/// <summary>
        /// Active this hint bubble.
        /// </summary>
        public void Active()
        {
            TweenerHandler.DoAllTweenToTargetValue();
            mFadeObject.FadeIn();

            this.mActive = true;
        }
Пример #2
0
        /// <summary>
        /// Fade a screen to cetain amount of value.
        /// </summary>
        /// <param name="time"></param>
        /// <param name="color"></param>
        public void Focus(float time, Color color)
        {
            float alpha = color.a;

            JCS_FadeObject fadeObj = this.mFadeScreen.FadeObject;

            Color fakeColor = color;

            fakeColor.a = 0;

            fadeObj.LocalColor   = fakeColor;
            fadeObj.FadeInAmount = alpha;
            fadeObj.FadeIn(time);
        }
Пример #3
0
 /// <summary>
 /// Fade in black screen.
 /// </summary>
 /// <param name="time"></param>
 public void FadeIn(float time)
 {
     mFadeObject.FadeIn(time);
 }
Пример #4
0
        /// <summary>
        /// This will run the default value by the inspector's setting.
        /// </summary>
        /// <param name="time"> time to fade. </param>
        public void Focus(float time)
        {
            JCS_FadeObject fadeObj = this.mFadeScreen.FadeObject;

            fadeObj.FadeIn(time);
        }
Пример #5
0
        /// <summary>
        /// This will run the default value by the inspector's setting.
        /// </summary>
        /// <param name="time"> time to fade. </param>
        public void Focus()
        {
            JCS_FadeObject fadeObj = this.mFadeScreen.FadeObject;

            fadeObj.FadeIn();
        }
Пример #6
0
 public void FadeIn(float time)
 {
     mAO.FadeIn(time);
     JCS_Utility.MoveToTheLastChild(this.transform);
 }