Пример #1
0
        private void _PerpetualWriterMethod(object state)
        {
            TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod START");

            try
            {
                do
                {
                    // wait for the next session
                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.WaitOne(begin) PWM");
                    _sessionReset.WaitOne();
                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.WaitOne(done)  PWM");

                    if (_isDisposed)
                    {
                        break;
                    }

                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.Reset()        PWM");
                    _sessionReset.Reset();

                    // repeatedly write buffers as they become ready
                    WorkItem         workitem = null;
                    Ionic.Zlib.CRC32 c        = new Ionic.Zlib.CRC32();
                    do
                    {
                        workitem = _pool[_nextToWrite % _pc];
                        lock (workitem)
                        {
                            if (_noMoreInputForThisSegment)
                            {
                                TraceOutput(TraceBits.Write,
                                            "Write    drain    wi({0}) stat({1}) canuse({2})  cba({3})",
                                            workitem.index,
                                            workitem.status,
                                            (workitem.status == (int)WorkItem.Status.Compressed),
                                            workitem.compressedBytesAvailable);
                            }

                            do
                            {
                                if (workitem.status == (int)WorkItem.Status.Compressed)
                                {
                                    TraceOutput(TraceBits.WriteBegin,
                                                "Write    begin    wi({0}) stat({1})              cba({2})",
                                                workitem.index,
                                                workitem.status,
                                                workitem.compressedBytesAvailable);

                                    workitem.status = (int)WorkItem.Status.Writing;
                                    _outStream.Write(workitem.compressed, 0, workitem.compressedBytesAvailable);
                                    c.Combine(workitem.crc, workitem.inputBytesAvailable);
                                    _totalBytesProcessed += workitem.inputBytesAvailable;
                                    _nextToWrite++;
                                    workitem.inputBytesAvailable = 0;
                                    workitem.status = (int)WorkItem.Status.Done;

                                    TraceOutput(TraceBits.WriteDone,
                                                "Write    done     wi({0}) stat({1})              cba({2})",
                                                workitem.index,
                                                workitem.status,
                                                workitem.compressedBytesAvailable);


                                    Monitor.Pulse(workitem);
                                    break;
                                }
                                else
                                {
                                    int wcycles = 0;
                                    // I've locked a workitem I cannot use.
                                    // Therefore, wake someone else up, and then release the lock.
                                    while (workitem.status != (int)WorkItem.Status.Compressed)
                                    {
                                        TraceOutput(TraceBits.WriteWait,
                                                    "Write    waiting  wi({0}) stat({1}) nw({2}) nf({3}) nomore({4})",
                                                    workitem.index,
                                                    workitem.status,
                                                    _nextToWrite, _nextToFill,
                                                    _noMoreInputForThisSegment);

                                        if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                                        {
                                            break;
                                        }

                                        wcycles++;

                                        // wake up someone else
                                        Monitor.Pulse(workitem);
                                        // release and wait
                                        Monitor.Wait(workitem);

                                        if (workitem.status == (int)WorkItem.Status.Compressed)
                                        {
                                            TraceOutput(TraceBits.WriteWait,
                                                        "Write    A-OK     wi({0}) stat({1}) iba({2}) cba({3}) cyc({4})",
                                                        workitem.index,
                                                        workitem.status,
                                                        workitem.inputBytesAvailable,
                                                        workitem.compressedBytesAvailable,
                                                        wcycles);
                                        }
                                    }

                                    if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                                    {
                                        break;
                                    }
                                }
                            }while (true);
                        }

                        if (_noMoreInputForThisSegment)
                        {
                            TraceOutput(TraceBits.Write,
                                        "Write    nomore  nw({0}) nf({1}) break({2})",
                                        _nextToWrite, _nextToFill, (_nextToWrite == _nextToFill));
                        }

                        if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                        {
                            break;
                        }
                    } while (true);


                    // Finish:
                    // After writing a series of buffers, closing each one with
                    // Flush.Sync, we now write the final one as Flush.Finish, and
                    // then stop.
                    byte[]    buffer     = new byte[128];
                    ZlibCodec compressor = new ZlibCodec();
                    int       rc         = compressor.InitializeDeflate(_compressLevel, false);
                    compressor.InputBuffer       = null;
                    compressor.NextIn            = 0;
                    compressor.AvailableBytesIn  = 0;
                    compressor.OutputBuffer      = buffer;
                    compressor.NextOut           = 0;
                    compressor.AvailableBytesOut = buffer.Length;
                    rc = compressor.Deflate(FlushType.Finish);

                    if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
                    {
                        throw new Exception("deflating: " + compressor.Message);
                    }

                    if (buffer.Length - compressor.AvailableBytesOut > 0)
                    {
                        TraceOutput(TraceBits.WriteBegin,
                                    "Write    begin    flush bytes({0})",
                                    buffer.Length - compressor.AvailableBytesOut);

