public AddStaticText ( string text, IrrlichtNETCP.Rect rectangle, bool border, bool wordWrap, |
||
text | string | |
rectangle | IrrlichtNETCP.Rect | |
border | bool | |
wordWrap | bool | |
parent | ||
id | int | |
fillBackground | bool | |
Результат |
public CustomElement(GUIEnvironment guienv, GUIElement parent, int id, Rect rect) : base(guienv, parent, id, rect) { driver = guienv.VideoDriver; // For some reason passing this as a parent parameter doesn't work. // Probably that's because initialization of the managed part // is not finished yet, so this points to elsewhere but a complete class text = guienv.AddStaticText(caption, rect, false, true, null, -1, false); // let's workaround this by calling addchild instantly AddChild(text); }
static void Main(string[] args) { //We choosed OpenGL because it is cross-platform and GUI does not need //Amazing performances... IrrlichtDevice device = new IrrlichtDevice(DriverType.OpenGL, new Dimension2D(640, 480), 16, false, false, false, false); //Delegate that will catch our events device.OnEvent += new OnEventDelegate(device_OnEvent); //Does not seem to work on Linux but well... device.Resizeable = false; //We set a basic caption device.WindowCaption = "Irrlicht .NET CP General User Interface Example"; //We set our handlers driver = device.VideoDriver; guienv = device.GUIEnvironment; //We set the skin as a metallic windows skin guienv.Skin = guienv.CreateSkin(GUISkinTypes.WindowsMetallic); guienv.Skin.SetColor(GuiDefaultColor.ButtonText, Color.White); TTFont font = new TTFont(device.VideoDriver); font.Antialias = true; TTFace face = new TTFace(); face.Load("../../medias/FreeSans.ttf"); font.Attach(face, 14); guienv.Skin.Font = font; //Our fader. We set it as first because we don't want him to hide our buttons. guienv.AddInOutFader(null, (int)GUIItems.Fader); //We add several buttons with the IDs we defined downwards guienv.AddButton(new Rect(new Position2D(250, 0), new Dimension2D(140, 100)), null, (int)GUIItems.ClickMe, "Click me !"); guienv.AddButton(new Rect(new Position2D(250, 380), new Dimension2D(140, 100)), null, (int)GUIItems.DontClickMe, "Don't click me !"); guienv.AddButton(new Rect(new Position2D(0, 190), new Dimension2D(140, 100)), null, (int)GUIItems.FadeMe, "Fade me !"); guienv.AddButton(new Rect(new Position2D(500, 190), new Dimension2D(140, 100)), null, (int)GUIItems.FunnyEffect, "Funny effect !"); guienv.AddStaticText ("Move this scrollbar and you'll see the miracle !", new Rect(new Position2D(220, 240), new Dimension2D(240, 30)), false, true, null, -1, false); guienv.AddSpinBox ("", new Rect(new Position2D (220, 270), new Dimension2D (120, 30)), null, -1); guienv.AddEditBox ("", new Rect(new Position2D (220, 300), new Dimension2D (120, 30)), true, null, -1); listbox = guienv.AddListBox(new Rect(new Position2D(400, 20), new Dimension2D(220, 150)), null, -1, true); //Our logo guienv.AddImage(driver.GetTexture("../../medias/NETCPlogo.png"), new Position2D(0, 0), true, null, -1, ""); //And now the scrollbar GUIScrollBar scroll = guienv.AddScrollBar(true, new Rect(new Position2D(220, 220), new Dimension2D(240, 20)), null, (int)GUIItems.ScrollBar); el = new CustomElement(guienv, null, -1, new Rect(new Position2D(220, 120), new Dimension2D(160, 100))); //Var for the funny effects int toAdd = 1; //While the device is running and we don't want him to exit while (device.Run() && !Exit) { //If our funny effect is enabled, we just scroll the scrollbar //It may seems strange but the "ScrollBarChanged" event is NOT fired //When we manually change the position... It's a gift and a cursed, depending on the situation. if (FunnyEffectEnabled) { scroll.Pos += toAdd; if(scroll.Pos >= 100 || scroll.Pos <= 0) toAdd = -toAdd; BackColor = Color.From(255, 255-scroll.Pos * 5 / 2, 255 - (scroll.Pos * 5 / 2), scroll.Pos * 5 / 2); } //Here we are, we begin the scene //Notice that we DO NOT use the ZBuffer because we have only two dimensions driver.BeginScene(true, false, BackColor); //We draw all the GUI guienv.DrawAll(); //And we end driver.EndScene(); } //As in the first example, we need to release main resources device.DumpElements(); device.Close(); }