Flush() публичный Метод

Flush the stream.
public Flush ( ) : void
Результат void
Пример #1
0
        protected byte[] CompressMap()
        {
            int uncompressedSize = DynaBuffer.GetBytesUsed();

            MemoryStream ms = new MemoryStream();

            Ionic.Zlib.ZlibStream ws = new Ionic.Zlib.ZlibStream(ms, Ionic.Zlib.CompressionMode.Compress, Ionic.Zlib.CompressionLevel.BestCompression, true);

            ws.Write(DynaBuffer.GetRawBuffer(), 0, uncompressedSize);
            ws.Flush();

            ws.Close();

            int len = (int)ms.Length;

            byte[] compressedData = ms.GetBuffer();
            // ms.Length();
            Array.Resize(ref compressedData, (int)ms.Length);

            DynamicOutputBuffer header = DynamicOutputBuffer.GetTempBuffer(64);

            header.WriteUInt16(Constants.WorldCodeHeaderSize);
            header.WriteUInt16(Constants.WorldCodeHeader);
            header.WriteUInt16(1);

            header.WriteUInt32(uncompressedSize);
            header.WriteUInt32(compressedData.Length);

            header.WriteBytes(compressedData);
            header.WriteUInt16(Constants.WorldCodeEndSize);
            header.WriteUInt16(Constants.WorldCodeEnd);

            return(header.GetFinalBuffer());
        }
Пример #2
0
        public static byte[] Comp(byte[] input)
        {
            using (var sourceStream = new MemoryStream(input))
            {
                using (var compressed = new MemoryStream())
                {
                    using (var zipSteam = new ZlibStream(compressed, CompressionMode.Compress, CompressionLevel.Level9, true))
                    {
                        zipSteam.FlushMode = FlushType.Full;

                        //var buffer = new byte[1024];
                        //int len = sourceStream.Read(buffer, 0, buffer.Length);

                        //while (len > 0)
                        //{
                        //    zipSteam.Write(buffer, 0, len);
                        //    len = sourceStream.Read(buffer, 0, buffer.Length);
                        //}

                        sourceStream.CopyTo(zipSteam);

                        zipSteam.Flush();

                        return compressed.ToArray();
                    }
                }
            }
        }
Пример #3
0
    private void load(BinaryReader binReader)
    {
        if (binReader != null && binReader.BaseStream != null && binReader.BaseStream.Length > 0 && binReader.BaseStream.CanSeek == true)
        {
            try
            {
                binReader.BaseStream.Seek(0, SeekOrigin.Begin);
                if (binReader.BaseStream.Length - binReader.BaseStream.Position >= 13)
                {
                    string magic   = System.Text.Encoding.UTF8.GetString(binReader.ReadBytes(3));
                    int    version = (int)binReader.ReadInt16();

                    // usually version == 40
                    if (magic == "C3D" && version >= 40 && version < 50)
                    {
                        int totalLength = (int)binReader.ReadUInt32();
                        // useless
                        int totalResLength = (int)binReader.ReadUInt32();

                        int len     = (int)(binReader.BaseStream.Length - binReader.BaseStream.Position);
                        var rawData = binReader.ReadBytes(len);
                        // create a seekable memory stream of the file bytes
                        using (MemoryStream filestream = new MemoryStream())
                        {
                            // create a BinaryReader used to read the uf3d file
                            using (Ionic.Zlib.ZlibStream gzipStream = new Ionic.Zlib.ZlibStream(filestream, Ionic.Zlib.CompressionMode.Decompress, Ionic.Zlib.CompressionLevel.Default, true))
                            {
                                gzipStream.Write(rawData, 0, rawData.Length);
                                gzipStream.Flush();
                                if (filestream != null && filestream.Length > 0 && filestream.CanSeek == true)
                                {
                                    // create a BinaryReader used to read the uf3d file
                                    using (binReader = new BinaryReader(filestream))
                                    {
                                        this.loadDataChunk(binReader);
                                    }
                                    ParticleSystemAssembler.Assemble(this);
                                }
                            }
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                // clear all
                this.ClearAll();
                throw ex;
            }
        }
        else
        {
            this.ClearAll();
            throw new Exception(@"Error loading file, could not read file from disk.");
        }
    }
Пример #4
0
 /// <summary>
 /// Compress to CompressedData
 /// </summary>
 public static MemoryStream Compress(byte[] buffer)
 {
     var output = new MemoryStream();
     using (ZlibStream zout = new ZlibStream(output, CompressionMode.Compress))
     {
         zout.Write(buffer, 0, buffer.Length);
         zout.Flush();
     }
     return output;
 }
Пример #5
0
        public byte[] CompressChunk()
        {
            //File and body headers ar emanaged outside

