Пример #1
0
        public Erosion(GUILayer.ErosionIterativeSystem system)
        {
            _system = system;
            _previewWindow.Underlying.AddSystem(_system._overlay);
            _previewSettings.SelectedObject = _system._settings;

            _schemaLoader = new ErosionSettingsSchemaLoader();
            _systemSettings.Bind(
                _schemaLoader.CreatePropertyContext(_system._getAndSetProperties));
        }
Пример #2
0
        public Erosion(GUILayer.ErosionIterativeSystem system)
        {
            _system = system;
            _previewWindow.Underlying.AddSystem(_system._overlay);
            _previewSettings.SelectedObject = _system._settings;

            _schemaLoader = new ErosionSettingsSchemaLoader();
            _systemSettings.Bind(
                _schemaLoader.CreatePropertyContext(_system._getAndSetProperties));
        }