                        _outStream.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);

                        TraceOutput(TraceBits.WriteBegin,
                                    "Write    done     flush");
                    }

                    compressor.EndDeflate();

                    _Crc32 = c.Crc32Result;

                    // signal that writing is complete:
                    TraceOutput(TraceBits.Synch, "Synch    _writingDone.Set()           PWM");
                    _writingDone.Set();
                }while (true);
            }
            catch (System.Exception exc1)
            {
                lock (_eLock)
                {
                    // expose the exception to the main thread
                    if (_pendingException != null)
                    {
                        _pendingException = exc1;
                    }
                }
            }

            TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod FINIS");
        }
Пример #2
0
 private void EmitPendingBuffers(bool doAll, bool mustWait)
 {
     if (!emitting)
     {
         emitting = true;
         if (doAll || mustWait)
         {
             _newlyCompressedBlob.WaitOne();
         }
         do
         {
             int num  = -1;
             int num2 = doAll ? 200 : (mustWait ? (-1) : 0);
             int num3 = -1;
             do
             {
                 if (Monitor.TryEnter(_toWrite, num2))
                 {
                     num3 = -1;
                     try
                     {
                         if (_toWrite.Count > 0)
                         {
                             num3 = _toWrite.Dequeue();
                         }
                     }
                     finally
                     {
                         Monitor.Exit(_toWrite);
                     }
                     if (num3 >= 0)
                     {
                         WorkItem workItem = _pool[num3];
                         if (workItem.ordinal != _lastWritten + 1)
                         {
                             lock (_toWrite)
                             {
                                 _toWrite.Enqueue(num3);
                             }
                             if (num == num3)
                             {
                                 _newlyCompressedBlob.WaitOne();
                                 num = -1;
                             }
                             else if (num == -1)
                             {
                                 num = num3;
                             }
                         }
                         else
                         {
                             num = -1;
                             _outStream.Write(workItem.compressed, 0, workItem.compressedBytesAvailable);
                             _runningCrc.Combine(workItem.crc, workItem.inputBytesAvailable);
                             _totalBytesProcessed        += workItem.inputBytesAvailable;
                             workItem.inputBytesAvailable = 0;
                             _lastWritten = workItem.ordinal;
                             _toFill.Enqueue(workItem.index);
                             if (num2 == -1)
                             {
                                 num2 = 0;
                             }
                         }
                     }
                 }
                 else
                 {
                     num3 = -1;
                 }
             }while (num3 >= 0);
         }while (doAll && _lastWritten != _latestCompressed);
         emitting = false;
     }
 }
        private void _PerpetualWriterMethod(object state)
        {
            TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod START");

            try
            {
                do
                {
                    // wait for the next session
                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.WaitOne(begin) PWM");
                    _sessionReset.WaitOne();
                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.WaitOne(done)  PWM");

                    if (_isDisposed) break;

                    TraceOutput(TraceBits.Synch | TraceBits.WriterThread, "Synch    _sessionReset.Reset()        PWM");
                    _sessionReset.Reset();

                    // repeatedly write buffers as they become ready
                    WorkItem workitem = null;
                    CRC32 c= new CRC32();
                    do
                    {
                        workitem = _pool[_nextToWrite % _pc];
                        lock(workitem)
                        {
                            if (_noMoreInputForThisSegment)
                                TraceOutput(TraceBits.Write,
                                               "Write    drain    wi({0}) stat({1}) canuse({2})  cba({3})",
                                               workitem.index,
                                               workitem.status,
                                               (workitem.status == (int)WorkItem.Status.Compressed),
                                               workitem.compressedBytesAvailable);

                            do
                            {
                                if (workitem.status == (int)WorkItem.Status.Compressed)
                                {
                                    TraceOutput(TraceBits.WriteBegin,
                                                   "Write    begin    wi({0}) stat({1})              cba({2})",
                                                   workitem.index,
                                                   workitem.status,
                                                   workitem.compressedBytesAvailable);

                                    workitem.status = (int)WorkItem.Status.Writing;
                                    _outStream.Write(workitem.compressed, 0, workitem.compressedBytesAvailable);
                                    c.Combine(workitem.crc, workitem.inputBytesAvailable);
                                    _totalBytesProcessed += workitem.inputBytesAvailable;
                                    _nextToWrite++;
                                    workitem.inputBytesAvailable= 0;
                                    workitem.status = (int)WorkItem.Status.Done;

                                    TraceOutput(TraceBits.WriteDone,
                                                   "Write    done     wi({0}) stat({1})              cba({2})",
                                                   workitem.index,
                                                   workitem.status,
                                                   workitem.compressedBytesAvailable);