            //All we do here is to write the compressed tag

            using (MemoryStream ms = new MemoryStream())
            {
                using (ZlibStream compressed = new ZlibStream(ms, CompressionMode.Compress, true))
                {
                    var w = new EndianBinaryWriter(EndianBitConverter.Big, compressed);
                    Tag.Write(w);
                    compressed.Flush();
                }
                return ms.ToArray();
            }
        }
Пример #6
0
        public static byte[] ZibDecompress(byte[] data)
        {
            var ms = new MemoryStream(data);
            using (var msDecompressed = new System.IO.MemoryStream())
            {
                using (var zs = new ZlibStream(msDecompressed, CompressionMode.Decompress, true))
                {
                    int readByte = ms.ReadByte();
                    while (readByte != -1)
                    {
                        zs.WriteByte((byte)readByte);
                        readByte = ms.ReadByte();
                    }
                    zs.Flush();
                }
                return msDecompressed.ToArray();

            }
        }
Пример #7
0
        public void Save(Stream stream)
        {
            long dataStart = CalculateDataStartOffset();

            stream.Seek(dataStart, SeekOrigin.Begin);

            long fileStart = 0;

            long compressedSize = 0;
            long uncompressedSize = 0;

            // Output file data
            ZlibStream dataStream = null;
            if (IsCompressed && IsCondensed)
            {
                dataStream = new ZlibStream(stream, CompressionMode.Compress, CompressionLevel.BestCompression, true);
                dataStream.FlushMode = FlushType.Sync;
            }

            long compressedStart = 0;

            for (int i = 0; i < Files.Count; i++)
            {
                IPackfileEntry entry = Files[i];
                Stream fs = m_Streams[entry.Name];

                bool isLast = (i == (Files.Count - 1));

                PackfileEntry pfE = (PackfileEntry)entry;
                var data = pfE.Data;
                data.Start = (uint)fileStart;
                data.Size = (uint)fs.Length;
                data.Alignment = (IsCondensed) ? (ushort)16 : (ushort)1;
                
                if (this.IsCompressed)
                    data.Flags = PackfileEntryFlags.Compressed;

                if (IsCompressed && IsCondensed)
                {
                    fs.CopyTo(dataStream);
                    dataStream.Flush();
                    long afterData = dataStream.TotalOut;
                    data.CompressedSize = (uint)(afterData - compressedStart);
                    compressedStart = afterData;

                    if (IsStr2)
                    {
                        fileStart += data.Size.Align(16);
                        uncompressedSize += data.Size.Align(16);
                        compressedSize += data.CompressedSize;
                    }
                    else
                    {
                        fileStart += data.Size; //.Align(16);
                        if (!isLast)
                        {
                            uncompressedSize += data.Size; //.Align(16);
                            //uint toSkip = data.Size.Align(16) - data.Size;
//                            for (int j = 0; j < toSkip; j++)
                                //dataStream.WriteByte(0);
                        }
                        else
                        {
                            uncompressedSize += data.Size;
                        }
                        compressedSize += data.CompressedSize;
                    }
                }
                else if (IsCondensed)
                {
                    fs.CopyTo(stream);
                    data.CompressedSize = 0xFFFFFFFF;

                    fileStart += data.Size.Align(16);

                    if (isLast)
                        uncompressedSize += data.Size;
                    else
                    {
                        uint toSkip = data.Size.Align(16) - data.Size;
                        uncompressedSize += data.Size.Align(16);
                        stream.Seek(toSkip, SeekOrigin.Current);
                    }

                }
                else if (IsCompressed)
                {
                    long beforeData = stream.Position;
                    using (dataStream = new ZlibStream(stream, CompressionMode.Compress, CompressionLevel.BestCompression, true))
                    {
                        dataStream.FlushMode = FlushType.Sync;
                        fs.CopyTo(dataStream);
                        dataStream.Flush();
                    }
                    long afterData = stream.Position;
                    data.CompressedSize = (uint)(afterData - beforeData);
                    fileStart += data.CompressedSize;
                    uncompressedSize += data.Size;
                    compressedSize += data.CompressedSize;
                }
                else
                {
                    fs.CopyTo(stream);
                    data.CompressedSize = 0xFFFFFFFF;
                    fileStart += data.Size;
                    uncompressedSize += data.Size;
                }

                fs.Close();

                pfE.Data = data;
            }

            if (IsCompressed && IsCondensed)
            {
                dataStream.Close();
            }

