Пример #1
0
 private void ClearMemory()
 {
     IniX   = null;
     Ut     = null;
     Dut    = null;
     Res    = null;
     Dut    = null;
     BCFlag = null;
     Mat    = null;
 }
Пример #2
0
 public CadEdge2DPolyline()
 {
     EI   = 30.0;
     ARho = 1;
     AE   = 100000.0;
     ////
     No = 0;
     ////
     Ut     = null;
     IniX   = null;
     BCFlag = null;
     Dut    = null;
     Res    = null;
     Mat    = null;
 }
Пример #3
0
        public void SetCadEdge(CadObject2D cad2D, uint eId, OpenTK.Vector2d pickPos)
        {
            this.PickPos = pickPos;
            this.ECadId  = eId;
            ClearMemory();
            IList <double> relCoPolys = new List <double>();
            {
                System.Diagnostics.Debug.Assert(cad2D.IsElementId(CadElementType.Edge, eId));
                Edge2D e = cad2D.GetEdge(eId);
                relCoPolys = e.GetCurveRelPoint();
            }
            IList <double> xys  = new List <double>();
            uint           ndiv = (uint)(relCoPolys.Count / 2 + 1);

            No = ndiv + 1;
            for (int i = 0; i < No * 2; i++)
            {
                xys.Add(0);
            }
            uint sVId = cad2D.GetEdgeVertexId(eId, true);
            uint eVId = cad2D.GetEdgeVertexId(eId, false);

            OpenTK.Vector2d sV  = cad2D.GetVertexCoord(sVId);
            OpenTK.Vector2d eV  = cad2D.GetVertexCoord(eVId);
            OpenTK.Vector2d hse = eV - sV;
            OpenTK.Vector2d vse = new OpenTK.Vector2d(-hse.Y, hse.X);
            xys.Add(sV.X);
            xys.Add(sV.Y);
            for (int i = 0; i < ndiv - 1; i++)
            {
                OpenTK.Vector2d v = sV + relCoPolys[i * 2 + 0] * hse + relCoPolys[i * 2 + 1] * vse;
                xys.Add(v.X);
                xys.Add(v.Y);
            }
            xys.Add(eV.X);
            xys.Add(eV.Y);
            //////////////////////////////////////
            Mat    = new TriDiaMat3(No);
            IniX   = new double[No * 2];
            Ut     = new double[No * 3];
            Res    = new double[No * 3];
            Dut    = new double[No * 3];
            BCFlag = new int[No * 3];
            ////
            for (int i = 0; i < No * 2; i++)
            {
                IniX[i] = xys[i];
            }
            for (int i = 0; i < No * 3; i++)
            {
                Ut[i] = 0;
            }
            for (int i = 0; i < No * 3; i++)
            {
                BCFlag[i] = 0;
            }
            //////////////////////////////////////
            SetFixedBoundaryFlag(0, 0);
            SetFixedBoundaryFlag(0, 1);
            SetFixedBoundaryFlag(No - 1, 0);
            SetFixedBoundaryFlag(No - 1, 1);
            double alpha;
            double ndist;
            double normX;
            double normY;

            ProjectPoint(pickPos.X, pickPos.Y, ref PickedDivIndex,
                         out alpha, out ndist, out normX, out normY);
            if (PickedDivIndex == -1)
            {
                return;
            }
            SetFixedBoundaryFlag((uint)PickedDivIndex, 0);
            SetFixedBoundaryFlag((uint)PickedDivIndex, 1);
            SetFixedBoundaryFlag((uint)PickedDivIndex + 1, 0);
            SetFixedBoundaryFlag((uint)PickedDivIndex + 1, 1);
        }