public override IsoUnityType getIsoUnityType(object c) { IsoUnityType r = null; foreach (IsoUnityType t in types) { if (t.canHandle(c)) { r = t.clone(); r.Value = c; break; } } return(r); }
public override void Destroy(IsoUnityType i) { IsoUnityType.DestroyImmediate(i, true); }
public abstract void Destroy(IsoUnityType i);