            // Output file names
            stream.Seek(CalculateEntryNamesOffset(), SeekOrigin.Begin);
            long startOffset = CalculateEntryNamesOffset();
            foreach (IPackfileEntry entry in Files)
            {
                PackfileEntry pfE = (PackfileEntry)entry;
                stream.Align(2);
                pfE.Data.FilenameOffset = (UInt32)(stream.Position - startOffset);
                stream.WriteAsciiNullTerminatedString(entry.Name);
                stream.Seek(1, SeekOrigin.Current);
                stream.Align(2);
            }
            long nameSize = stream.Position - CalculateEntryNamesOffset();

            // Output file info
            stream.Seek(GetEntryDataOffset(), SeekOrigin.Begin);
            foreach (IPackfileEntry entry in Files)
            {
                PackfileEntry pfE = (PackfileEntry)entry;
                stream.WriteStruct(pfE.Data);
            }
            long dirSize = stream.Position - GetEntryDataOffset();

            // Output header
            stream.Seek(0, SeekOrigin.Begin);
            FileData.Descriptor = 0x51890ACE;
            FileData.Version = 0x0A;
            FileData.HeaderChecksum = 0;
            FileData.FileSize = (uint)stream.Length;
            FileData.NumFiles = (uint)Files.Count;
            FileData.DirSize = (uint)dirSize;
            FileData.FilenameSize = (uint)nameSize;
            FileData.DataSize = (uint)uncompressedSize;
            if (IsCompressed)
                FileData.CompressedDataSize = (uint)compressedSize;
            else
                FileData.CompressedDataSize = 0xFFFFFFFF;
            stream.WriteStruct(FileData);

            uint checksum = 0;
            byte[] checksumBuffer = new byte[0x1C];

            stream.Seek(0x0C, SeekOrigin.Begin);
            stream.Read(checksumBuffer, 0, checksumBuffer.Length);
            checksum = Hashes.CrcVolition(checksumBuffer);

            stream.Seek(0x08, SeekOrigin.Begin);
            stream.WriteUInt32(checksum);

            stream.Flush();
        }
Пример #8
0
        private byte[] Compress(byte[] revlogEntryData, int offset, int count)
        {
            using(var memoryStream = new MemoryStream())
            {
                using(var zlibStream = new ZlibStream(memoryStream, CompressionMode.Compress))
                {
                    zlibStream.Write(revlogEntryData, offset, count);
                    zlibStream.Flush();
                } // using

                return memoryStream.ToArray();
            } // using
        }
Пример #9
0
        private void writeToStreamOld(Stream s, bool le, bool readOnly)
        {
            bool compress = true;
            bool base64 = true;

            using (var tw = new StreamWriter(s, System.Text.Encoding.ASCII))
            {
                tw.NewLine = "\n";
                tw.WriteLine("Type: Floppy");

                if (readOnly)
                    tw.WriteLine("Access: Read-Only");
                else
                    tw.WriteLine("Access: Read-Write");

                if (le)
                    tw.WriteLine("Byte-Order: Little-Endian");
                else
                    tw.WriteLine("Byte-Order: Big-Endian");

                int lb = 0, hb = 1;
                if (!le)
                {
                    lb = 1;
                    hb = 0;
                }

                byte[] bytes, cbytes;

                bytes = new byte[1440 * 1024];
                for (int i = 0; i < _words.Length; ++i)
                {
                    var j = 2 * i;
                    bytes[j + lb] = (byte)_words[i];
                    bytes[j + hb] = (byte)(_words[i] >> 8);
                }

                if (compress)
                {
                    tw.WriteLine("Compression: Zlib");
                    using (var ms = new MemoryStream())
                    {
                        using (var cmpr = new ZlibStream(ms, CompressionMode.Compress, CompressionLevel.BestCompression, leaveOpen: true))
                        {
                            cmpr.Write(bytes, 0, bytes.Length);
                            cmpr.Flush();
                        }
                        cbytes = ms.ToArray();
                    }
                }
                else
                {
                    tw.WriteLine("Compression: None");
                    cbytes = bytes;
                }

                if (base64)
                {
                    var encoded = Convert.ToBase64String(cbytes, Base64FormattingOptions.InsertLineBreaks);

                    tw.WriteLine("Encoding: Base64");
                    tw.WriteLine("Content-Length: {0}", encoded.Length);
                    tw.WriteLine();
                    tw.WriteLine(encoded);
                }
                else
                {
                    tw.WriteLine("Encoding: None");
                    tw.WriteLine("Content-Length: {0}", cbytes.Length);
                    tw.WriteLine();
                    tw.Flush();
                    tw.BaseStream.Write(bytes, 0, cbytes.Length);
                }
            }
        }