                chosenbackground = ChosenBackground.background2;
            }
            if (backgroundkey.IsKeyDown(Keys.D2))
            {
                chosenbackground = ChosenBackground.background3;
            }

            if (backgroundkey.IsKeyDown(Keys.D3))
            {
                chosenbackground = ChosenBackground.background4;
            }
            if (backgroundkey.IsKeyDown(Keys.D4))
            {
                chosenbackground = ChosenBackground.background5;
            }
            if (backgroundkey.IsKeyDown(Keys.D5))
            {
                chosenbackground = ChosenBackground.background6;
            }
            if (backgroundkey.IsKeyDown(Keys.D6))
            {
                chosenbackground = ChosenBackground.background7;
            }
            if (backgroundkey.IsKeyDown(Keys.D7))
            {
                chosenbackground = ChosenBackground.background8;
            }
            if (backgroundkey.IsKeyDown(Keys.D8))
            {
                chosenbackground = ChosenBackground.background9;
            }
            if (backgroundkey.IsKeyDown(Keys.D9))
            {
                chosenbackground = ChosenBackground.background10;
            }
            // TODO: Add your update logic here
            #endregion

            texttospeechengine.Update(gameTime);


            texttospeechobject.ControlledBy_TextToSpeechEngine(texttospeechengine.Controlling_TextToSpeechObject());


            if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.A))
            {
                reading = Reading.place;
            }
            else if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.S))
            {
                reading = Reading.title;
            }
            else if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.D))
            {
                reading = Reading.phonenumber;
            }
            else if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.F))
            {
                reading = Reading.website;
            }
            else if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.G))
            {
                reading = Reading.explination;
            }
            else if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.Left))
            {
                ScreenManager.Instance.AddScreen(new CampusInformationCenter());
            }

            if (Reading.place == reading)
            {
                texttospeechengine.ReceiveFrom_TextToSpeechObject(place);
                reading = Reading.nothing;
            }

            else if (Reading.title == reading)
            {
                texttospeechengine.ReceiveFrom_TextToSpeechObject(title);
                reading = Reading.nothing;
            }

            else if (Reading.phonenumber == reading)
            {
                texttospeechengine.ReceiveFrom_TextToSpeechObject(phonenumber);
                reading = Reading.nothing;
            }

            else if (Reading.website == reading)
            {
                texttospeechengine.ReceiveFrom_TextToSpeechObject(website);
                reading = Reading.nothing;
            }
            else if (Reading.explination == reading)
            {
                texttospeechengine.ReceiveFrom_TextToSpeechObject(explination);
                reading = Reading.nothing;
            }


            ////////////////////////////////////
            //texttospeechengine.ReceiveFrom_TextToSpeechObject(spokenidnumberarray);
            //////////////////////////////////////
        }