                                    Monitor.Pulse(workitem);
                                    break;
                                }
                                else
                                {
                                    int wcycles = 0;
                                    // I've locked a workitem I cannot use.
                                    // Therefore, wake someone else up, and then release the lock.
                                    while (workitem.status != (int)WorkItem.Status.Compressed)
                                    {
                                        TraceOutput(TraceBits.WriteWait,
                                                       "Write    waiting  wi({0}) stat({1}) nw({2}) nf({3}) nomore({4})",
                                                       workitem.index,
                                                       workitem.status,
                                                       _nextToWrite, _nextToFill,
                                                       _noMoreInputForThisSegment );

                                        if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                                            break;

                                        wcycles++;

                                        // wake up someone else
                                        Monitor.Pulse(workitem);
                                        // release and wait
                                        Monitor.Wait(workitem);

                                        if (workitem.status == (int)WorkItem.Status.Compressed)
                                            TraceOutput(TraceBits.WriteWait,
                                                           "Write    A-OK     wi({0}) stat({1}) iba({2}) cba({3}) cyc({4})",
                                                           workitem.index,
                                                           workitem.status,
                                                           workitem.inputBytesAvailable,
                                                           workitem.compressedBytesAvailable,
                                                           wcycles);
                                    }

                                    if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                                        break;

                                }
                            }
                            while (true);
                        }

                        if (_noMoreInputForThisSegment)
                            TraceOutput(TraceBits.Write,
                                           "Write    nomore  nw({0}) nf({1}) break({2})",
                                           _nextToWrite, _nextToFill, (_nextToWrite == _nextToFill));

                        if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                            break;

                    } while (true);


                    // Finish:
                    // After writing a series of buffers, closing each one with
                    // Flush.Sync, we now write the final one as Flush.Finish, and
                    // then stop.
                    byte[] buffer = new byte[128];
                    ZlibCodec compressor = new ZlibCodec();
                    int rc = compressor.InitializeDeflate(_compressLevel, false);
                    compressor.InputBuffer = null;
                    compressor.NextIn = 0;
                    compressor.AvailableBytesIn = 0;
                    compressor.OutputBuffer = buffer;
                    compressor.NextOut = 0;
                    compressor.AvailableBytesOut = buffer.Length;
                    rc = compressor.Deflate(FlushType.Finish);

                    if (rc != ZlibConstants.Z_STREAM_END && rc != ZlibConstants.Z_OK)
                        throw new Exception("deflating: " + compressor.Message);

                    if (buffer.Length - compressor.AvailableBytesOut > 0)
                    {
                        TraceOutput(TraceBits.WriteBegin,
                                       "Write    begin    flush bytes({0})",
                                       buffer.Length - compressor.AvailableBytesOut);

                        _outStream.Write(buffer, 0, buffer.Length - compressor.AvailableBytesOut);

                        TraceOutput(TraceBits.WriteBegin,
                                       "Write    done     flush");
                    }

                    compressor.EndDeflate();

                    _Crc32 = c.Crc32Result;

                    // signal that writing is complete:
                    TraceOutput(TraceBits.Synch, "Synch    _writingDone.Set()           PWM");
                    _writingDone.Set();
                }
                while (true);
            }
            catch (System.Exception exc1)
            {
                lock(_eLock)
                {
                    // expose the exception to the main thread
                    if (_pendingException!=null)
                        _pendingException = exc1;
                }
            }

            TraceOutput(TraceBits.WriterThread, "_PerpetualWriterMethod FINIS");
        }
        private void _EmitPendingBuffers(bool doAll, bool mustWait)
        {
            // When combining parallel deflation with a ZipSegmentedStream, it's
            // possible for the ZSS to throw from within this method.  In that
            // case, Close/Dispose will be called on this stream, if this stream
            // is employed within a using or try/finally pair as required. But
            // this stream is unaware of the pending exception, so the Close()
            // method invokes this method AGAIN.  This can lead to a deadlock.
            // Therefore, failfast if re-entering.

            if (emitting)
            {
                return;
            }
            emitting = true;

            if (doAll || mustWait)
            {
                _newlyCompressedBlob.WaitOne();
            }

            do
            {
                int firstSkip          = -1;
                int millisecondsToWait = doAll ? 200 : (mustWait ? -1 : 0);
                int nextToWrite;

                while (_toWrite.TryTake(out nextToWrite, millisecondsToWait))
                {
                    WorkItem workitem = _pool[nextToWrite];
                    if (workitem.ordinal != _lastWritten + 1)
                    {
                        // not the needed ordinal, so requeue and try again.
                        TraceOutput(TraceBits.EmitSkip,
                                    "Emit     skip     wi({0}) ord({1}) lw({2}) fs({3})",
                                    workitem.index,
                                    workitem.ordinal,
                                    _lastWritten,
                                    firstSkip);

