Пример #1
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("Robot");
            Frame             = p.AddFrame();
            HelpText          = p.AddDataLabel("<b>No Robot Loaded</b>").SetAlignment(TextAnchor.MiddleCenter).SetHasRichText(true);
            SourceParameter   = p.AddInputFieldWithHints("Load From Source Parameter").SetPlaceholder("<none>");
            SavedRobotName    = p.AddDropdown("Load From Saved");
            AttachToTf        = p.AddToggle("Attach to TF Frames");
            Tint              = p.AddColorPicker("Tint");
            Alpha             = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256);
            Metallic          = p.AddSlider("Metallic").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256);
            Smoothness        = p.AddSlider("Smoothness").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256);
            OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode");
            Save              = p.AddToggle("Save this Robot Locally");

            Material = p.AddCollapsibleWidget("Visuals")
                       .Attach(OcclusionOnlyMode)
                       .Attach(Tint)
                       .Attach(Alpha)
                       .Attach(Metallic)
                       .Attach(Smoothness)
                       .UpdateSize();

            CloseButton = p.AddTrashButton();
            HideButton  = p.AddHideButton();
            p.UpdateSize();
            gameObject.SetActive(false);
        }
Пример #2
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("LaserScan");
            Listener  = p.AddListener();
            Frame     = p.AddFrame();
            NumPoints = p.AddDataLabel("Number of Points").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);
            PointSize = p.AddSlider("Point Size").SetMinValue(0.01f).SetMaxValue(0.1f);
            Colormap  = p.AddDropdown("Colormap")
                        .SetOptions(Resource.Colormaps.Names)
                        .SetIndex((int)ColormapId.hsv);
            UseIntensity = p.AddToggle("Use Intensity instead of Range");

            ForceMinMax  = p.AddToggle("Colormap Override Min/Max");
            MinIntensity = p.AddNumberInputField("Colormap Min");
            MaxIntensity = p.AddNumberInputField("Colormap Max");
            FlipMinMax   = p.AddToggle("Flip Min/Max");

            UseLines = p.AddToggle("Use Lines");

            CloseButton = p.AddTrashButton();
            HideButton  = p.AddHideButton();
            p.UpdateSize();
            gameObject.SetActive(false);
        }
Пример #3
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("GridMap");
            Listener         = p.AddListener();
            Frame            = p.AddFrame();
            Description      = p.AddDataLabel("Min/Max").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);;
            IntensityChannel = p.AddDropdown("Intensity Channel");
            Colormap         = p.AddDropdown("Colormap")
                               .SetOptions(Resource.Colormaps.Names)
                               .SetIndex((int)ColormapId.hsv);

            ForceMinMax  = p.AddToggle("Colormap Force Min/Max");
            MinIntensity = p.AddNumberInputField("Colormap Min");
            MaxIntensity = p.AddNumberInputField("Colormap Max");
            FlipMinMax   = p.AddToggle("Flip Min/Max");

            Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256);

            CloseButton = p.AddTrashButton();
            HideButton  = p.AddHideButton();

            p.UpdateSize();
            gameObject.SetActive(false);
        }
Пример #4
0
        void Awake()
        {
            DataPanelWidgets p = GetComponent <DataPanelWidgets>();

            p.AddHeadTitleWidget("Octomap");
            CloseButton       = p.AddTrashButton();
            HideButton        = p.AddHideButton();
            Listener          = p.AddListener();
            Frame             = p.AddFrame();
            Tint              = p.AddColorPicker("Tint");
            MaxDepth          = p.AddSlider("Max Depth").SetMinValue(8).SetMaxValue(16).SetIntegerOnly(true);
            OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode");
            p.UpdateSize();
            gameObject.SetActive(false);
        }