Пример #1
0
        [DataMember(Name = "data")] public ushort[] Data;             // array of data

        /// <summary> Constructor for empty message. </summary>
        public UInt16MultiArray()
        {
            Layout = new MultiArrayLayout();
            Data   = System.Array.Empty <ushort>();
        }
Пример #2
0
 /// <summary> Explicit constructor. </summary>
 public UInt16MultiArray(MultiArrayLayout Layout, ushort[] Data)
 {
     this.Layout = Layout;
     this.Data   = Data;
 }
Пример #3
0
 /// <summary> Explicit constructor. </summary>
 public ByteMultiArray(MultiArrayLayout Layout, byte[] Data)
 {
     this.Layout = Layout;
     this.Data   = Data;
 }
Пример #4
0
 /// <summary> Constructor with buffer. </summary>
 internal ByteMultiArray(ref Buffer b)
 {
     Layout = new MultiArrayLayout(ref b);
     Data   = b.DeserializeStructArray <byte>();
 }
Пример #5
0
 /// <summary> Explicit constructor. </summary>
 public Float32MultiArray(MultiArrayLayout Layout, float[] Data)
 {
     this.Layout = Layout;
     this.Data   = Data;
 }
Пример #6
0
        [DataMember(Name = "data")] public byte[] Data;               // array of data

        /// <summary> Constructor for empty message. </summary>
        public ByteMultiArray()
        {
            Layout = new MultiArrayLayout();
            Data   = System.Array.Empty <byte>();
        }
Пример #7
0
 /// <summary> Constructor with buffer. </summary>
 internal UInt64MultiArray(ref Buffer b)
 {
     Layout = new MultiArrayLayout(ref b);
     Data   = b.DeserializeStructArray <ulong>();
 }
Пример #8
0
 /// <summary> Explicit constructor. </summary>
 public Float64MultiArray(MultiArrayLayout Layout, double[] Data)
 {
     this.Layout = Layout;
     this.Data   = Data;
 }
Пример #9
0
        [DataMember(Name = "data")] public ulong[] Data;              // array of data

        /// <summary> Constructor for empty message. </summary>
        public UInt64MultiArray()
        {
            Layout = new MultiArrayLayout();
            Data   = System.Array.Empty <ulong>();
        }
Пример #10
0
 /// <summary> Explicit constructor. </summary>
 public UInt64MultiArray(MultiArrayLayout Layout, ulong[] Data)
 {
     this.Layout = Layout;
     this.Data   = Data;
 }
Пример #11
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 /// <summary> Constructor with buffer. </summary>
 internal Int32MultiArray(ref Buffer b)
 {
     Layout = new MultiArrayLayout(ref b);
     Data   = b.DeserializeStructArray <int>();
 }
Пример #12
0
 /// <summary> Explicit constructor. </summary>
 public Int32MultiArray(MultiArrayLayout Layout, int[] Data)
 {
     this.Layout = Layout;
     this.Data   = Data;
 }
Пример #13
0
        [DataMember(Name = "data")] public int[] Data;                // array of data

        /// <summary> Constructor for empty message. </summary>
        public Int32MultiArray()
        {
            Layout = new MultiArrayLayout();
            Data   = System.Array.Empty <int>();
        }
Пример #14
0
 /// <summary> Constructor with buffer. </summary>
 internal UInt16MultiArray(ref Buffer b)
 {
     Layout = new MultiArrayLayout(ref b);
     Data   = b.DeserializeStructArray <ushort>();
 }
Пример #15
0
        [DataMember(Name = "data")] public sbyte[] Data;              // array of data

        /// <summary> Constructor for empty message. </summary>
        public Int8MultiArray()
        {
            Layout = new MultiArrayLayout();
            Data   = System.Array.Empty <sbyte>();
        }
Пример #16
0
        [DataMember(Name = "data")] public double[] Data;             // array of data

        /// <summary> Constructor for empty message. </summary>
        public Float64MultiArray()
        {
            Layout = new MultiArrayLayout();
            Data   = System.Array.Empty <double>();
        }
Пример #17
0
 /// <summary> Explicit constructor. </summary>
 public Int8MultiArray(MultiArrayLayout Layout, sbyte[] Data)
 {
     this.Layout = Layout;
     this.Data   = Data;
 }
Пример #18
0
 /// <summary> Constructor with buffer. </summary>
 internal Float64MultiArray(ref Buffer b)
 {
     Layout = new MultiArrayLayout(ref b);
     Data   = b.DeserializeStructArray <double>();
 }
Пример #19
0
        [DataMember(Name = "data")] public float[] Data;              // array of data

        /// <summary> Constructor for empty message. </summary>
        public Float32MultiArray()
        {
            Layout = new MultiArrayLayout();
            Data   = System.Array.Empty <float>();
        }