                        _toWrite.Add(nextToWrite);

                        if (firstSkip == nextToWrite)
                        {
                            // We went around the list once.
                            // None of the items in the list is the one we want.
                            // Now wait for a compressor to signal.
                            _newlyCompressedBlob.WaitOne();
                            firstSkip = -1;
                        }
                        else if (firstSkip == -1)
                        {
                            firstSkip = nextToWrite;
                        }

                        continue;
                    }

                    firstSkip = -1;

                    TraceOutput(TraceBits.EmitBegin,
                                "Emit     begin    wi({0}) ord({1})              cba({2})",
                                workitem.index,
                                workitem.ordinal,
                                workitem.compressedBytesAvailable);

                    _outStream.Write(workitem.compressed, 0, workitem.compressedBytesAvailable);
                    _runningCrc.Combine(workitem.crc, workitem.inputBytesAvailable);
                    _totalBytesProcessed        += workitem.inputBytesAvailable;
                    workitem.inputBytesAvailable = 0;

                    TraceOutput(TraceBits.EmitDone,
                                "Emit     done     wi({0}) ord({1})              cba({2}) mtw({3})",
                                workitem.index,
                                workitem.ordinal,
                                workitem.compressedBytesAvailable,
                                millisecondsToWait);

                    _lastWritten = workitem.ordinal;
                    _toFill.Add(workitem.index);

                    // don't wait next time through
                    if (millisecondsToWait == -1)
                    {
                        millisecondsToWait = 0;
                    }
                }
            } while (doAll &&
                     !_toCompress.IsCompleted &&
                     (_lastWritten != _latestCompressed));

            emitting = false;
        }
 private void _PerpetualWriterMethod(object state)
 {
     try
     {
         ZlibCodec zlibCodec;
         while (true)
         {
             _sessionReset.WaitOne();
             if (_isDisposed)
             {
                 return;
             }
             _sessionReset.Reset();
             WorkItem workItem = null;
             CRC32    cRC      = new CRC32();
             bool     flag;
             while (true)
             {
                 workItem = _pool[_nextToWrite % _pc];
                 lock (workItem)
                 {
                     if (_noMoreInputForThisSegment)
                     {
                     }
                     while (true)
                     {
                         if (workItem.status == 4)
                         {
                             workItem.status = 5;
                             _outStream.Write(workItem.compressed, 0, workItem.compressedBytesAvailable);
                             cRC.Combine(workItem.crc, workItem.inputBytesAvailable);
                             _totalBytesProcessed += workItem.inputBytesAvailable;
                             _nextToWrite++;
                             workItem.inputBytesAvailable = 0;
                             workItem.status = 6;
                             Monitor.Pulse(workItem);
                             break;
                         }
                         int num = 0;
                         while (workItem.status != 4 && (!_noMoreInputForThisSegment || _nextToWrite != _nextToFill))
                         {
                             num++;
                             Monitor.Pulse(workItem);
                             Monitor.Wait(workItem);
                             if (workItem.status != 4)
                             {
                             }
                         }
                         if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                         {
                             break;
                         }
                         flag = true;
                     }
                 }
                 if (_noMoreInputForThisSegment)
                 {
                 }
                 if (_noMoreInputForThisSegment && _nextToWrite == _nextToFill)
                 {
                     break;
                 }
                 flag = true;
             }
             byte[] array = new byte[128];
             zlibCodec = new ZlibCodec();
             int num2 = zlibCodec.InitializeDeflate(_compressLevel, wantRfc1950Header: false);
             zlibCodec.InputBuffer       = null;
             zlibCodec.NextIn            = 0;
             zlibCodec.AvailableBytesIn  = 0;
             zlibCodec.OutputBuffer      = array;
             zlibCodec.NextOut           = 0;
             zlibCodec.AvailableBytesOut = array.Length;
             num2 = zlibCodec.Deflate(FlushType.Finish);
             if (num2 != 1 && num2 != 0)
             {
                 break;
             }
             if (array.Length - zlibCodec.AvailableBytesOut > 0)
             {
                 _outStream.Write(array, 0, array.Length - zlibCodec.AvailableBytesOut);
             }
             zlibCodec.EndDeflate();
             _Crc32 = cRC.Crc32Result;
             _writingDone.Set();
             flag = true;
         }
         throw new Exception("deflating: " + zlibCodec.Message);
     }
     catch (Exception pendingException)
     {
         lock (_eLock)
         {
             if (_pendingException != null)
             {
                 _pendingException = pendingException;
             }
         }
     }
 }