public LuaBinder(LuaBinder binder) { _context = binder._context; }
public LuaOverloadResolverFactory(LuaBinder binder) { Contract.Requires(binder != null); _binder = binder; }
public LuaBinder(LuaBinder binder) { _context = binder._context; }
public LuaOverloadResolverFactory(LuaBinder binder) { Contract.Requires(binder != null); _binder = binder; }