public static SetParentWithoutLosingInfo ( Transform trans, Transform parent ) : void | ||
trans | Transform | transform to set to parent transform |
parent | Transform | parent transform |
Результат | void |
/// <summary> /// Spawn the text pool base on number of handle. /// </summary> private void SpawnTextPool() { if (mLogText == null) { JCS_Debug.LogReminder( "No log text assign in the text pool..."); return; } // NOTE(JenChieh): this might change in // the future. // Get the log system from the // same transfrom/node. JCS_IGLogSystem logSystem = this.GetComponent<JCS_IGLogSystem>(); mLogTexts = new JCS_Vector<JCS_LogText>(mNumberOfHandle); for (int count = 0; count < mNumberOfHandle; ++count) { // spawn a new game object, // and get the component JCS_LogText logText = (JCS_LogText)JCS_Util.SpawnGameObject(mLogText); // add to array mLogTexts.set(count, logText); // set parent JCS_Util.SetParentWithoutLosingInfo(logText.transform, this.transform); // NOTE(JenChieh): this might change in // the future. // set the log system if there is one. logText.SetIGLogSystem(logSystem); } }