public Erosion(GUILayer.ErosionIterativeSystem system) { _system = system; _previewWindow.Underlying.AddSystem(_system._overlay); _previewSettings.SelectedObject = _system._settings; _schemaLoader = new ErosionSettingsSchemaLoader(); _systemSettings.Bind( _schemaLoader.CreatePropertyContext(_system._getAndSetProperties)); }
public Erosion(GUILayer.ErosionIterativeSystem system) { _system = system; _previewWindow.Underlying.AddSystem(_system._overlay); _previewSettings.SelectedObject = _system._settings; _schemaLoader = new ErosionSettingsSchemaLoader(); _systemSettings.Bind( _schemaLoader.CreatePropertyContext(_system._getAndSetProperties)); }