public DroneObj(float posx, float posy, float posz) : base() { ObjectModel = CreateModelGeo("DroneObj"); CollisionMode = CollisionVolumeType.BoundingSphere; // Positions and orients WorldMat = Matrix.CreateRotationX(0) * Matrix.CreateRotationY(0) * Matrix.CreateRotationZ(0) * Matrix.CreateTranslation(posx, posy, posz); mPathOffset = new Vector3(posx, posy, posz); // for an example of relative path mPath = ResourceGetPath("DronePth"); WorldMat = Matrix.CreateWorld( new Vector3(0, 1, 0), new Vector3(0, 0, -1), new Vector3(0, 1, 0)); }
/// <summary> /// Load a path for later use /// </summary> /// <param name="key">The key used to retrieve the file.</param> /// <param name="path">Path to the resource on disk.</param> public void LoadPath(string key, string fileName) { IridelPath temp; if (key == "") throw new Exception("Cannot use an empty string as key for resource " + fileName); //try //{ temp = new IridelPath(game.GameContent.RootDirectory + "/" + fileName + ".ma", key); //} //catch (Exception e) //{ // throw new Exception("An error occured while parsing '" + fileName + "' for path name '" + key + "'. ", e); //} try { mPaths.Add(key, temp); } catch (ArgumentException e) { throw new Exception("The key '" + key + "' is already assigned to another Path.", e); } }